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Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794
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@ -17,6 +17,9 @@ common
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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//mxd. Do vanilla-style thing rotation angle clamping
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doomthingrotationangles = true;
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// Texture sources
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textures
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{
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