Updated ZDaemon configuration and related files (13.02.2017 by Krawa)

This commit is contained in:
ZZYZX 2017-02-20 13:42:12 +02:00
parent 0ec1824253
commit 1cb3682c6b
6 changed files with 879 additions and 469 deletions

View file

@ -9,10 +9,10 @@ compilers
{
interface = "AccCompiler";
program = "acc.exe";
zdaemon = "zdaemon.acs";
zcommon = "zcommon.acs";
zdefs = "zdefs.acs";
zspecial = "zspecial.acs";
zwvars = "zwvars.acs";
zdaemon = "zdaemon.acs";
}
}

View file

@ -1,172 +1,131 @@
// [ZZ] reduced category count.
// yes, its nice to have them colored differently, but it's just terrible to navigate the tree like that.
bluethings
// Version: 2017-02-13
redteam
{
color = 1; // Blue
arrow = 1;
title = "ZDaemon: Blue team";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
5080
{
title = "Blue team start";
sprite = "PLAYE2E8";
}
5130
{
blocking = 0;
title = "Blue flag";
sprite = "BFLAA0";
height = 55;
width = 20;
arrow = 0;
}
color = 4; // Red
arrow = 1;
title = "Red Team";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
5081
{
title = "Red Team Start";
sprite = "PLAYE1";
}
5131
{
title = "Red Flag";
sprite = "internal:ZandFlagRed";
height = 55;
}
}
redthings
blueteam
{
color = 4; // Red
arrow = 1;
title = "ZDaemon: Red team";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
5081
{
title = "Red team start";
sprite = "PLAYF2F8";
}
5131
{
title = "Red flag";
sprite = "RFLAA0";
height = 55;
width = 20;
arrow = 0;
}
color = 1; // Blue
arrow = 1;
title = "Blue Team";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
5080
{
title = "Blue Team Start";
sprite = "PLAYE1";
}
5130
{
title = "Blue Flag";
sprite = "internal:ZandFlagBlue";
height = 55;
}
}
greenthings
greenteam
{
color = 2; // Green
arrow = 1;
title = "ZDaemon: Green team";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
5083
{
title = "Green team start";
sprite = "PLAYF2F8";
}
5133
{
title = "Green flag";
sprite = "GFLAA0";
height = 55;
width = 20;
arrow = 0;
}
color = 2; // Green
arrow = 1;
title = "Green Team";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
5083
{
title = "Green Team Start";
sprite = "PLAYE1";
}
5133
{
title = "Green Flag";
sprite = "internal:ZandFlagGreen";
}
}
whitethings
{
color = 15; // White
arrow = 1;
title = "ZDaemon: White team";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
5084
{
title = "White team start";
sprite = "PLAYF2F8";
}
5134
{
title = "White flag";
sprite = "WFLAA0";
height = 55;
width = 20;
arrow = 0;
}
}
genericthings
{
color = 14; // Yellow for "yellow flag". We don't really care what color domination points are.
arrow = 0;
title = "ZDaemon: Misc";
5135
{
title = "Domination point A";
sprite = "DOMAA0";
width = 30;
height = 60;
}
5136
{
title = "Domination point B";
sprite = "DOMBA0";
width = 30;
height = 60;
}
5137
{
title = "King of the Hill";
sprite = "DOMCA0";
width = 30;
height = 60;
}
5132
{
title = "Yellow flag (Neutral)";
sprite = "DFLAA0";
height = 55;
width = 20;
arrow = 0;
}
whiteteam
{
color = 15; // White
arrow = 1;
title = "White Team";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
5084
{
title = "White Team Start";
sprite = "PLAYE1";
}
5134
{
title = "White Flag";
sprite = "internal:ZandFlagWhite";
}
}
dompoints
{
color = 2; // Green
arrow = 1;
title = "Domination Points";
width = 30;
sort = 1;
height = 60;
hangs = 0;
blocking = 1;
error = 2;
5135
{
title = "Domination Point A";
sprite = "internal:ZDDomPointA";
}
5136
{
title = "Domination Point B";
sprite = "internal:ZDDomPointB";
}
5137
{
title = "King of the Hill";
sprite = "internal:ZDDomPointC";
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
sort = 1;
height = 25;
hangs = 0;
blocking = 0;
5012
{
title = "Railgun";
sprite = "RAILA0";
}
}

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@ -15,18 +15,18 @@ engine = "zdaemon";
// * *
// * Note: all the elements that could be factorized *
// * because they were common to ZDoom, GZDoom and *
// * Zandronum have been moved to ZDoom_common.cfg. *
// * Zandronum have been moved to ZDoom_common.cfg. *
// * *
// *******************************************************
// STANDARD ZDOOM SETTINGS
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDaemon_common.cfg", "common");
// Settings common to Hexen map format
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// compiler
// mxd. Default script compiler
defaultscriptcompiler = "zdaemon_acs.cfg";
// Settings common to Doom games
@ -51,8 +51,7 @@ thingtypes
include("Includes\\ZDoom_things.cfg", "doom");
// Standard ZDoom actors
include("Includes\\ZDoom_things.cfg", "zdoom");
// Additional ZDaemon actors
include("Includes\\ZDaemon_things.cfg");
include("Includes\\ZDaemon_things.cfg");
}
// ENUMERATIONS
@ -66,4 +65,4 @@ enums
include("Includes\\ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("Includes\\ZDoom_misc.cfg", "enums_doom");
}
}

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@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.3.0.2908")]
[assembly: AssemblyVersion("2.3.0.2910")]
[assembly: NeutralResourcesLanguageAttribute("en")]
[assembly: AssemblyHash("dba7088")]
[assembly: AssemblyHash("0ec1824")]

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@ -29,5 +29,5 @@ using System.Resources;
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.3.0.2908")]
[assembly: AssemblyVersion("2.3.0.2910")]
[assembly: NeutralResourcesLanguageAttribute("en")]