raze/source/games
Christoph Oelckers 57aca0ed07 - SW: fixed sector object setup with vator effect.
This used some weird initialization logic that was missed when first modifying this code.
2021-12-01 21:00:00 +01:00
..
blood - fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0. 2021-11-29 00:57:11 +01:00
duke - Duke: fix missing sectp update in processinput_d. 2021-11-30 00:20:16 +01:00
exhumed - fixed two bad actor references in Exhumed's radial damage code. 2021-11-30 22:44:54 +01:00
sw - SW: fixed sector object setup with vator effect. 2021-12-01 21:00:00 +01:00