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- got rid of the mostly redundant GetWallType function.
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parent
1fc99d4733
commit
378bf40143
6 changed files with 11 additions and 20 deletions
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@ -231,7 +231,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
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sector.Data()[mirrorsector].floorz = sector[nSector].floorz;
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sector.Data()[mirrorsector].ceilingz = sector[nSector].ceilingz;
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int cx, cy, ca;
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if (GetWallType(nWall) == kWallStack)
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if (pWall->type == kWallStack)
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{
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cx = x - (wall[pWall->hitag].x - pWall->point2Wall()->x);
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cy = y - (wall[pWall->hitag].y - pWall->point2Wall()->y);
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@ -244,7 +244,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
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renderDrawRoomsQ16(cx, cy, z, ca, horiz, mirrorsector, true);
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viewProcessSprites(pm_tsprite, pm_spritesortcnt, cx, cy, z, FixedToInt(ca), smooth);
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renderDrawMasks();
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if (GetWallType(nWall) != kWallStack)
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if (pWall->type != kWallStack)
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renderCompleteMirror();
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pWall->nextwall = nNextWall;
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pWall->nextsector = nNextSector;
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@ -5368,18 +5368,18 @@ int MoveMissile(DBloodActor* actor)
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else if (clipmoveresult.type == kHitWall)
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{
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gHitInfo.hitwall = clipmoveresult.index;
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if (wall[clipmoveresult.index].nextsector == -1) cliptype = 0;
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if (clipmoveresult.wall()->nextsector == -1) cliptype = 0;
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else
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{
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int32_t fz, cz;
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getzsofslope(wall[clipmoveresult.index].nextsector, pos.x, pos.y, &cz, &fz);
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getzsofslope(clipmoveresult.wall()->nextsector, pos.x, pos.y, &cz, &fz);
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if (pos.z <= cz || pos.z >= fz) cliptype = 0;
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else cliptype = 4;
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}
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}
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if (cliptype == 4)
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{
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walltype* pWall = &wall[gHitInfo.hitwall];
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walltype* pWall = clipmoveresult.wall();
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if (pWall->hasX())
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{
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XWALL* pXWall = &pWall->xw();
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@ -6814,14 +6814,12 @@ bool actCheckRespawn(DBloodActor* actor)
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//
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//---------------------------------------------------------------------------
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bool actCanSplatWall(int nWall)
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bool actCanSplatWall(walltype* pWall)
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{
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assert(validWallIndex(nWall));
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walltype* pWall = &wall[nWall];
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if (pWall->cstat & 16384) return 0;
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if (pWall->cstat & 32768) return 0;
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int nType = GetWallType(nWall);
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int nType = pWall->type;
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if (nType >= kWallBase && nType < kWallMax) return 0;
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if (pWall->nextsector != -1)
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@ -6896,7 +6894,7 @@ void actFireVector(DBloodActor* shooter, int a2, int a3, int a4, int a5, int a6,
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assert(validWallIndex(nWall));
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auto pWall = &wall[nWall];
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nSurf = surfType[pWall->picnum];
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if (actCanSplatWall(nWall))
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if (actCanSplatWall(pWall))
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{
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int x = gHitInfo.hitx - MulScale(a4, 16, 14);
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int y = gHitInfo.hity - MulScale(a5, 16, 14);
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@ -6999,7 +6997,7 @@ void actFireVector(DBloodActor* shooter, int a2, int a3, int a4, int a5, int a6,
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{
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int nWall = gHitInfo.hitwall;
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int nSector = gHitInfo.hitsect;
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if (actCanSplatWall(nWall))
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if (actCanSplatWall(&wall[nWall]))
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{
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int x = gHitInfo.hitx - MulScale(a4, 16, 14);
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int y = gHitInfo.hity - MulScale(a5, 16, 14);
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@ -235,7 +235,6 @@ void actBurnSprite(DBloodActor* pSource, DBloodActor* pTarget, int nTime);
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int actGetRespawnTime(DBloodActor *pSprite);
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bool actCheckRespawn(DBloodActor *pSprite);
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bool actCanSplatWall(int nWall);
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void actFireVector(DBloodActor *pShooter, int a2, int a3, int a4, int a5, int a6, VECTOR_TYPE vectorType);
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void actPostSprite(DBloodActor* actor, int status);
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void actPostProcess(void);
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@ -85,11 +85,6 @@ extern const char *gItemText[];
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extern const char *gAmmoText[];
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extern const char *gWeaponText[];
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static inline int GetWallType(int nWall)
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{
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return wall[nWall].type;
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}
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template<typename T> void GetSpriteExtents(T const * const pSprite, int *top, int *bottom)
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{
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*top = *bottom = pSprite->z;
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@ -56,7 +56,7 @@ void InitMirrors(void)
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int nTile = 4080+mirrorcnt;
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if (pWalli->overpicnum == 504)
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{
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if (pWalli->extra > 0 && GetWallType(i) == kWallStack)
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if (pWalli->extra > 0 && pWalli->type == kWallStack)
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{
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pWalli->overpicnum = nTile;
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@ -70,7 +70,7 @@ void InitMirrors(void)
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if (j == i)
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continue;
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auto pWallj = &wall[j];
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if (pWallj->extra > 0 && GetWallType(i) == kWallStack)
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if (pWallj->extra > 0 && pWallj->type == kWallStack)
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{
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if (tmp != pWallj->xw().data)
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continue;
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@ -666,7 +666,6 @@ void OperateWall(walltype* pWall, EVENT event) {
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switch (pWall->type) {
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case kWallGib:
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if (GetWallType(wallnum(pWall)) != pWall->type) break;
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bool bStatus;
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switch (event.cmd) {
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case kCmdOn:
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