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Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670
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@ -356,8 +356,6 @@ sectorflags_udmf
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secret = "Secret";
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// hidden = "Not shown on automap";
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// nofallingdamage = "No falling damage";
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lightfloorabsolute = "Floor light setting is absolute";
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lightceilingabsolute = "Ceiling light setting is absolute";
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// waterzone = "Sector is under water and swimmable";
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// norespawn = "Players can't respawn in this sector";
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// dropactors = "Actors drop with instantly moving floors";
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