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- SW: fixed sector object setup with vator effect.
This used some weird initialization logic that was missed when first modifying this code.
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1 changed files with 3 additions and 1 deletions
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@ -199,8 +199,10 @@ void so_addinterpolation(SECTOR_OBJECTp sop)
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SWSectIterator it(int(*sectp - sector));
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while (auto actor = it.Next())
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if (actor->s().statnum == STAT_VATOR && SP_TAG1(&actor->s()) == SECT_VATOR)
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{
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interp->hasvator = true;
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break;
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interp->hasvator |= (i >= 0);
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}
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}
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if (!interp->hasvator)
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