GZDoom game configuration: clarified description of the "impact" UDMF linedef flag

Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
This commit is contained in:
biwa 2022-05-08 16:04:41 +02:00
parent ccdbc28ed8
commit c3f3e451c5
2 changed files with 3 additions and 2 deletions

View file

@ -511,10 +511,11 @@ linedefactivations_udmf
monsteruse = "When monster presses use";
monstercross = "When monster walks over";
monsterpush = "When monsters bumps";
monstershoot = "On monster hitscan impact";
// anycross = "Any crossing non-missile activates";
missilecross = "When projectile crosses";
polycross = "When polyobject moves over";
impact = "On projectile impact";
impact = "On player hitscan impact";
// checkswitchrange = "Switch height check";
passuse
{

View file

@ -70,7 +70,7 @@ linedefactivations_udmf
monsterpush = "When monsters bumps";
anycross = "Any crossing non-missile activates";
missilecross = "When projectile crosses";
impact = "On projectile impact";
impact = "On player hitscan/projectile impact";
checkswitchrange
{
name = "Switch height check";