Christoph Oelckers
b3eceb3b56
- the remaining trivial sector[] replacements
2021-12-26 23:08:53 +01:00
Christoph Oelckers
1a7cc6d782
- FAFgetzrangepoint + ActorDrop
2021-12-26 23:08:53 +01:00
Christoph Oelckers
959c3bc18b
- springboard
2021-12-26 23:08:53 +01:00
Christoph Oelckers
0345615518
- some smaller changes.
2021-12-26 23:08:52 +01:00
Christoph Oelckers
9a6bd0b7e1
- SectorWallBits
2021-12-26 23:08:52 +01:00
Christoph Oelckers
1763fbc7ff
- OperateSector
2021-12-26 23:08:52 +01:00
Christoph Oelckers
df558bd9a2
- GetUpperLowerSector
2021-12-26 23:08:52 +01:00
Christoph Oelckers
0c9d465e4c
- FAF_Connect* functions and related code.
2021-12-26 23:08:52 +01:00
Christoph Oelckers
96915a646b
- SectorZadjust
2021-12-26 23:08:52 +01:00
Christoph Oelckers
b076edcc6f
- PlayerRemoteReset
2021-12-26 23:08:51 +01:00
Christoph Oelckers
75af6966c9
- FAFHitscan cleanup.
2021-12-26 23:08:51 +01:00
Christoph Oelckers
1a7c70cbbd
- use pointers in FAFHitscan
2021-12-26 23:08:51 +01:00
Christoph Oelckers
6ae8e93de8
- hitinfo.hitwall is also gone.
2021-12-26 23:08:51 +01:00
Christoph Oelckers
270a443c88
- hitinfo.hitsect is gone.
2021-12-26 23:08:51 +01:00
Christoph Oelckers
bcc61470a2
- mostly deal with hitinfo.hitsect.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
f495097663
- first step of replacing hitinfo.hitsect with a pointer.
...
This takes care of easy to handle common patterns
2021-12-26 23:08:50 +01:00
Christoph Oelckers
1162442068
- handle most GetOverlapSector callers.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
11d3a660ad
- GetOverlapSector internals.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
4d5c255b08
- adjust a few warp functions.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
c4e388ef56
- merged SpawnActor wrapper.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
d447e3e86f
- make the sector reference in SINE_WAVE_FLOOR a pointer.
2021-12-26 23:08:49 +01:00
Christoph Oelckers
16480ccfcc
- use sector wrappers where applicable.
2021-12-26 23:08:49 +01:00
Christoph Oelckers
52d9451cbc
- SOP::op_main_sector
2021-12-26 23:08:49 +01:00
Christoph Oelckers
f388efc5ef
- eliminated the redundant SOP::sector array.
2021-12-26 23:08:49 +01:00
Christoph Oelckers
c43d594f34
- SectorIsUnderwaterArea
2021-12-26 23:08:49 +01:00
Christoph Oelckers
4149a335a3
- SOP::mid_sector
2021-12-26 23:08:48 +01:00
Christoph Oelckers
b936345e11
- sectnum() cleanup and AnimSet return type.
2021-12-26 23:08:48 +01:00
Christoph Oelckers
f68d17133a
- SectorSetup, SetupSectorObject
2021-12-26 23:08:48 +01:00
Christoph Oelckers
3b16db7a0f
- SectorMidPoint
2021-12-26 23:08:48 +01:00
Christoph Oelckers
da8a5f282d
- CopySectorMatch
2021-12-26 23:08:48 +01:00
Christoph Oelckers
de5377cb2c
- WallBreakPosition
2021-12-26 23:08:48 +01:00
Christoph Oelckers
d6cd291030
- use a wall pointer in SINE_WAVE
2021-12-26 23:08:47 +01:00
Christoph Oelckers
33b3864d14
- final wall not related to hitscan/neartag.
2021-12-26 23:08:47 +01:00
Christoph Oelckers
f0dd018ad4
- use pointers in sparks interface.
2021-12-26 23:08:47 +01:00
Christoph Oelckers
4acca06c71
- the final wall iterators.
2021-12-26 23:08:47 +01:00
Christoph Oelckers
bb315f8148
- more wall cleanup
2021-12-26 23:08:47 +01:00
Christoph Oelckers
031ad6e4a5
- wall[] in wallmove.cpp
2021-12-26 23:08:47 +01:00
Christoph Oelckers
01c8662c3c
- wall[] in track.cpp
2021-12-26 23:08:46 +01:00
Christoph Oelckers
770b242c76
- wall[] in sector.cpp
2021-12-26 23:08:46 +01:00
Christoph Oelckers
5cafd7b591
- QueueHole
2021-12-26 23:08:46 +01:00
Christoph Oelckers
e3ad05d4d7
- quick cursectnum replacements.
2021-12-26 23:08:46 +01:00
Christoph Oelckers
c0496420ec
- LadderSector
2021-12-26 23:08:46 +01:00
Christoph Oelckers
991795df4b
- CollectPortals
2021-12-26 23:08:46 +01:00
Christoph Oelckers
d0eece244b
- got rid of most nextsector references.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
612a9e258e
- auto replacement.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
b7a2687a7b
- all nextwall references removed.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
ca536ce5bd
- quick wall[] replacements.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
ce4a44dd84
- hitinfo.hitwall.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
9f9c01284b
- all wall loops using point2.
2021-12-26 23:08:44 +01:00
Christoph Oelckers
7e6de45e46
- WallSetup + SpriteSetup
2021-12-26 23:08:44 +01:00
Christoph Oelckers
d8893f3521
- DoSlidorInstantClose
2021-12-26 23:08:44 +01:00
Christoph Oelckers
9c21483279
- wall[] in light.cpp and player.cpp
2021-12-26 23:08:44 +01:00
Christoph Oelckers
732aa2023b
- over_sp/under_sp sectnums
2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f
- sector parameters in SpawnActor calls.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7
- lots of ->sectnum search & replace.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
d1f156dec3
- most InsertActor calls.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
cab2181ddc
- PrevWall
2021-12-26 23:08:43 +01:00
Christoph Oelckers
5cf776daaa
- sector save struct.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981
- FAFcansee.
2021-12-26 23:08:42 +01:00
Christoph Oelckers
3ccf3ab52d
- pointers in mirror struct.
