mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-21 19:31:05 +00:00
GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643
This commit is contained in:
parent
7448e0fb05
commit
36287a2c4a
1 changed files with 2 additions and 1 deletions
|
@ -33,6 +33,7 @@ linedefflags_udmf
|
|||
blockeverything = "Block everything";
|
||||
blockplayers = "Block players";
|
||||
blockmonsters = "Block monsters";
|
||||
blocklandmonsters = "Block land monsters";
|
||||
blockfloaters = "Block floating monsters";
|
||||
blocksound = "Block sound";
|
||||
blockprojectiles = "Block projectiles";
|
||||
|
@ -42,8 +43,8 @@ linedefflags_udmf
|
|||
jumpover = "Jump-over railing";
|
||||
clipmidtex = "Clip middle texture";
|
||||
wrapmidtex = "Wrap middle texture";
|
||||
midtex3d = "Walkable middle texture";
|
||||
midtex3dimpassible = "Projectile shoot-through middle texture";
|
||||
midtex3d = "Walkable middle texture";
|
||||
mapped = "Initially shown on map";
|
||||
secret = "Shown as 1-sided on map";
|
||||
dontdraw = "Not shown on map";
|
||||
|
|
Loading…
Reference in a new issue