UltimateZoneBuilder/Build/Configurations
Derek MacDonald 86123ccf6a
"Unknown Texture" checker skips Boom translucency special (#545)
Boom's linedef special 260 allows a 64K
translucency lump to be applied to the
front sidedef's midtex for applying a
custom 1 to 99% translucency value. Stop
reporting this as an unknown texture.
2021-04-08 20:22:11 +02:00
..
Includes "Unknown Texture" checker skips Boom translucency special (#545) 2021-04-08 20:22:11 +02:00
Other Games Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Boom_Doom2Doom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Boom_DoomDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Doom_Doom2Doom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Doom_DoomDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Eternity_Doom2Doom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Eternity_DoomUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_DoomDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_DoomHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_DoomUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HereticDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HereticHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HereticUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HexenHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HexenUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_StrifeDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_StrifeHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_StrifeUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Heretic_HereticDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Hexen_HexenHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Strife_StrifeDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Zandronum_DoomDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Zandronum_DoomHexen.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_DoomUDMF.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HereticDoom.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HereticHexen.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HereticUDMF.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HexenHexen.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HexenUDMF.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_StrifeDoom.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_StrifeHexen.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_StrifeUDMF.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
ZDaemon_DoomHexen.cfg Updated ZDaemon configuration and related files (13.02.2017 by Krawa) 2017-02-20 13:42:12 +02:00
ZDoom_DoomDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_DoomHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_DoomUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HereticDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HereticHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HereticUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HexenHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HexenUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_StrifeDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_StrifeHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_StrifeUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoomFamily_template.txt Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00