2021-12-26 23:08:42 +01:00
Christoph Oelckers
4d8434ffd2
- CircleCamera and interpso.cpp
2021-12-26 23:08:42 +01:00
Christoph Oelckers
317aa3f217
- CopySectorWalls
2021-12-26 23:08:42 +01:00
Christoph Oelckers
75d59196fc
- WallBreakPosition (wall pointer only)
2021-12-26 23:08:42 +01:00
Christoph Oelckers
6e018bd056
- DoSlidorMoveWalls
2021-12-26 23:08:42 +01:00
Christoph Oelckers
ac655abc42
- search & replace only.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
82447233a7
- several getangle(delta) blocks.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
0a0cc85407
- renamed HITINFO fields.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
993d460420
- another delta.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
fe3a02420a
- major cleanup and condensing of DoSlidorInterp
...
The logic here still looks very weird but let's keep it to ensure proper functioning.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
a93dbaf5fe
- SW: simplified rotation interpolation functions.
2021-12-26 23:08:40 +01:00
Christoph Oelckers
33c707c708
- Duke: getangle simplification
2021-12-26 23:08:40 +01:00
Christoph Oelckers
5d78b228b7
- the final bits and pieces in Blood
2021-12-26 23:08:40 +01:00
Christoph Oelckers
41506f35db
- calcviewpitch
2021-12-26 23:08:40 +01:00
Christoph Oelckers
879407538e
- several 'sectnum's.
2021-12-26 23:08:40 +01:00
Christoph Oelckers
9388f839b6
- main view render function and dependencies.
2021-12-26 23:08:40 +01:00
Christoph Oelckers
0797e7ac90
- trInit
2021-12-26 23:08:39 +01:00
Christoph Oelckers
7442edc59f
- more trigger stuff
2021-12-26 23:08:39 +01:00
Christoph Oelckers
2967edf827
- triggers.cpp subfunctions.
2021-12-26 23:08:39 +01:00
Christoph Oelckers
8f3c97dde4
- SetSectorState
2021-12-26 23:08:39 +01:00
Christoph Oelckers
7f94eee9bb
- busy interface + unlimiting.
2021-12-26 23:08:00 +01:00
Christoph Oelckers
28840b3afa
- pass sectors to AddBusy and ReverseBusy.
2021-12-26 22:35:08 +01:00
Christoph Oelckers
9d423d19cd
- partial transition of busy interface to sector pointers.
2021-12-26 22:25:59 +01:00
Christoph Oelckers
9017fee74f
- FindSector.
2021-12-25 21:29:17 +01:00
Christoph Oelckers
b8953849ee
- secnum in fx.cpp
2021-12-25 21:29:17 +01:00
Christoph Oelckers
765ff7609d
- all remaining ->sectnum in nnexts.cpp.
2021-12-25 21:29:16 +01:00
Christoph Oelckers
d0376e5485
- nnext sound functions.
2021-12-25 21:29:16 +01:00
Christoph Oelckers
b7c4e4b9fa
- useSlopeChanger
2021-12-25 21:29:16 +01:00
Christoph Oelckers
36d66f14b5
- smaller stuff
2021-12-25 21:29:16 +01:00
Christoph Oelckers
4438c20cb4
- fxProcess
2021-12-25 21:29:16 +01:00
Christoph Oelckers
f52a542fad
- callback interface.
2021-12-25 21:29:15 +01:00
Christoph Oelckers
e4e5bd0966
- CFX::fxSpawnActor
2021-12-25 21:29:15 +01:00
Christoph Oelckers
331a7654bf
- actSpawnThing
2021-12-25 21:29:15 +01:00
Christoph Oelckers
443cfc991c
- actSpawnSprite, ZONE, startsectnum and dbLoadMap
2021-12-25 21:29:15 +01:00
Christoph Oelckers
b187f3c028
- CheckProximity
2021-12-25 21:29:15 +01:00
Christoph Oelckers
e172d0c138
- actRadiusDamage
2021-12-25 21:29:14 +01:00
Christoph Oelckers
3d336c13ac
- GetClosestSpriteSectors
2021-12-25 21:29:14 +01:00
Christoph Oelckers
f9b2b6311f
- slope checks in sprite display code.
2021-12-25 21:29:14 +01:00
Christoph Oelckers
b063e19980
- gFX.fxSpawnActor and a few other simple replacements.
2021-12-25 21:29:14 +01:00
Christoph Oelckers
d99542a678
- get*slope and sfxPlay3DSound
2021-12-25 21:29:14 +01:00
Christoph Oelckers
9343e3f9c4
- handle most cansee calls.
2021-12-25 21:29:13 +01:00
Christoph Oelckers
c8f4caf364
- animatesprite.cpp.
2021-12-25 21:29:13 +01:00
Christoph Oelckers
a34e89c8b7
- debrisMove + getting rid of the index based ClipMove variant.
2021-12-25 21:29:13 +01:00
Christoph Oelckers
94671c5b05
- MoveMissile + GetZRangeXYZ
2021-12-25 21:29:13 +01:00
Christoph Oelckers
9a85ff9bad
- MoveThing
2021-12-25 21:29:13 +01:00
Christoph Oelckers
611d35222e
- MoveDude
2021-12-25 21:29:13 +01:00
Christoph Oelckers
6ee9ae7ec6
- actFloorBounceVector
2021-12-25 21:29:12 +01:00
Christoph Oelckers
38c0bc915d
- get rid of '.sectnum'.
2021-12-25 21:29:12 +01:00
Christoph Oelckers
669aa033e9
- wrap the bit tests for GetClosestSpriteSectors's return.
...
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
2021-12-25 21:29:12 +01:00
Christoph Oelckers
368a21f75e
- useDataChanger + setDataValueOfObject
2021-12-25 21:29:12 +01:00
Christoph Oelckers
a7fc5d2193
- refactored most wall[] references.
...
What's left is in either setup code or the mirror setup.
2021-12-25 21:29:12 +01:00
Christoph Oelckers
dd1e7dd94f
- use HITINFO to let ActionScan return its result.
2021-12-25 21:29:11 +01:00
Christoph Oelckers
6fcc652111
- usePictureChanger + useIncDecGen
...
# Conflicts:
# source/games/blood/src/nnexts.cpp
2021-12-25 21:29:11 +01:00
Christoph Oelckers
96b6bb21ef
- several smaller places.
...
This gets rid of the less frequent names to look for.
2021-12-25 21:29:11 +01:00
Christoph Oelckers
063e3fb34e
- changed parameters of several modern action functions.
2021-12-25 21:29:11 +01:00
Christoph Oelckers
759a8428fa
- dragPoint
2021-12-25 21:29:11 +01:00
Christoph Oelckers
7bffcad49f
- trMessage* functions.
...
