Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606

This commit is contained in:
biwa 2021-08-26 20:28:08 +02:00
parent e75dc2c746
commit 9c8a6e9e34
2 changed files with 10 additions and 4 deletions

View file

@ -177,14 +177,15 @@ mapformat_doom
linedefflagstranslation
{
include("Doom_misc.cfg", "linedefflagstranslation");
include("Boom_misc.cfg", "linedefflagstranslation");
include("Boom_misc.cfg", "linedefflagstranslation");
include("Eternity_misc.cfg", "linedefflagstranslation");
}
// LINEDEF TYPES
linedeftypes
{
include("Doom_linedefs.cfg");
include("Boom_linedefs.cfg");
include("Boom_linedefs.cfg");
include("Eternity_linedefs.cfg", "doom");
}
@ -192,7 +193,7 @@ mapformat_doom
thingflags
{
include("Doom_misc.cfg", "thingflags");
include("Boom_misc.cfg", "thingflags");
include("Boom_misc.cfg", "thingflags");
include("Eternity_misc.cfg", "thingflags");
}
@ -202,7 +203,7 @@ mapformat_doom
thingflagstranslation
{
include("Doom_misc.cfg", "thingflagstranslation");
include("Boom_misc.cfg", "thingflagstranslation");
include("Boom_misc.cfg", "thingflagstranslation");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare

View file

@ -3,6 +3,11 @@ linedefflags
1024 = "3D middle texture";
}
linedefflagstranslation
{
1024 = "midtex3d";
}
thingflags
{
128 = "Friendly";