raze/source/games
Christoph Oelckers 4c7662b4ea - Duke/RR: guard all calls to EGS with a null pointer check.
Spawning sprites into the void will crash the engine so these must be blocked which requires a failure check here.
With this pressing fire while in the void no longer crashes the game - it won't fire anything, either, though.
2021-11-29 00:56:31 +01:00
..
blood - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
duke - Duke/RR: guard all calls to EGS with a null pointer check. 2021-11-29 00:56:31 +01:00
exhumed - cleaned up dragpoint 2021-11-29 00:56:25 +01:00
sw - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00