# Conflicts:
# source/games/blood/src/eventq.cpp
2021-12-25 21:29:10 +01:00
Christoph Oelckers
45a8654fc2
- use EventObject in SEQINST
2021-12-25 21:29:10 +01:00
Christoph Oelckers
2721a59dc4
- use wall pointers in gib code.
2021-12-25 21:29:10 +01:00
Christoph Oelckers
f07fafea9c
- use EventObject for OBJECTS_TO_TRACK.
2021-12-25 21:29:10 +01:00
Christoph Oelckers
dbbca2972a
- use EventObject for condition serials.
2021-12-25 21:29:10 +01:00
Christoph Oelckers
da4ec51782
- convert info to an event object in condCheckMixed before doing any checks.
2021-12-25 21:29:09 +01:00
Christoph Oelckers
2b2a8c3ec8
- condPush cleanup in nnexts.cpp.
2021-12-25 21:29:09 +01:00
Christoph Oelckers
2c3d2f4850
- remove the RXBUCKET alias
2021-12-25 21:29:09 +01:00
Christoph Oelckers
9e02da6380
- alias RXBucket to EventObject.
2021-12-25 21:29:09 +01:00
Christoph Oelckers
483b28b258
- uses bucket interface in evSend.
2021-12-25 21:29:09 +01:00
Christoph Oelckers
1de75d2c0f
- use wrapper stuff in GetBucketChannel.
2021-12-25 21:29:09 +01:00
Christoph Oelckers
042520e447
- variants of nnExtTriggerObject and getDataFieldOfObject that work directly on an RXBUCKET element.
2021-12-25 21:29:08 +01:00
Christoph Oelckers
10dc47a9bf
- some remaining RXBUCKET access in nnexts.cpp
2021-12-25 21:29:08 +01:00
Christoph Oelckers
f775fe577c
- use RXBUCKET interface in nnext's fight code.
2021-12-25 21:29:08 +01:00
Christoph Oelckers
f0c74981fe
- use the new RXBUCKET interface for nnext's wind code.
2021-12-25 21:29:08 +01:00
Christoph Oelckers
546dee2724
- added accessors to RXBUCKET to match EventObject and renamed some of its members.
...
As a first preparation for replacement.
2021-12-25 21:29:08 +01:00
Christoph Oelckers
5787ec9618
- use EventObject as storage in EVENT.
2021-12-25 21:29:07 +01:00
Christoph Oelckers
5bec3be5e9
- abstracted access to event target objects.
2021-12-25 21:29:07 +01:00
Christoph Oelckers
32874414fd
- evSendSector, too.
2021-12-25 21:29:07 +01:00
Christoph Oelckers
0472c78ddc
- same for walls.
2021-12-25 21:29:07 +01:00
Christoph Oelckers
37f4843953
- changed evPostSector to receive a sector pointer instead of index.
2021-12-25 21:29:07 +01:00
Christoph Oelckers
292f100114
- pass an array of wall pointers to GetClosestSpriteSectors
2021-12-25 21:29:06 +01:00
Christoph Oelckers
d5e660a40c
- converted gHitInfo.hitwall to a pointer.
2021-12-25 21:29:06 +01:00
Christoph Oelckers
2f6bd64746
- SetWallState parameters
2021-12-25 21:29:06 +01:00
Christoph Oelckers
79da890c6e
- TranslateSector cleanup.
2021-12-25 21:29:06 +01:00
Christoph Oelckers
3f46507313
- some wall[] replaced.
2021-12-25 21:29:06 +01:00
Christoph Oelckers
378bf40143
- got rid of the mostly redundant GetWallType function.
2021-12-25 21:29:05 +01:00
Christoph Oelckers
1fc99d4733
- Blood: use wall pointers in wall utilities exclusively.
2021-12-25 21:29:05 +01:00
Christoph Oelckers
93cdaee9f0
- Blood: simplify GetWallAngle
2021-12-25 21:29:05 +01:00
Christoph Oelckers
7a7537961b
- Blood: remove GetWallAngle variant with index parameter
2021-12-25 21:29:05 +01:00
Christoph Oelckers
624ad6a2ad
- cleanup stuff.
...
Removed unneeded prototypes, renamed some variables; no logic changes.
2021-12-25 21:29:05 +01:00
Christoph Oelckers
943641d18e
- renamed all nSector pointers to pSector
...
No logic changes!
2021-12-25 21:29:04 +01:00
Christoph Oelckers
a3ecbe6371
- MoveQS
2021-12-25 21:29:04 +01:00
Christoph Oelckers
b1b7608cf7
- most remaining sectnum references.
2021-12-25 21:29:04 +01:00
Christoph Oelckers
2027c6ebaf
- the last sector[]
2021-12-25 21:29:04 +01:00
Christoph Oelckers
6e786fcf1e
- RadialDamage + DimSector
2021-12-25 21:29:04 +01:00
Christoph Oelckers
24d4680f6e
- sector[] in move.cpp
2021-12-25 21:29:03 +01:00
Christoph Oelckers
80f80ed5e5
- initsect
2021-12-25 21:29:03 +01:00
Christoph Oelckers
f09e7ed32f
- spawn functions.
2021-12-25 21:29:03 +01:00
Christoph Oelckers
40ae38c173
- calcChaseCamPos.
2021-12-25 21:29:03 +01:00
Christoph Oelckers
a3f1821670
- nPlayerViewSect
2021-12-25 21:29:03 +01:00
Christoph Oelckers
eaa155d52e
- various sectnums,
2021-12-25 21:29:02 +01:00
Christoph Oelckers
9b19845dfb
- AddMovingSector/CheckPushBlock
2021-12-25 21:29:02 +01:00
Christoph Oelckers
63d66e95c5
- runlist_ProcessSectorTag
2021-12-25 21:29:02 +01:00
Christoph Oelckers
1163a79da9
- renamed sectp in runlist_ProcessSectorTag
2021-12-25 21:29:02 +01:00
Christoph Oelckers
a58548c2f9
- AIElev
2021-12-25 21:29:02 +01:00
Christoph Oelckers
7713723045
- Bullets and bobs.
2021-12-25 21:29:02 +01:00
Christoph Oelckers
b191bca49e
- BuildAnim
2021-12-25 21:29:01 +01:00
Christoph Oelckers
2394420f48
- quick replacements
2021-12-25 21:29:01 +01:00
Christoph Oelckers
109ff8c3cb
- Above and Below
2021-12-25 21:29:01 +01:00
Christoph Oelckers
7b84a1464c
- don't access invalid sector in DrawView.
...
Old bug exposed by having operator[] assert on bad access to sector[].
