mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 13:51:40 +00:00
- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
This commit is contained in:
parent
363a07c609
commit
d2452abe5c
1 changed files with 1 additions and 1 deletions
|
@ -75,7 +75,7 @@ thingflagscompare
|
|||
sectorflags
|
||||
{
|
||||
silent = "Silent";
|
||||
hidden = "Not shown on automap";
|
||||
hidden = "Not shown on textured automap";
|
||||
nofallingdamage = "No falling damage";
|
||||
waterzone = "Sector is under water and swimmable";
|
||||
norespawn = "Players can't respawn in this sector";
|
||||
|
|
Loading…
Reference in a new issue