UltimateZoneBuilder/Build/Configurations
2020-10-11 22:36:07 +02:00
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Includes Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00
Other Games Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Boom_Doom2Doom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Boom_DoomDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Doom_Doom2Doom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Doom_DoomDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Eternity_Doom2Doom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Eternity_DoomUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_DoomDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_DoomHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_DoomUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HereticDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HereticHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HereticUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HexenHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HexenUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_StrifeDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_StrifeHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_StrifeUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Heretic_HereticDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Hexen_HexenHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Strife_StrifeDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Zandronum_DoomDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Zandronum_DoomHexen.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_DoomUDMF.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HereticDoom.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HereticHexen.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HereticUDMF.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HexenHexen.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HexenUDMF.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_StrifeDoom.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_StrifeHexen.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_StrifeUDMF.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
ZDaemon_DoomHexen.cfg Updated ZDaemon configuration and related files (13.02.2017 by Krawa) 2017-02-20 13:42:12 +02:00
ZDoom_DoomDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_DoomHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_DoomUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HereticDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HereticHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HereticUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HexenHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HexenUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_StrifeDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_StrifeHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_StrifeUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoomFamily_template.txt Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00