2021-12-25 21:29:01 +01:00
Christoph Oelckers
aee560624d
- some more sectors.
2021-12-25 21:29:01 +01:00
Christoph Oelckers
78d9b78193
- most of the rest of the walls.
2021-12-25 21:29:00 +01:00
Christoph Oelckers
5374dafb56
- switches
2021-12-25 21:29:00 +01:00
Christoph Oelckers
ec12eb11f6
- palette loops for renderer.
2021-12-25 21:29:00 +01:00
Christoph Oelckers
cdef530597
- PlayerPushSect
2021-12-25 21:29:00 +01:00
Christoph Oelckers
5e01841f1e
- MoveSector et.al.
2021-12-25 21:29:00 +01:00
Christoph Oelckers
0b254255e2
- sector ambience
2021-12-25 21:28:59 +01:00
Christoph Oelckers
c933eff59f
- Traps
2021-12-25 21:28:59 +01:00
Christoph Oelckers
e57f9e08e9
- slides.
2021-12-25 21:28:59 +01:00
Christoph Oelckers
44639faabb
- Flickers
2021-12-25 21:28:59 +01:00
Christoph Oelckers
e90d1266ae
- Glows.
2021-12-25 21:28:59 +01:00
Christoph Oelckers
dfbb5192fb
- addFlash at.al.
2021-12-25 21:28:59 +01:00
Christoph Oelckers
20891f276d
- use pointers in runlist_ProcessWallTag and all its subfunctions.
2021-12-25 21:28:58 +01:00
Christoph Oelckers
2d937891ac
- 3x twoSided
2021-12-25 21:28:58 +01:00
Christoph Oelckers
2d1f5fc576
- Exhumed: some cleanup.
2021-12-25 21:28:58 +01:00
Christoph Oelckers
61d5680950
more wall loops
2021-12-25 21:28:58 +01:00
Christoph Oelckers
269bac76cd
loop cleanup in SnapSectors
2021-12-25 21:28:58 +01:00
Christoph Oelckers
9203ca425e
Exhumed: ExplodeEnergyBlock
2021-12-25 21:28:57 +01:00
Christoph Oelckers
38d64fc437
spritetype::setsector
2021-12-25 21:28:57 +01:00
Christoph Oelckers
c2613d9720
EventObject
2021-12-25 21:28:57 +01:00
Christoph Oelckers
4928187b02
- handle the RR geometry hack
2021-12-25 21:28:57 +01:00
Christoph Oelckers
9c7eecb55f
- the rest of Duke’s sectnum, except RR's geo hack
2021-12-25 21:28:57 +01:00
Christoph Oelckers
714b5ac872
- movesprite handled
2021-12-25 21:28:56 +01:00
Christoph Oelckers
3bd1272e08
- sectnum removal step
2021-12-25 21:28:56 +01:00
Christoph Oelckers
6aac952658
- started eliminating sectnum
2021-12-25 21:28:56 +01:00
Christoph Oelckers
d1f7269ca8
replaced cursectnum with a cursector pointer
2021-12-25 21:28:56 +01:00
Christoph Oelckers
69a7b4d0bc
- final cleanup before replacement
2021-12-25 21:28:55 +01:00
Christoph Oelckers
fcbf861ad4
- final preparations for changing type of cursectnum
2021-12-25 21:28:55 +01:00
Christoph Oelckers
22b2f64016
dukeplayer stuff
2021-12-25 21:28:55 +01:00
Christoph Oelckers
312b1fd39f
- cursectnum first half
2021-12-25 21:28:55 +01:00
Christoph Oelckers
265abf7fa6
— Duke: Use BFSSectorSearch to handle the hitradius searches without using indices.
...
(and a bit nicer looking loop condition.)
2021-12-25 21:28:55 +01:00
Christoph Oelckers
b1b0c5d25c
— Duke: use twoSided utility where appropriate.
2021-12-25 21:28:54 +01:00
Christoph Oelckers
d115d90961
- Duke: prefer calling the sector pointer variants of engine functions.
2021-12-25 21:28:54 +01:00
Christoph Oelckers
ef7fcd824f
- use insector and sector pointer initialization for iterator
2021-12-25 21:28:54 +01:00
Christoph Oelckers
2979fb9e03
- new access methods for spritetype and DDukeActor.
2021-12-25 21:28:54 +01:00
Christoph Oelckers
16bdea1b2e
More SW shorts
2021-12-25 21:28:54 +01:00
Christoph Oelckers
6a9b377724
SW de-shortification
2021-12-25 21:28:53 +01:00
Christoph Oelckers
4d7b45b68e
- SW: first batch of short handling.
2021-12-25 21:28:53 +01:00
Christoph Oelckers
e179b9332d
- all shorts reviewed.
...
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
2021-12-25 21:28:53 +01:00
Christoph Oelckers
83a928adde
- next 100 shorts reviewed.
...
seq.cpp/seq.h was just renamed to int16_t.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
d73c7aa543
- short review and disasm variable renaming
...
(down to 200 shorts)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
033a73bce0
- Exhumed short review, part 2.
...
Down to 350.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
1790ced1f8
- Exhumed: renamed disassembly fields in player struct.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
30b42d24a0
- Exhumed short review
...
(down to < 550)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
4e30ba339b
- got rid of the tempsector... arrays in Duke's polymost interface.
...
Instead use some of the free parts in sectortype thats needed for the other games.
2021-12-25 21:28:51 +01:00
Christoph Oelckers
c5e45f1021
- use actor->sector() to initialize iterators.
2021-12-25 21:28:51 +01:00
Christoph Oelckers
aada3f3d19
- renamed DDukeActor::getSector.
2021-12-25 21:28:51 +01:00
Christoph Oelckers
2247509a67
- Blood baseWall optimzation
2021-12-25 21:28:51 +01:00
Christoph Oelckers
d5c27e6239
- unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
d30bf8c8bb
- fixed Blood's mirror render hack for Polymost.
...
This adds 4 walls and 1 sector without counting them, so we must adjust allocations and array access to handle OOB access and temporarily increase the counter for the mirror render pass.
The new renderer does not need this stuff.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
8cca55c24a
- made wall a TArray.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
fded90c491
- SW: deleted SECT_USER.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
7d2404ce76
- made sector a TArray.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
a21f6b6240
- migrated Exhumed's sector extensions to the actual struct.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
e034635e12
- migrated Blood's xsector and got rid of the static global array.
2021-12-25 21:28:48 +01:00
Christoph Oelckers
993821b75f
- migrated Blood's other non-X sector properties.
