- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap

This commit is contained in:
biwa 2019-07-16 20:46:38 +02:00
parent 363a07c609
commit d2452abe5c

View file

@ -75,7 +75,7 @@ thingflagscompare
sectorflags
{
silent = "Silent";
hidden = "Not shown on automap";
hidden = "Not shown on textured automap";
nofallingdamage = "No falling damage";
waterzone = "Sector is under water and swimmable";
norespawn = "Players can't respawn in this sector";