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- made one_parallax_sectnum a pointer
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bc199d00c7
commit
0f2f46ec35
5 changed files with 11 additions and 22 deletions
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@ -3815,10 +3815,10 @@ void handle_se13(DDukeActor* actor)
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sc->floorshade = s->shade;
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if (ps[0].one_parallax_sectnum >= 0)
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if (ps[0].one_parallax_sectnum != nullptr)
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{
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sc->ceilingpicnum = ps[0].one_parallax_sector()->ceilingpicnum;
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sc->ceilingshade = ps[0].one_parallax_sector()->ceilingshade;
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sc->ceilingpicnum = ps[0].one_parallax_sectnum->ceilingpicnum;
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sc->ceilingshade = ps[0].one_parallax_sectnum->ceilingshade;
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}
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}
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}
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@ -601,11 +601,6 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
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else SetGameVarID(lVar2, ps[iPlayer].i, sActor, sPlayer);
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break;
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case PLAYER_ONE_PARALLAX_SECTNUM:
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if (bSet) ps[iPlayer].one_parallax_sectnum = lValue;
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else SetGameVarID(lVar2, ps[iPlayer].one_parallax_sectnum, sActor, sPlayer);
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break;
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case PLAYER_OVER_SHOULDER_ON:
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if (bSet) ps[iPlayer].over_shoulder_on = lValue;
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else SetGameVarID(lVar2, ps[iPlayer].over_shoulder_on, sActor, sPlayer);
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@ -408,7 +408,7 @@ void resetprestat(int snum,int g)
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p->holster_weapon = 0;
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p->last_pissed_time = 0;
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p->one_parallax_sectnum = -1;
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p->one_parallax_sectnum = nullptr;
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p->visibility = ud.const_visibility;
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screenpeek = myconnectindex;
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@ -652,8 +652,6 @@ void lava_cleararrays();
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void prelevel_common(int g)
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{
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int i;
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auto p = &ps[screenpeek];
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p->sea_sick_stat = 0;
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ufospawnsminion = 0;
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@ -691,9 +689,9 @@ void prelevel_common(int g)
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memset(ambienthitag, -1, sizeof(ambienthitag));
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memset(ambientlotag, -1, sizeof(ambientlotag));
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for (i = 0; i < numsectors; i++)
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for(auto&sec : sectors())
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{
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auto sectp = §or[i];
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auto sectp = &sec;
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sectp->extra = 256;
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switch (sectp->lotag)
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@ -712,8 +710,8 @@ void prelevel_common(int g)
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if (sectp->ceilingpicnum == TILE_CLOUDYSKIES && numclouds < 127)
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clouds[numclouds++] = sectp;
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if (ps[0].one_parallax_sectnum == -1)
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ps[0].one_parallax_sectnum = i;
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if (ps[0].one_parallax_sectnum == nullptr)
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ps[0].one_parallax_sectnum = sectp;
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}
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if (sectp->lotag == 32767) //Found a secret room
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@ -211,7 +211,8 @@ struct player_struct
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int aim_mode, ftt;
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int cursectnum, one_parallax_sectnum; // wall + sector references. Make them pointers later?
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int cursectnum;
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sectortype* one_parallax_sectnum; // wall + sector references. Make them pointers later?
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walltype* access_wall;
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short last_extra, subweapon;
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@ -311,11 +312,6 @@ struct player_struct
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{
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return &::sector[cursectnum];
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}
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sectortype* one_parallax_sector() const
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{
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return &::sector[one_parallax_sectnum];
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}
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};
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@ -159,7 +159,7 @@ struct DukePlayer
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native int randomflamex, crack_time;
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native int aim_mode, ftt;
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native int cursectnum, one_parallax_sectnum;
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//native int cursectnum;// , one_parallax_sectnum
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//native walltype access_wall; // can't do yet.
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native int16 last_extra, subweapon;
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