2021-12-25 21:28:48 +01:00
Christoph Oelckers
f7e61eeef7
- migrated Blood's portal links into sectortype.
2021-12-25 21:28:48 +01:00
Christoph Oelckers
cc41f4e7c6
- migrated Duke's added sector properties.
2021-12-25 21:28:48 +01:00
Christoph Oelckers
14907a9a97
- sector extension basics.
2021-12-25 21:28:48 +01:00
Mitchell Richters
46f4f17644
- Blood: Fix linker error under POSIX compilation environments.
2021-12-25 21:28:47 +01:00
Christoph Oelckers
94a37dfcdc
- extended walltype to directly manage Blood's XWALL.
...
Unfortunately this had to be done in the base class so that we can still maintain the walls in a global array.
The tradeoffs of better abstractions would be far too costly here than the added 16 bytes to the wall struct.
2021-12-25 21:28:47 +01:00
Christoph Oelckers
6217623c24
- Blood: removed unused/redundant functions.
2021-12-25 21:28:47 +01:00
Christoph Oelckers
56a1836e68
- all SectUsers replaced, except for the maintenance code of the array.
2021-12-25 21:28:47 +01:00
Christoph Oelckers
bd43f49c29
- replaced half of the remaining SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
5cda292d98
- lots of search& replace actions.
...
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04
- SW: automatic ->sector() replacements (lots of them)
2021-12-25 21:28:46 +01:00
Christoph Oelckers
5b87370b5e
- SW: wall[] replacements in CopySectorWalls
2021-12-25 21:28:45 +01:00
Christoph Oelckers
a5fac26a90
- DIVx macro removal.
...
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
a6bf9c7208
- use proper owner interface in nnext sound check.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
72da21a7e3
- renamed variable for clarification.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
bee70155d2
- make XSPRITE::target a pointer
2021-12-25 21:28:45 +01:00
Christoph Oelckers
d576e8f438
- removed a few of the remaining shorts.
2021-12-25 21:28:44 +01:00
Christoph Oelckers
28f7303af3
- a few automatic replacements.
2021-12-25 21:28:44 +01:00
Christoph Oelckers
93f5a111bf
- all direct references to xsector have been removed.
2021-12-25 21:28:44 +01:00
Christoph Oelckers
c54137766c
- iterator loops in sectorfx.cpp.
2021-12-25 21:28:44 +01:00
Christoph Oelckers
b3bf1bc037
- some simple replacements, mostly search & replace.
2021-12-25 21:28:44 +01:00
Christoph Oelckers
8f5b9d2f03
- nXSector is gone.
2021-12-25 21:28:43 +01:00
Christoph Oelckers
a0ef54cb54
- remove XSECTOR::reference.
2021-12-25 21:28:43 +01:00
Christoph Oelckers
4ed1ee77c7
- several more xsector references removed.
2021-12-25 21:28:43 +01:00
Christoph Oelckers
adaa132515
- lots of boilerplate sections to get a pXSector pointer replaced.
...
Looks like this was originally an inline function, judging from how this was repeated all over again.
2021-12-25 21:28:43 +01:00
Christoph Oelckers
2e8e5544c5
- ActionScan internals cleaned up.
2021-12-25 21:28:43 +01:00
Christoph Oelckers
1a8cf9b2f9
- removed pX... parameter from ActionScan.
2021-12-25 21:28:42 +01:00
Christoph Oelckers
f06697ed29
- removed pX... parameter from from trTriggerSector.
2021-12-25 21:28:42 +01:00
Christoph Oelckers
ccd6af6272
- Blood: transitioned several functions in actor.cpp to the new method to acces the x() data.
2021-12-25 21:28:42 +01:00
Christoph Oelckers
32f141ad39
- XSECTOR::reference is gone.
2021-12-25 21:28:42 +01:00
Christoph Oelckers
576a473ec8
-XWALL::references is not needed anymore.
2021-12-25 21:28:42 +01:00
Christoph Oelckers
db9d12d19f
- evrListRedirectors
...
The wall/sector parts of this look currently unused,
2021-12-25 21:28:42 +01:00
Christoph Oelckers
b23a2865b8
- useSectorLightChanger
2021-12-25 21:28:41 +01:00
Christoph Oelckers
1472d021f6
- use regular indices instead of xindices for the SEQ list.
...
This also fixes incorrect use of walls in the nnext sector checks for sequences.
2021-12-25 21:28:41 +01:00
Christoph Oelckers
c019e118a5
- cleanup of shadeList, panList and wallPanList.
...
Made them TArrays and let them store pointers to the contained objects instead of xoffsets.
2021-12-25 21:28:41 +01:00
Christoph Oelckers
c182900425
- cleanup of trTriggerWall's API.
2021-12-25 21:28:41 +01:00
Christoph Oelckers
59312c42bb
- eliminated ca. half of the xwall references.
2021-12-25 21:28:41 +01:00
Christoph Oelckers
9cad3196ed
- getSourceBusy
2021-12-25 21:28:40 +01:00
Christoph Oelckers
4cfc1577e2
- some simple xwall[] replacements.
2021-12-25 21:28:40 +01:00
Christoph Oelckers
70da9e2526
- first xwall[] removal in Blood.
2021-12-25 21:28:40 +01:00
Christoph Oelckers
19f3365efc
- Blood: add x-access functions to spritetype and walltype.
...
This is merely a refactoring aid to get everything in a state that later allows merging these into one.
2021-12-25 21:28:40 +01:00
Christoph Oelckers
9ab35816ea
- the crane still stored a sector index in temp_data.
2021-12-25 21:28:40 +01:00
Christoph Oelckers
69c21407a7
- pass a sector pointer to checkcursectnums.
2021-12-25 21:28:39 +01:00
Christoph Oelckers
3ce2375a3e
- LocateTheLocator + related sector storage in temp_data
2021-12-25 21:28:39 +01:00
Christoph Oelckers
64f1029416
- Duke: pass a sector pointer to callsound.
2021-12-25 21:28:39 +01:00
Christoph Oelckers
f6db4a8e51
- SW: move User into DSWActor.
2021-12-25 21:28:39 +01:00
Christoph Oelckers
fe83487c77
- missed one bit of old savegame
2021-12-25 21:28:39 +01:00
Christoph Oelckers
47e207f158
- eliminated spritetype::index.
...
# Conflicts:
# source/games/sw/src/swactor.h
2021-12-25 21:28:38 +01:00
Christoph Oelckers
fa48b740c0
-proper owner storage for Duke.
2021-12-25 21:28:38 +01:00
Christoph Oelckers
b9602bbb05
- store owner outside the sprite.
