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Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606
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e75dc2c746
commit
9c8a6e9e34
2 changed files with 10 additions and 4 deletions
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@ -177,14 +177,15 @@ mapformat_doom
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linedefflagstranslation
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{
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include("Doom_misc.cfg", "linedefflagstranslation");
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include("Boom_misc.cfg", "linedefflagstranslation");
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include("Boom_misc.cfg", "linedefflagstranslation");
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include("Eternity_misc.cfg", "linedefflagstranslation");
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("Doom_linedefs.cfg");
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include("Boom_linedefs.cfg");
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include("Boom_linedefs.cfg");
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include("Eternity_linedefs.cfg", "doom");
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}
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@ -192,7 +193,7 @@ mapformat_doom
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thingflags
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{
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include("Doom_misc.cfg", "thingflags");
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include("Boom_misc.cfg", "thingflags");
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include("Boom_misc.cfg", "thingflags");
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include("Eternity_misc.cfg", "thingflags");
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}
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@ -202,7 +203,7 @@ mapformat_doom
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thingflagstranslation
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{
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include("Doom_misc.cfg", "thingflagstranslation");
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include("Boom_misc.cfg", "thingflagstranslation");
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include("Boom_misc.cfg", "thingflagstranslation");
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}
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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@ -3,6 +3,11 @@ linedefflags
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1024 = "3D middle texture";
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}
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linedefflagstranslation
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{
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1024 = "midtex3d";
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}
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thingflags
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{
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128 = "Friendly";
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