Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670

This commit is contained in:
biwa 2021-12-17 17:14:29 +01:00
parent 0f51f23360
commit 5d50279a9e

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@ -356,8 +356,6 @@ sectorflags_udmf
secret = "Secret";
// hidden = "Not shown on automap";
// nofallingdamage = "No falling damage";
lightfloorabsolute = "Floor light setting is absolute";
lightceilingabsolute = "Ceiling light setting is absolute";
// waterzone = "Sector is under water and swimmable";
// norespawn = "Players can't respawn in this sector";
// dropactors = "Actors drop with instantly moving floors";