GZDoom game configuration: added some missing UDMF fields

This commit is contained in:
biwa 2021-12-15 16:50:07 +01:00
parent bc2a74d155
commit c50d8da0ec

View file

@ -334,6 +334,30 @@ universalfields
{
type = 0;
default = 0;
}
arg0str
{
type = 2;
default = "";
}
alpha
{
type = 1;
default = 1.0;
}
locknumber
{
type = 0;
default = 0;
}
renderstyle
{
type = 2;
default = "";
}
}
@ -344,6 +368,90 @@ universalfields
type = 2;
default = "";
}
scalex_mid
{
type = 1;
default = 1.0;
}
lightabsolute
{
type = 3;
default = false;
}
offsetx_top
{
type = 1;
default = 0.0;
}
scalex_bottom
{
type = 1;
default = 1.0;
}
offsety_bottom
{
type = 1;
default = 0.0;
}
offsetx_bottom
{
type = 1;
default = 0.0;
}
scaley_bottom
{
type = 1;
default = 1.0;
}
light
{
type = 0;
default = 0;
}
offsetx_mid
{
type = 1;
default = 0.0;
}
offsety_top
{
type = 1;
default = 0.0;
}
scaley_top
{
type = 1;
default = 1.0;
}
scaley_mid
{
type = 1;
default = 1.0;
}
offsety_mid
{
type = 1;
default = 0.0;
}
scalex_top
{
type = 1;
default = 1.0;
}
}
thing
@ -479,11 +587,66 @@ universalfields
type = 3;
default = false;
}
class16
{
type = 3;
default = false;
}
score
{
type = 0;
default = 0;
}
renderstyle
{
type = 2;
default = "";
}
gravity
{
type = 1;
default = 0.0;
}
floatbobphase
{
type = 0;
default = -1;
}
alpha
{
type = 1;
default = 1.0;
}
health
{
type = 1;
default = 1.0;
}
arg0str
{
type = 2;
default = "";
}
fillcolor
{
type = 0;
default = 0;
}
conversation
{
type = 0;
default = 0;
}
}
sector
@ -529,6 +692,264 @@ universalfields
type = 0;
default = 0;
}
color_ceiling
{
type = 0;
default = 0;
}
ypanningfloor
{
type = 1;
default = 0.0;
}
xpanningfloor
{
type = 1;
default = 0.0;
}
floorterrain
{
type = 2;
default = "";
}
lightfloorabsolute
{
type = 3;
default = false;
}
ceilingglowheight
{
type = 1;
default = 0.0;
}
portal_floor_overlaytype
{
type = 2;
default = "";
}
alphaceiling
{
type = 1;
default = 1.0;
}
color_walltop
{
type = 0;
default = 0;
}
lightfloor
{
type = 0;
default = 0;
}
damageinterval
{
type = 0;
default = 32;
}
rotationceiling
{
type = 1;
default = 0.0;
}
damageamount
{
type = 0;
default = 0;
}
ceilingterrain
{
type = 2;
default = "";
}
floor_reflect
{
type = 1;
default = 0.0;
}
rotationfloor
{
type = 1;
default = 0.0;
}
alphafloor
{
type = 1;
default = 1.0;
}
ceiling_reflect
{
type = 1;
default = 0.0;
}
fadecolor
{
type = 0;
default = 0;
}
floorglowcolor
{
type = 0;
default = 0;
}
yscalefloor
{
type = 1;
default = 1.0;
}
leakiness
{
type = 0;
default = 0;
}
renderstyleceiling
{
type = 2;
default = "";
}
ypanningceiling
{
type = 1;
default = 0.0;
}
lightceiling
{
type = 0;
default = 0;
}
lightcolor
{
type = 0;
default = 0;
}
color_sprites
{
type = 0;
default = 0;
}
yscaleceiling
{
type = 1;
default = 1.0;
}
fogdensity
{
type = 0;
default = 0;
}
renderstylefloor
{
type = 2;
default = "";
}
color_floor
{
type = 0;
default = 0;
}
soundsequence
{
type = 2;
default = "";
}
gravity
{
type = 1;
default = 1.0;
}
damagetype
{
type = 2;
default = "";
}
floorglowheight
{
type = 1;
default = 0.0;
}
color_wallbottom
{
type = 0;
default = 0;
}
xpanningceiling
{
type = 1;
default = 0.0;
}
desaturation
{
type = 1;
default = 0.0;
}
ceilingglowcolor
{
type = 0;
default = 0;
}
portal_ceil_overlaytype
{
type = 2;
default = "";
}
xscaleceiling
{
type = 1;
default = 1.0;
}
xscalefloor
{
type = 1;
default = 1.0;
}
lightceilingabsolute
{
type = 3;
default = false;
}
}
}