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- SW: deleted SECT_USER.
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7d2404ce76
commit
fded90c491
7 changed files with 26 additions and 76 deletions
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@ -153,7 +153,6 @@ int16_t pointhighlight=-1, linehighlight=-1, highlightcnt=0;
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static int16_t numhits;
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bool inpreparemirror = 0;
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//
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@ -41,6 +41,7 @@ typedef struct {
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static_assert(sizeof(vec3d_t) == sizeof(double) * 3);
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int32_t xyaspect = -1;
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bool inpreparemirror = 0;
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@ -419,7 +419,6 @@ void TerminateLevel(void)
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if (!currentLevel) return;
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int i, stat, pnum, ndx;
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SECT_USERp* sectu;
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// Free any track points
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for (ndx = 0; ndx < MAX_TRACKS; ndx++)
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@ -456,7 +455,6 @@ void TerminateLevel(void)
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}
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// Free SectUser memory
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for (auto& su : SectUser) su.Clear();
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TRAVERSE_CONNECT(pnum)
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{
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@ -1481,23 +1481,6 @@ enum ShrapType
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SHRAP_USER_DEFINED = 99
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};
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typedef struct SECT_USER
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{
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int _flags;
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int depth_fixed;
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short stag, // ST? tag number - for certain things it helps to know it
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ang,
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height,
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speed,
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damage,
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number; // usually used for matching number
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uint8_t flags2;
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} *SECT_USERp;
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extern TPointer<SECT_USER> SectUser[MAXSECTORS];
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SECT_USERp SpawnSectUser(short sectnum);
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# define CallocMem(size, num) M_Calloc(size, num)
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# define FreeMem(ptr) M_Free(ptr)
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@ -1823,8 +1806,6 @@ USERp SpawnUser(DSWActor* actor, short id, STATEp state);
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short ActorFindTrack(DSWActor* actor, int8_t player_dir, int track_type, short *track_point_num, short *track_dir);
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SECT_USERp GetSectUser(short sectnum);
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// Some sounds were checked by storing handles in static local variables.
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// Problems with this design:
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// 1. The variables were unmaintained and could refer to handles that had been reused already.
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@ -81,8 +81,6 @@ int DoTrapMatch(short match);
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PLAYERp GlobPlayerP;
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TPointer<SECT_USER> SectUser[MAXSECTORS];
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ANIM Anim[MAXANIM];
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short AnimCnt = 0;
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@ -328,47 +326,41 @@ void WallSetup(void)
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}
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void SectorLiquidSet(short i)
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void SectorLiquidSet(int i)
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{
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SECT_USERp sectu;
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auto sectp = §or[i];
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// ///////////////////////////////////
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//
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// CHECK for pics that mean something
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//
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// ///////////////////////////////////
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if (sector[i].floorpicnum >= 300 && sector[i].floorpicnum <= 307)
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if (sectp->floorpicnum >= 300 && sectp->floorpicnum <= 307)
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{
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sectu = GetSectUser(i);
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SET(sector[i].extra, SECTFX_LIQUID_WATER);
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sectp->u_defined = true;
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SET(sectp->extra, SECTFX_LIQUID_WATER);
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}
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else if (sector[i].floorpicnum >= 320 && sector[i].floorpicnum <= 343)
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else if (sectp->floorpicnum >= 320 && sectp->floorpicnum <= 343)
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{
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sectu = GetSectUser(i);
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SET(sector[i].extra, SECTFX_LIQUID_WATER);
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sectp->u_defined = true;
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SET(sectp->extra, SECTFX_LIQUID_WATER);
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}
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else if (sector[i].floorpicnum >= 780 && sector[i].floorpicnum <= 794)
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else if (sectp->floorpicnum >= 780 && sectp->floorpicnum <= 794)
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{
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sectu = GetSectUser(i);
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SET(sector[i].extra, SECTFX_LIQUID_WATER);
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sectp->u_defined = true;
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SET(sectp->extra, SECTFX_LIQUID_WATER);
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}
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else if (sector[i].floorpicnum >= 890 && sector[i].floorpicnum <= 897)
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else if (sectp->floorpicnum >= 890 && sectp->floorpicnum <= 897)
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{
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sectu = GetSectUser(i);
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SET(sector[i].extra, SECTFX_LIQUID_WATER);
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sectp->u_defined = true;
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SET(sectp->extra, SECTFX_LIQUID_WATER);
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}
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else if (sector[i].floorpicnum >= 175 && sector[i].floorpicnum <= 182)
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else if (sectp->floorpicnum >= 175 && sectp->floorpicnum <= 182)
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{
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sectu = GetSectUser(i);
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SET(sector[i].extra, SECTFX_LIQUID_LAVA);
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if (!sectu->damage)
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sectu->damage = 40;
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sectp->u_defined = true;
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SET(sectp->extra, SECTFX_LIQUID_LAVA);
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if (!sectp->damage)
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sectp->damage = 40;
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}
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}
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@ -918,22 +918,6 @@ USERp SpawnUser(DSWActor* actor, short id, STATEp state)
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return u;
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}
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SECT_USERp GetSectUser(short sectnum)
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{
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SECT_USERp sectu;
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if (SectUser[sectnum].Data())
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return SectUser[sectnum].Data();
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SectUser[sectnum].Alloc();
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sectu = SectUser[sectnum].Data();
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ASSERT(sectu != nullptr);
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return sectu;
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}
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DSWActor* SpawnActor(short stat, short id, STATEp state, short sectnum, int x, int y, int z, int init_ang, int vel)
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{
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SPRITEp sp;
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@ -1698,7 +1682,6 @@ void SpriteSetup(void)
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// Clear all extra bits - they are set by sprites
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for (int i = 0; i < numsectors; i++)
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{
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SectUser[i].Clear();
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sector[i].extra = 0;
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}
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@ -2191,7 +2191,6 @@ void CallbackSOsink(ANIMp ap, void *data)
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SECTOR_OBJECTp sop;
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SPRITEp sp;
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USERp u;
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SECT_USERp su;
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int startwall, endwall, j;
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int dest_sector = -1;
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int src_sector = -1;
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@ -2230,15 +2229,13 @@ void CallbackSOsink(ANIMp ap, void *data)
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RESET(sector[dest_sector].floorstat, FLOOR_STAT_RELATIVE);
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su = GetSectUser(dest_sector);
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auto su = §or[dest_sector];
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ASSERT(su != nullptr);
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ASSERT(su->hasU() && sector[src_sector].hasU());
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ASSERT(GetSectUser(src_sector));
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tgt_depth = FixedToInt((GetSectUser(src_sector))->depth_fixed);
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tgt_depth = FixedToInt(sector[src_sector].depth_fixed);
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short sectnum;
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for (sectnum = 0; sectnum < numsectors; sectnum++)
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for (int sectnum = 0; sectnum < numsectors; sectnum++)
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{
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if (sectnum == dest_sector)
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{
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@ -2527,9 +2524,8 @@ void DoTrack(SECTOR_OBJECTp sop, short locktics, int *nx, int *ny)
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{
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// for lowering the whirlpool in level 1
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SECTORp *sectp;
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short i;
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SECT_USERp sectu;
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int i;
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for (i = 0, sectp = &sop->sectp[0]; *sectp; sectp++, i++)
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{
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if ((*sectp)->hasU())
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