Boom game configuration: added missing lighting effects to the generalized sector specials. Fixes #799

This commit is contained in:
biwa 2022-10-03 10:43:45 +02:00
parent 7de0c65b61
commit 2d7aebbe31

View file

@ -2,6 +2,18 @@
// Generalized sector types
gen_sectortypes
{
lighting
{
0 = "Normal";
1 = "Light Blinks (randomly)";
2 = "Light Blinks (0.5 sec)";
3 = "Light Blinks (1 sec)";
8 = "Light Glows (1+ sec)";
12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)";
17 = "Light Flickers (randomly)";
}
damage
{
0 = "None";