2021-12-25 21:28:38 +01:00
Christoph Oelckers
10e6486744
- fixed typo in GenDudeExtra save check.
2021-12-25 21:28:38 +01:00
Christoph Oelckers
771f5e3338
- removed all old savegame handling
2021-12-25 21:28:38 +01:00
Christoph Oelckers
77a23e39c5
- Blood: added closing EndObject() call to DUDEEXTRA serializer.
2021-12-25 21:28:38 +01:00
Christoph Oelckers
6705e8e51e
- moved xsprite into DBloodActor and save all relevant parts of DBloodActor.
...
This completes Blood's transition.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
766d87106a
- we do not need XSPRITE::reference anymore.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
3d22bfa362
- do not crunch condition info to an int.
...
Once the global sprite array is gone we need full actor info here.
2021-12-25 21:28:37 +01:00
Mitch Richters
c6f2aaf1b7
- Miscellaneous fixes to commit to change sector checks over to validSectorIndex()
.
...
* Fix missed changeover in Blood's `actSpawnSprite()`.
* Fix non-negated check on a `validSectorIndex()` call in Blood's `debrisMove()`.
* Removed a superfluous terminator in Duke's `actor.cpp`.
* Fixed bad call to `validSectorIndex()` in Exhumed's `AIAnim::Tick()`.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
999ec3c95a
use validSectorIndex checks where appropriate.
...
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
2d7c085617
- SW: fixed bad user in SpawnSplash
2021-12-25 21:27:36 +01:00
Christoph Oelckers
d1c6c783a6
- SW: fixed user spawned for wrong actor.
2021-12-25 20:35:53 +01:00
Christoph Oelckers
3ec904d5c0
- SW: fixed several bad User references in missile seeking code.
2021-12-25 20:11:40 +01:00
Christoph Oelckers
1c5fc16fa5
- SW: fixed two bad user assignments
2021-12-25 19:54:45 +01:00
Christoph Oelckers
a94f298600
- print new errors in red.
2021-12-16 11:56:26 +01:00
Christoph Oelckers
d011f3c201
- Blood: validate upper/lower sector links before starting a level.
...
Originally this just performed an OOB memory access, but with Raze's setup it would dereference a null pointer so these must be eliminated.
2021-12-16 11:54:55 +01:00
Christoph Oelckers
7f1a3431ca
- SW: fixed accidentally inverted colliision check in DoMirvMissile.
2021-12-15 20:51:31 +01:00
Christoph Oelckers
4daad25e5c
- use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN
2021-12-14 12:27:41 +01:00
Christoph Oelckers
7c4233bcf7
- replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that.
2021-12-14 12:27:28 +01:00
Christoph Oelckers
7daa501a4d
- removed all #include "compat.h" except the one in build.h
...
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
6e43f1a15a
- Blood: refine picnum 0 filter to apply to face sprites only.
2021-12-13 17:58:11 +01:00
Mitchell Richters
6aecc18c35
- SW: Use floating point radians instead of converting integer Build angle into radians for when updating a sound's angle.
2021-12-13 23:37:11 +11:00
Christoph Oelckers
8abd67a3b1
- fixed sound listener angle for the remote control case.
...
It was taking the angle of the rotating sector object instead of the angle from the listener's position to it.
2021-12-13 13:24:33 +01:00
Christoph Oelckers
498abf25f3
- Blood: make sure that invalid sprites don't get rendered at all.
...
Seems the game may have depended on them being clipped by the floor or ceiling.
2021-12-13 11:45:28 +01:00
Christoph Oelckers
e104316e75
- fixed bad parameter to getzrange.
...
This originated from 1d39bb371e
where the getzrange_old function was removed
2021-12-13 09:39:57 +01:00
Christoph Oelckers
507dc10e4f
- Duke/RR: Fixed sprite validation checks in animatesprites.
2021-12-11 09:57:02 +01:00
Mitchell Richters
3269d6a398
- Duke: Ensure all weapon variables used for interpolation have the o
values set when CON updates them.
...
* Hasn't been an issue to date but could become one should a mod set these.
* Can't simply back the variable up and set the main one because unless the mod knows we're interpolating, it could have undesirable effects.
2021-12-10 17:31:51 +11:00
Mitchell Richters
ee1ffd2347
- Duke: Fix lotag signedness issue affecting SE10 (door auto-close).
...
* Originated in 01abe7b2ac
while removing a casting to short.
* Fixes #594 .
2021-12-10 17:26:56 +11:00
Mitch Richters
5aa4243327
- Duke: Test tsprite's sector in animatesprites_d()
following crash while noclipping in Duke WT's E5L1. Apply same fix to animatesprites_r()
as well.
2021-12-07 22:55:08 +11:00
Mitch Richters
6aba76cfe5
- Duke/RR: Fix RR crash while operating weapon outside of a sector (noclipping, etc).
2021-12-07 21:42:21 +11:00
Mitchell Richters
af96180123
- Duke/RR; Don't lose the precision of p->MotoSpeed
when calculating p->VBumpTarget
.
2021-12-07 20:02:30 +11:00
Mitch Richters
63a19bbb15
- Port spritetype::insector()
over from develop and use with sector nullptr checks in 6539d72663
.
2021-12-07 19:56:50 +11:00
Mitch Richters
6539d72663
- Duke/RR: Add three sector nullptr checks after receiving crash in Redneck Rampage Route 66 while noclipping.
2021-12-07 19:44:35 +11:00
Mitch Richters
85a2e3bd06
- Duke/RR: Do nullptr test in floorspace_d()
/floorspace_r()
functions to match ceilingspace_*()
functions.
2021-12-07 19:41:25 +11:00
Mitch Richters
a7e99a3bd1
- Duke/RR: Do nullptr test in ceilingspace_r()
after receiving crash in Redneck Rampage Route 66 (do Duke for parity).
2021-12-07 19:41:22 +11:00
Mitch Richters
96867e15d5
- Duke: Apply same nullptr fix in 2e7496888a
to prelevel_r()
, and rename sect
to sectp
for 1:1 match between _d.cpp and _r.cpp files.
2021-12-07 19:41:18 +11:00
Mitch Richters
2e7496888a
- Duke: Re-add lost nullptr check in prelevel_d()
that was causing a crash while loading Duke Nukem's Penthouse Paradise.
2021-12-03 10:14:41 +01:00
Christoph Oelckers
81268cb9b6
partial Revert of "- optimized vector math."
...
This reverts commit 826fd7ddb2
.
