mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- cleanup of trTriggerWall's API.
This commit is contained in:
parent
59312c42bb
commit
c182900425
5 changed files with 14 additions and 18 deletions
|
@ -4909,7 +4909,7 @@ void MoveDude(DBloodActor* actor)
|
|||
if (pHitWall->extra > 0) pHitXWall = &pHitWall->xw();
|
||||
|
||||
if (pDudeInfo->lockOut && pHitXWall && pHitXWall->triggerPush && !pHitXWall->key && !pHitXWall->dudeLockout && !pHitXWall->state && !pHitXWall->busy && !pPlayer)
|
||||
trTriggerWall(nHitWall, pHitXWall, kCmdWallPush);
|
||||
trTriggerWall(pHitWall, kCmdWallPush);
|
||||
|
||||
if (pHitWall->nextsector != -1)
|
||||
{
|
||||
|
@ -5396,12 +5396,12 @@ int MoveMissile(DBloodActor* actor)
|
|||
if (cliptype == 4)
|
||||
{
|
||||
walltype* pWall = &wall[gHitInfo.hitwall];
|
||||
if (pWall->extra > 0)
|
||||
if (pWall->hasX())
|
||||
{
|
||||
XWALL* pXWall = &pWall->xw();
|
||||
if (pXWall->triggerVector)
|
||||
{
|
||||
trTriggerWall(gHitInfo.hitwall, pXWall, kCmdWallImpact);
|
||||
trTriggerWall(pWall, kCmdWallImpact);
|
||||
if (!(pWall->cstat & 64))
|
||||
{
|
||||
cliptype = -1;
|
||||
|
@ -5938,8 +5938,7 @@ static void actCheckExplosion()
|
|||
|
||||
for (auto& nWall : affectedXWalls)
|
||||
{
|
||||
XWALL* pXWall = &wall[nWall].xw();
|
||||
trTriggerWall(nWall, pXWall, kCmdWallImpact);
|
||||
trTriggerWall(&wall[nWall], kCmdWallImpact);
|
||||
}
|
||||
|
||||
BloodStatIterator it1(kStatDude);
|
||||
|
@ -6949,12 +6948,12 @@ void actFireVector(DBloodActor* shooter, int a2, int a3, int a4, int a5, int a6,
|
|||
{
|
||||
int nWall = gHitInfo.hitwall;
|
||||
assert(nWall >= 0 && nWall < kMaxWalls);
|
||||
nSurf = surfType[wall[nWall].overpicnum];
|
||||
if (wall[nWall].hasX())
|
||||
auto pWall = &wall[nWall];
|
||||
nSurf = surfType[pWall->overpicnum];
|
||||
if (pWall->hasX())
|
||||
{
|
||||
XWALL* pXWall = &wall->xw();
|
||||
if (pXWall->triggerVector)
|
||||
trTriggerWall(nWall, pXWall, kCmdWallImpact);
|
||||
if (pWall->xw().triggerVector)
|
||||
trTriggerWall(pWall, kCmdWallImpact);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -461,8 +461,7 @@ void nnExtTriggerObject(int objType, int objIndex, DBloodActor* objActor, int co
|
|||
trTriggerSector(objIndex, &xsector[sector[objIndex].extra], command);
|
||||
break;
|
||||
case OBJ_WALL:
|
||||
if (wall[objIndex].hasX())
|
||||
trTriggerWall(objIndex, &wall[objIndex].xw(), command);
|
||||
trTriggerWall(&wall[objIndex], command);
|
||||
break;
|
||||
case OBJ_SPRITE:
|
||||
if (!objActor || !objActor->hasX()) break;
|
||||
|
|
|
@ -1531,7 +1531,8 @@ void ProcessInput(PLAYER *pPlayer)
|
|||
break;
|
||||
case 0:
|
||||
{
|
||||
XWALL *pXWall = &xwall[a3];
|
||||
auto pWall = &wall[a2];
|
||||
auto pXWall = &pWall->xw();
|
||||
int key = pXWall->key;
|
||||
if (pXWall->locked && pPlayer == gMe)
|
||||
{
|
||||
|
@ -1542,7 +1543,7 @@ void ProcessInput(PLAYER *pPlayer)
|
|||
sndStartSample(snd, 255, 2, 0);
|
||||
}
|
||||
if (!key || pPlayer->hasKey[key])
|
||||
trTriggerWall(a2, pXWall, kCmdWallPush);
|
||||
trTriggerWall(pWall, kCmdWallPush);
|
||||
else if (pPlayer == gMe)
|
||||
{
|
||||
viewSetMessage(GStrings("TXTB_KEY"));
|
||||
|
|
|
@ -1738,6 +1738,7 @@ void trTriggerSector(unsigned int nSector, XSECTOR *pXSector, int command) {
|
|||
|
||||
void trTriggerWall(walltype* pWall, int command)
|
||||
{
|
||||
if (!pWall->hasX()) return;
|
||||
auto pXWall = &pWall->xw();
|
||||
if (!pXWall->locked && !pXWall->isTriggered) {
|
||||
|
||||
|
|
|
@ -56,10 +56,6 @@ extern int gBusyCount;
|
|||
void trTriggerSector(unsigned int nSector, XSECTOR *pXSector, int command);
|
||||
void trMessageSector(unsigned int nSector, EVENT event);
|
||||
void trTriggerWall(walltype*, int command);
|
||||
inline void trTriggerWall(unsigned int nWall, XWALL* pXWall, int command)
|
||||
{
|
||||
trTriggerWall(&wall[nWall], command);
|
||||
}
|
||||
void trMessageWall(unsigned int nWall, EVENT event);
|
||||
void trTriggerSprite(DBloodActor* actor, int command);
|
||||
void trMessageSprite(DBloodActor* actor, EVENT event);
|
||||
|
|
Loading…
Reference in a new issue