Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772

This commit is contained in:
biwa 2022-08-28 16:43:16 +02:00
parent bacaff5b6b
commit ce6b8de4fd
3 changed files with 12 additions and 12 deletions

View file

@ -1,8 +1,8 @@
0 = "None";
1 = "Light Blinks (randomly)";
2 = "Light Blinks (1 sec.)";
3 = "Light Blinks (0.5 sec.)";
2 = "Light Blinks (0.5 sec.)";
3 = "Light Blinks (1 sec.)";
4 = "Damage -10 or 20% health and Light Blinks (0.5 sec.)";
5 = "Damage -5 or 10% health";
7 = "Damage -2 or 5% health";
@ -10,8 +10,8 @@
9 = "Secret";
10 = "Door Close Stay (after 30 sec.)";
11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec. synchronized)";
13 = "Light Blinks (1 sec. synchronized)";
12 = "Light Blinks (1 sec. synchronized)";
13 = "Light Blinks (0.5 sec. synchronized)";
14 = "Door Open Close (opens after 5 min.)";
16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)";

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@ -1,16 +1,16 @@
0 = "None";
1 = "Light Blinks (randomly)";
2 = "Light Blinks (1 sec.)";
3 = "Light Blinks (0.5 sec.)";
2 = "Light Blinks (0.5 sec.)";
3 = "Light Blinks (1 sec.)";
4 = "Damage (5 Points, Fast, Fire), Light Blinks (0.5s), Scroll East (Fast)";
5 = "Damage (5 Points, Fast, Fire)";
7 = "Damage (4 Points, Slow, Normal)";
8 = "Light Glows (1.0s)";
9 = "Secret";
10 = "Door Close Stay (After 30s)";
12 = "Light Blinks (0.5s Synchronized)";
13 = "Light Blinks (1.0s Synchronized)";
12 = "Light Blinks (1 sec. synchronized)";
13 = "Light Blinks (0.5 sec. synchronized)";
14 = "Door Open Stay (After 300s)";
15 = "Friction";
16 = "Damage (8 Points, Fast, Fire)";

View file

@ -1,7 +1,7 @@
0 = "None";
1 = "Light blinks (randomly)";
2 = "Light blinks (1 sec.)";
3 = "Light blinks (0.5 sec.)";
2 = "Light blinks (0.5 sec.)";
3 = "Light blinks (1 sec.)";
4 = "5% damage every 32 tics + light blink 0.5 sec.";
5 = "Damage: +2 to nukagecount";
7 = "Damage 5% every 32 tics";
@ -9,8 +9,8 @@
9 = "Secret";
10 = "Ceiling closes 30 seconds after level start";
11 = "20% dmg. per sec. When player dies, level ends";
12 = "Light blink 0.5 second, synchronized";
13 = "Light blink 1 second, synchronized";
12 = "Light blink 1 second, synchronized";
13 = "Light blink 0.5 seconds, synchronized";
14 = "Ceiling opens 5 minutes after level start";
15 = "Instant death: 999% damage every tic";
16 = "Damage: +4 to nukagecount";