Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters

This commit is contained in:
biwa 2021-08-09 16:41:34 +02:00
parent e3d9cb8926
commit ce42935863
3 changed files with 9 additions and 1 deletions

View file

@ -23,6 +23,9 @@ engine = "eternity";
// Settings common to all games and all map formats
include("Includes\\Doom_common.cfg", "common");
// Eternity Engine specific test parameters
include("Includes\\Test_params.cfg", "eternity");
// Settings common to Doom map format
include("Includes\\Eternity_common.cfg", "mapformat_doom");

View file

@ -10,7 +10,7 @@ common
include("Common.cfg");
// Default testing parameters
include("Test_params.cfg", "vanilla_mapxx"); // Eternity doesn't yet have +map
include("Test_params.cfg", "eternity");
// Action special help (mxd)
actionspecialhelp = "http://eternity.youfailit.net/wiki/Detailed_parameterized_linedef_specification";

View file

@ -9,6 +9,11 @@ vanilla_exmx
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM";
}
eternity
{
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L %NM";
}
modern
{
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM";