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GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
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2 changed files with 3 additions and 2 deletions
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@ -511,10 +511,11 @@ linedefactivations_udmf
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monsteruse = "When monster presses use";
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monstercross = "When monster walks over";
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monsterpush = "When monsters bumps";
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monstershoot = "On monster hitscan impact";
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// anycross = "Any crossing non-missile activates";
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missilecross = "When projectile crosses";
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polycross = "When polyobject moves over";
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impact = "On projectile impact";
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impact = "On player hitscan impact";
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// checkswitchrange = "Switch height check";
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passuse
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{
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@ -70,7 +70,7 @@ linedefactivations_udmf
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monsterpush = "When monsters bumps";
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anycross = "Any crossing non-missile activates";
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missilecross = "When projectile crosses";
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impact = "On projectile impact";
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impact = "On player hitscan/projectile impact";
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checkswitchrange
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{
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name = "Switch height check";
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