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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
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parent
0ec1824253
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6 changed files with 879 additions and 469 deletions
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@ -9,10 +9,10 @@ compilers
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{
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interface = "AccCompiler";
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program = "acc.exe";
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zdaemon = "zdaemon.acs";
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zcommon = "zcommon.acs";
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zdefs = "zdefs.acs";
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zspecial = "zspecial.acs";
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zwvars = "zwvars.acs";
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zdaemon = "zdaemon.acs";
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}
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}
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@ -1,172 +1,131 @@
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// [ZZ] reduced category count.
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// yes, its nice to have them colored differently, but it's just terrible to navigate the tree like that.
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bluethings
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// Version: 2017-02-13
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redteam
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{
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color = 1; // Blue
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arrow = 1;
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title = "ZDaemon: Blue team";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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5080
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{
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title = "Blue team start";
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sprite = "PLAYE2E8";
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}
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5130
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{
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blocking = 0;
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title = "Blue flag";
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sprite = "BFLAA0";
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height = 55;
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width = 20;
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arrow = 0;
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}
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color = 4; // Red
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arrow = 1;
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title = "Red Team";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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5081
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{
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title = "Red Team Start";
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sprite = "PLAYE1";
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}
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5131
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{
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title = "Red Flag";
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sprite = "internal:ZandFlagRed";
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height = 55;
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}
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}
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redthings
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blueteam
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{
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color = 4; // Red
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arrow = 1;
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title = "ZDaemon: Red team";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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5081
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{
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title = "Red team start";
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sprite = "PLAYF2F8";
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}
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5131
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{
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title = "Red flag";
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sprite = "RFLAA0";
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height = 55;
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width = 20;
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arrow = 0;
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}
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color = 1; // Blue
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arrow = 1;
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title = "Blue Team";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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5080
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{
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title = "Blue Team Start";
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sprite = "PLAYE1";
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}
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5130
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{
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title = "Blue Flag";
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sprite = "internal:ZandFlagBlue";
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height = 55;
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}
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}
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greenthings
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greenteam
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{
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color = 2; // Green
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arrow = 1;
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title = "ZDaemon: Green team";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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5083
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{
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title = "Green team start";
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sprite = "PLAYF2F8";
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}
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5133
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{
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title = "Green flag";
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sprite = "GFLAA0";
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height = 55;
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width = 20;
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arrow = 0;
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}
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color = 2; // Green
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arrow = 1;
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title = "Green Team";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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5083
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{
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title = "Green Team Start";
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sprite = "PLAYE1";
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}
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5133
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{
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title = "Green Flag";
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sprite = "internal:ZandFlagGreen";
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}
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}
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whitethings
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{
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color = 15; // White
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arrow = 1;
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title = "ZDaemon: White team";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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5084
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{
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title = "White team start";
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sprite = "PLAYF2F8";
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}
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5134
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{
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title = "White flag";
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sprite = "WFLAA0";
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height = 55;
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width = 20;
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arrow = 0;
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}
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}
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genericthings
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{
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color = 14; // Yellow for "yellow flag". We don't really care what color domination points are.
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arrow = 0;
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title = "ZDaemon: Misc";
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5135
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{
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title = "Domination point A";
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sprite = "DOMAA0";
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width = 30;
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height = 60;
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}
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5136
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{
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title = "Domination point B";
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sprite = "DOMBA0";
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width = 30;
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height = 60;
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}
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5137
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{
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title = "King of the Hill";
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sprite = "DOMCA0";
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width = 30;
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height = 60;
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}
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5132
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{
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title = "Yellow flag (Neutral)";
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sprite = "DFLAA0";
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height = 55;
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width = 20;
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arrow = 0;
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}
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whiteteam
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{
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color = 15; // White
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arrow = 1;
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title = "White Team";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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5084
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{
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title = "White Team Start";
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sprite = "PLAYE1";
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}
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5134
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{
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title = "White Flag";
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sprite = "internal:ZandFlagWhite";
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}
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}
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dompoints
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{
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color = 2; // Green
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arrow = 1;
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title = "Domination Points";
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width = 30;
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sort = 1;
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height = 60;
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hangs = 0;
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blocking = 1;
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error = 2;
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5135
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{
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title = "Domination Point A";
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sprite = "internal:ZDDomPointA";
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}
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5136
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{
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title = "Domination Point B";
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sprite = "internal:ZDDomPointB";
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}
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5137
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{
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title = "King of the Hill";
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sprite = "internal:ZDDomPointC";
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}
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}
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weapons
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{
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color = 14; // Yellow
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arrow = 0;
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title = "Weapons";
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width = 20;
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sort = 1;
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height = 25;
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hangs = 0;
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blocking = 0;
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5012
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{
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title = "Railgun";
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sprite = "RAILA0";
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}
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}
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@ -15,18 +15,18 @@ engine = "zdaemon";
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// * *
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// * Note: all the elements that could be factorized *
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// * because they were common to ZDoom, GZDoom and *
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// * Zandronum have been moved to ZDoom_common.cfg. *
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// * Zandronum have been moved to ZDoom_common.cfg. *
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// * *
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// *******************************************************
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// STANDARD ZDOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDaemon_common.cfg", "common");
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// Settings common to Hexen map format
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// compiler
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// mxd. Default script compiler
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defaultscriptcompiler = "zdaemon_acs.cfg";
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// Settings common to Doom games
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@ -51,8 +51,7 @@ thingtypes
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include("Includes\\ZDoom_things.cfg", "doom");
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// Standard ZDoom actors
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional ZDaemon actors
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include("Includes\\ZDaemon_things.cfg");
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include("Includes\\ZDaemon_things.cfg");
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}
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// ENUMERATIONS
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@ -66,4 +65,4 @@ enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_doom");
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("2.3.0.2908")]
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[assembly: AssemblyVersion("2.3.0.2910")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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[assembly: AssemblyHash("dba7088")]
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[assembly: AssemblyHash("0ec1824")]
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@ -29,5 +29,5 @@ using System.Resources;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("2.3.0.2908")]
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[assembly: AssemblyVersion("2.3.0.2910")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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