GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643

This commit is contained in:
biwa 2021-10-24 21:45:39 +02:00
parent 7448e0fb05
commit 36287a2c4a

View file

@ -33,6 +33,7 @@ linedefflags_udmf
blockeverything = "Block everything";
blockplayers = "Block players";
blockmonsters = "Block monsters";
blocklandmonsters = "Block land monsters";
blockfloaters = "Block floating monsters";
blocksound = "Block sound";
blockprojectiles = "Block projectiles";
@ -42,8 +43,8 @@ linedefflags_udmf
jumpover = "Jump-over railing";
clipmidtex = "Clip middle texture";
wrapmidtex = "Wrap middle texture";
midtex3d = "Walkable middle texture";
midtex3dimpassible = "Projectile shoot-through middle texture";
midtex3d = "Walkable middle texture";
mapped = "Initially shown on map";
secret = "Shown as 1-sided on map";
dontdraw = "Not shown on map";