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Includes
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Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
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2021-12-09 01:18:53 +01:00 |
Other Games
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Boom_Doom2Doom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Boom_DoomDoom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Doom_Doom2Doom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Doom_DoomDoom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Eternity_Doom2Doom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Eternity_DoomUDMF.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
GZDoom_DoomDoom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
GZDoom_DoomHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_DoomUDMF.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
GZDoom_HereticDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_HereticHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_HereticUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_HexenHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_HexenUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_StrifeDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_StrifeHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_StrifeUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Heretic_HereticDoom.cfg
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Improve game detection in "Open Map" modal dialog (#595)
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2021-08-14 11:40:09 +02:00 |
Hexen_HexenHexen.cfg
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Improve game detection in "Open Map" modal dialog (#595)
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2021-08-14 11:40:09 +02:00 |
MBF21_Doom2Doom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Strife_StrifeDoom.cfg
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Improve game detection in "Open Map" modal dialog (#595)
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2021-08-14 11:40:09 +02:00 |
Zandronum_DoomDoom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Zandronum_DoomHexen.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Zandronum_DoomUDMF.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Zandronum_HereticDoom.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_HereticHexen.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_HereticUDMF.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_HexenHexen.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_HexenUDMF.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_StrifeDoom.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_StrifeHexen.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_StrifeUDMF.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
ZDaemon_DoomHexen.cfg
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Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
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2017-02-20 13:42:12 +02:00 |
ZDoom_DoomDoom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
ZDoom_DoomHexen.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
ZDoom_DoomUDMF.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
ZDoom_HereticDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_HereticHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_HereticUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_HexenHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_HexenUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_StrifeDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_StrifeHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_StrifeUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoomFamily_template.txt
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |