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- more walls in sectors_d.cpp
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parent
7268e779a7
commit
530c29973e
1 changed files with 6 additions and 5 deletions
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@ -692,7 +692,8 @@ void checkhitwall_d(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw
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}
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spawned->s->cstat |= 18 + 128;
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spawned->s->ang = getangle(wal->x - wall[wal->point2].x, wal->y - wall[wal->point2].y) - 512;
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auto delta = wal->delta();
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spawned->s->ang = getangle(-delta.x, -delta.y) - 512;
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S_PlayActorSound(SOMETHINGHITFORCE, spawned);
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@ -909,10 +910,10 @@ void checkplayerhurt_d(struct player_struct* p, const Collision& coll)
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}
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if (coll.type != kHitWall) return;
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int j = coll.index;
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auto wal = coll.wall();
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if (p->hurt_delay > 0) p->hurt_delay--;
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else if (wall[j].cstat & 85) switch (wall[j].overpicnum)
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else if (wal->cstat & 85) switch (wal->overpicnum)
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{
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case W_FORCEFIELD:
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case W_FORCEFIELD + 1:
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@ -926,7 +927,7 @@ void checkplayerhurt_d(struct player_struct* p, const Collision& coll)
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p->posyv = -p->angle.ang.bsin(8);
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S_PlayActorSound(DUKE_LONGTERM_PAIN, p->GetActor());
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fi.checkhitwall(p->GetActor(), j,
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fi.checkhitwall(p->GetActor(), wallnum(wal),
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p->pos.x + p->angle.ang.bcos(-9),
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p->pos.y + p->angle.ang.bsin(-9),
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p->pos.z, -1);
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@ -935,7 +936,7 @@ void checkplayerhurt_d(struct player_struct* p, const Collision& coll)
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case BIGFORCE:
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p->hurt_delay = 26;
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fi.checkhitwall(p->GetActor(), j,
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fi.checkhitwall(p->GetActor(), wallnum(wal),
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p->pos.x + p->angle.ang.bcos(-9),
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p->pos.y + p->angle.ang.bsin(-9),
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p->pos.z, -1);
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