Looks like there's dependencies on the intermediate variables. The optimized code gave the same result but did not work anymore.
2021-12-02 23:32:20 +01:00
Christoph Oelckers
c2baa68160
- fixed camera textures breaking in SW when restarting a level.
...
This was caused by attempting to delete the camera textures when cleaning up the mirror array.
The Build tile manager was not prepared for such a use case and left a broken texture behind.
To allow this to function it now resets the texture replacement type when deleting a tile and to avoid creating new camera textures these will now be stored in a cache and recycled later.
2021-12-02 21:40:43 +01:00
Christoph Oelckers
60630f5b84
- do not init pointers to 0xffffffffffffffff.
...
These will most certainly crash when used in any way.
2021-12-02 18:42:02 +01:00
Christoph Oelckers
cb099b1b66
- added two missing semicolons.
...
Unbelievable that this was legal C++ and didn't even get a warning!
2021-12-01 23:30:02 +01:00
Christoph Oelckers
57aca0ed07
- SW: fixed sector object setup with vator effect.
...
This used some weird initialization logic that was missed when first modifying this code.
2021-12-01 21:00:00 +01:00
Christoph Oelckers
324e35e776
- SW: fixed use of uninitialized variable in WallSetup
2021-12-01 19:55:18 +01:00
Christoph Oelckers
5bb114ba6e
- fixed two bad actor references in Exhumed's radial damage code.
...
The radial source is passed through pRadialActor, not pObjActor.
2021-11-30 22:44:54 +01:00
Christoph Oelckers
690994ea1e
- Duke: fix missing sectp update in processinput_d.
...
RR version had this correct
2021-11-30 00:20:16 +01:00
Christoph Oelckers
64cad55d73
- fixed updatesector and changed updatesectorz to use the same search algorithm.
...
The initial distance check in updatesectorneighbor had a far too low threshold which would skip the breadth-first search for relatively small distances already.
Exhumed's LEV1 and Duke's Lunatic Fringe were the most obvious candidates where this could cause problems.
Changed to use a mixture of the original updatesector with the revised algorithm so that all immediate neighbors of the start sector will get visited unconditionally.
updatesectorz was still the original function from Shadow Warrior, this also was changed to use the same algorithm as uodatesector.
2021-11-30 00:15:25 +01:00
Christoph Oelckers
71dfe7ecfe
- fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0.
2021-11-29 00:57:11 +01:00
Christoph Oelckers
b54e52330c
- Blood: don't play the same looped sound multiple times on the same actor.
...
This caused some strong echoing on E4M6.
2021-11-29 00:57:11 +01:00
Christoph Oelckers
1de9c63d45
- fixed center aligned rendering of 2D content.
...
This calculates the centered pivot point in integer texel coordinate space so for odd numbers it must round down instead of using a fractional position.
2021-11-29 00:57:10 +01:00
Christoph Oelckers
ec63dd4cb3
- SW: precacheMap cleanup
2021-11-29 00:57:09 +01:00
Christoph Oelckers
b73ea76c18
- cleaned out Bunny_Count declarations.
...
One is enough.
2021-11-29 00:57:09 +01:00
Mitch Richters
73c5bef580
- Blood: Remove duplicated code from render3DViewPolymost()
that's already performed in viewDrawScreen()
.
2021-11-29 00:56:33 +01:00
carnivoroussociety
61cafc7d57
[Blood] Fix self collisions for lifeleech projectiles
2021-11-29 00:56:33 +01:00
carnivoroussociety
958d004119
[Blood] Match view height clamping behavior to 1.21
2021-11-29 00:56:32 +01:00
Christoph Oelckers
cd3288860a
- fixed automap player drawing for follpw mode off in all games.
2021-11-29 00:56:32 +01:00
Christoph Oelckers
2949361c82
- Duke/RR: added null checks to all spawn() calls
2021-11-29 00:56:32 +01:00
Christoph Oelckers
d5a6be3d96
- cleaned up Duke's spawn code.
...
The paths for initializing a map placed sprite and spawning a new actor at run time are now fully separate aside from the actual initialization of the actor.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
4c7662b4ea
- Duke/RR: guard all calls to EGS with a null pointer check.
...
Spawning sprites into the void will crash the engine so these must be blocked which requires a failure check here.
With this pressing fire while in the void no longer crashes the game - it won't fire anything, either, though.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
fcbb7320a8
- Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer.
...
All places that were causing a crash are now guared by calling 'insector()'.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
8972dbe5da
- actorstayput
2021-11-29 00:56:31 +01:00
Christoph Oelckers
4a81d45630
- the remaining sector[] stuff in Duke/RR.
...
What remains is either engine interface code or not easily replaced.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
5e66a3331d
- getanimationgoal.
2021-11-29 00:56:30 +01:00
Christoph Oelckers
baf36a321b
- inside, haskey and removed unused processmove functions.
2021-11-29 00:56:30 +01:00
Christoph Oelckers
3970c9a757
- use sector pointers in actors_lava.cpp
2021-11-29 00:56:30 +01:00
Christoph Oelckers
9b6d6eb7f9
- sector[] in render interface
2021-11-29 00:56:30 +01:00
Christoph Oelckers
db96e93adc
- animatesect, setanimation and related stuff.
2021-11-29 00:56:30 +01:00
Christoph Oelckers
b0ced98d5e
- changed main EGS function.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
09c2677fe7
- lots of EGS calls.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
876d1dbe1f
- operatesectors and activatebysector.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
c57c007010
- do the remaining st handlers.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
2aec8f47d3
- more st functions.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
2a290dec48
- handle_st15 / handle_st16.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
da4df04e7d
- sector[] in handle_st09.
2021-11-29 00:56:28 +01:00
Christoph Oelckers
45519f67c1
- Duke: let neartag return pointers
2021-11-29 00:56:28 +01:00
Christoph Oelckers
a9aadfd63d
- neartag cleanup in checksectors.
2021-11-29 00:56:28 +01:00
Christoph Oelckers
3d05020f4c
- checkhitceiling + ceilingglass are sector[] free.
2021-11-29 00:56:28 +01:00
Christoph Oelckers
747fc11eb7
- Duke: use sector pointer in movement code
2021-11-29 00:56:28 +01:00
Christoph Oelckers
931c71a78c
- use sector iterator for cheatUnlock
2021-11-29 00:56:27 +01:00
Christoph Oelckers
a7634c4cad
- Duke: use pointers in interpolation interface.
2021-11-29 00:56:27 +01:00
Christoph Oelckers
0d8b380b05
- use wallsofsector for all remaining iterations over a sector's walls.
