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raze
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344041167e
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Christoph Oelckers
344041167e
- add setanimation variant taking a wall pointer
...
Mainly to get rid of wallnum()calls elsewhere.
2021-11-29 00:56:23 +01:00
..
blood
- GetClosestSpriteSectors: replace distance calculation with proper math.
2021-11-29 00:55:44 +01:00
duke
- add setanimation variant taking a wall pointer
2021-11-29 00:56:23 +01:00
exhumed
- redid Exhumed's BelowNear function.
2021-11-29 00:55:44 +01:00
sw
- the definitely last bit: There was still a spritenum reference in NEAR_TAG_INFO
2021-11-29 00:56:17 +01:00