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- missed one bit of old savegame
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1 changed files with 0 additions and 5 deletions
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@ -497,11 +497,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PLAYERstruct& w, P
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("RevolveDeltaAng", w.RevolveDeltaAng)
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("RevolveAng", w.RevolveAng)
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("PlayerSprite", w.actor)
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#ifdef OLD_SAVEGAME
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; // need to write out UnderSpriteP so that older revisions still load it.
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if (arc.isWriting()) arc("UnderSpriteP", w.PlayerUnderActor);
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arc
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#endif
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("PlayerUnderSprite", w.PlayerUnderActor)
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("pnum", w.pnum)
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("LadderSector", w.LadderSector)
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