2021-11-29 00:56:27 +01:00
Christoph Oelckers
ac5425a545
- extended player_orig.os to full int.
...
This was the last remaining short variable in Duke/RR that holds a sector index.
2021-11-29 00:56:27 +01:00
Christoph Oelckers
a0950081ad
- fixed bad sector use in handle_st18
2021-11-29 00:56:27 +01:00
Christoph Oelckers
5c9327a788
- use pointer variant of nextsectorneighborz.
2021-11-29 00:56:27 +01:00
Christoph Oelckers
0f2f46ec35
- made one_parallax_sectnum a pointer
2021-11-29 00:56:26 +01:00
Christoph Oelckers
bc199d00c7
- made 'clouds' a pointer array.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
7a9e39a96b
- delete some inactive code.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
adf3133fdc
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
4e31360fe4
- cleaned up dragpoint
...
This still contained some code for EDuke32's TROR and used a shared static global array.
It now uses the BFSSearch class to manage its bit array to unlimit the size of its working set and to avoid reallocation.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
7126aa22f4
- preparations in the map loader for dynamically sized data storage.
...
This also consolidates these parts for Blood with the other games.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
33a3e0d8bf
- deleted some unused global variables, code simplification plus extended wall index field in Trap
...
Todo: give fields more meaningful names!
2021-11-29 00:56:25 +01:00
Christoph Oelckers
c1c59006bc
- Exhumed: cleaned up disassembly-like code in SnapSectors
2021-11-29 00:56:25 +01:00
Christoph Oelckers
e6682f4489
- Exhumed: some simple wall stuff
2021-11-29 00:56:25 +01:00
Christoph Oelckers
7b1345d3e5
- Exhumed: wall stuff in AddFlash
2021-11-29 00:56:24 +01:00
Christoph Oelckers
c31d8a93fd
- a few more
...
Enough of this - Duke is clearly clean of bad storage now
2021-11-29 00:56:24 +01:00
Christoph Oelckers
53122355fe
- more sectors in spawn.cpp
2021-11-29 00:56:24 +01:00
Christoph Oelckers
c79dace730
- eliminated sector[] in position checkers
2021-11-29 00:56:24 +01:00
Christoph Oelckers
27af8a52e9
- the final walls
...
What is left now of wall[] and wallnum() needs to remain.
2021-11-29 00:56:24 +01:00
Christoph Oelckers
a26dc25e97
- lotsofpopcorn
2021-11-29 00:56:24 +01:00
Christoph Oelckers
35eb94b89a
- lotsofcolourglass
2021-11-29 00:56:23 +01:00
Christoph Oelckers
344041167e
- add setanimation variant taking a wall pointer
...
Mainly to get rid of wallnum()calls elsewhere.
2021-11-29 00:56:23 +01:00
Christoph Oelckers
83344818fd
- pass wall pointer to breakwall
2021-11-29 00:56:23 +01:00
Christoph Oelckers
567a360092
- store wall pointers in animwall
2021-11-29 00:56:23 +01:00
Christoph Oelckers
6b73a37b56
- made mirrorsector a pointer array
2021-11-29 00:56:23 +01:00
Christoph Oelckers
58cd8bd6b9
- make mirrorwall a pointer array
2021-11-29 00:56:23 +01:00
Christoph Oelckers
caa9ef6dd3
- make access_wallnum a pointer
2021-11-29 00:56:22 +01:00
Christoph Oelckers
e7369a2796
- use pointers for checkhitswitch and took separated clearcameras to a new functions to make this free of gotos.
2021-11-29 00:56:22 +01:00
Christoph Oelckers
9d8e7ea759
- crane cleanup
...
This now uses its own struct where it can store the needed actor pointer directly.
2021-11-29 00:56:22 +01:00
Christoph Oelckers
d405da9195
- changed furthestcanseepoint return value
...
This does not need to return a sector - the caller merely expects success or failure.
2021-11-29 00:56:22 +01:00
Christoph Oelckers
4823152107
- hitawall
2021-11-29 00:56:22 +01:00
Christoph Oelckers
d45ab528e6
- hitscan in player_r.cpp
2021-11-29 00:56:21 +01:00
Christoph Oelckers
1a11e445c3
- remaining hitscans in player_d.cpp
2021-11-29 00:56:21 +01:00
Christoph Oelckers
b68c66dae6
-Duke/RR: started migrating hitscan to pointer usage.
2021-11-29 00:56:21 +01:00
Christoph Oelckers
09e75ddca2
- change wall parameter of checkhitwall.
2021-11-29 00:56:21 +01:00
Christoph Oelckers
c410b1be45
- glass stuff
2021-11-29 00:56:21 +01:00
Christoph Oelckers
200daacd3c
- checksectors*
2021-11-29 00:56:20 +01:00
Christoph Oelckers
a38fdd2890
-more in spawneffectors
2021-11-29 00:56:20 +01:00
Christoph Oelckers
94d0e9775f
- spawneffectors
2021-11-29 00:56:20 +01:00
Christoph Oelckers
cccc577c2e
- lotsofpopcorn + dofurniture
2021-11-29 00:56:20 +01:00
Christoph Oelckers
8c4cb75d8c
- checkhitswitch_r
2021-11-29 00:56:20 +01:00
Christoph Oelckers
6d4365f3a2
- animatewalls_r
2021-11-29 00:56:20 +01:00
Christoph Oelckers
530c29973e
- more walls in sectors_d.cpp
2021-11-29 00:56:20 +01:00
Christoph Oelckers
7268e779a7
- checkhitswitch_d
2021-11-29 00:56:19 +01:00
Christoph Oelckers
8cf3963901
- animatewalls_d
2021-11-29 00:56:19 +01:00
Christoph Oelckers
7615a52126
-operatesectors + operateforcefields.
2021-11-29 00:56:19 +01:00
Christoph Oelckers
60f16e8fb8
- handle_st09
2021-11-29 00:56:19 +01:00
Christoph Oelckers
463ce55d0b
- premap
2021-11-29 00:56:19 +01:00
Christoph Oelckers
7a504e27d2
- premap_d
2021-11-29 00:56:19 +01:00
Christoph Oelckers
6b8e7b3fbc
- RR: movement code
2021-11-29 00:56:18 +01:00
Christoph Oelckers
1953f0f599
- delete unused variables.
2021-11-29 00:56:18 +01:00
Christoph Oelckers
aee2668088
- RR shootWeapon
2021-11-29 00:56:18 +01:00
Christoph Oelckers
b97f8706ad
- operateTripBomb
2021-11-29 00:56:18 +01:00