GZDoom game configuration: added ZDRay-specific thing UDMF fields

This commit is contained in:
biwa 2022-01-28 20:14:47 +01:00
parent e0313a18bb
commit 6f9b4794c5

View file

@ -675,6 +675,85 @@ universalfields
type = 1;
default = 1.0;
}
lightcolor
{
type = 10;
thingtypespecific = true;
}
lightintensity
{
type = 1;
default = 1.0;
thingtypespecific = true;
}
lightdistance
{
type = 1;
default = 0.0;
thingtypespecific = true;
}
lightinnerangle
{
type = 1;
default = 180.0;
thingtypespecific = true;
}
lightouterangle
{
type = 1;
default = 180.0;
thingtypespecific = true;
}
suncolor
{
type = 10;
thingtypespecific = true;
}
sundirx
{
type = 1;
thingtypespecific = true;
}
sundiry
{
type = 1;
thingtypespecific = true;
}
sundirz
{
type = 1;
thingtypespecific = true;
}
sampledistance
{
type = 0;
default = 8;
thingtypespecific = true;
}
bounces
{
type = 0;
default = 1;
thingtypespecific = true;
}
gridsize
{
type = 1;
default = 32.0;
thingtypespecific = true;
}
}
sector