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https://github.com/ZDoom/Raze.git
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- Duke: prefer calling the sector pointer variants of engine functions.
This commit is contained in:
parent
ef7fcd824f
commit
d115d90961
8 changed files with 48 additions and 43 deletions
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@ -2197,7 +2197,7 @@ bool money(DDukeActor* actor, int BLOODPOOL)
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deletesprite(actor);
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return false;
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}
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int l = getflorzofslope(s->sectnum, s->x, s->y);
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int l = getflorzofslopeptr(s->sector(), s->x, s->y);
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if (s->z > l)
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{
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@ -2330,7 +2330,7 @@ bool jibs(DDukeActor *actor, int JIBS6, bool timeout, bool callsetsprite, bool f
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}
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t[2]++;
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}
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l = getflorzofslope(s->sectnum, s->x, s->y);
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l = getflorzofslopeptr(s->sector(), s->x, s->y);
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s->z = l - (2 << 8);
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s->xvel = 0;
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@ -2772,7 +2772,7 @@ void handle_se00(DDukeActor* actor, int LASERLINE)
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}
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}
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}
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DukeSectIterator itp(s->sectnum);
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DukeSectIterator itp(actor->sector());
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while (auto ap = itp.Next())
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{
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auto sprp = ap->s;
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@ -3179,7 +3179,7 @@ void handle_se30(DDukeActor *actor, int JIBS6)
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{
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if (a2->s->statnum == 1 && badguy(a2) && a2->s->picnum != SECTOREFFECTOR && a2->s->picnum != LOCATORS)
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{
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// if(a2->s->sectnum != s->sectnum)
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// if(a2->s->sector != s->sector)
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{
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int k = a2->s->sectnum;
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updatesector(a2->s->x, a2->s->y, &k);
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@ -645,7 +645,7 @@ void guts_d(DDukeActor* actor, int gtype, int n, int p)
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else sx = sy = 32;
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gutz = s->z - (8 << 8);
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floorz = getflorzofslope(s->sectnum, s->x, s->y);
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floorz = getflorzofslopeptr(s->sector(), s->x, s->y);
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if (gutz > (floorz - (8 << 8)))
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gutz = floorz - (8 << 8);
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@ -2053,7 +2053,7 @@ void movetransports_d(void)
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ps[p].bobposy = ps[p].oposy = ps[p].pos.y = Owner->s->y;
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ps[p].oposz = ps[p].pos.z = Owner->s->z - gs.playerheight;
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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ps[p].cursectnum = spr2->sectnum;
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if (spr->pal == 0)
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@ -2082,7 +2082,7 @@ void movetransports_d(void)
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auto pa = ps[p].GetActor();
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pa->s->opos = ps[p].pos;
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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ps[p].cursectnum = Owner->s->sectnum;
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break;
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@ -2134,7 +2134,7 @@ void movetransports_d(void)
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ps[p].transporter_hold = -2;
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ps[p].cursectnum = Owner->s->sectnum;
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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setsprite(ps[p].GetActor(), ps[p].pos.x, ps[p].pos.y, ps[p].pos.z + gs.playerheight);
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if ((krand() & 255) < 32)
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@ -2263,7 +2263,7 @@ void movetransports_d(void)
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Owner->temp_data[0] = 13;
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}
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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}
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}
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else
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@ -2274,7 +2274,7 @@ void movetransports_d(void)
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spr2->backupz();
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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}
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break;
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case 1:
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@ -2284,7 +2284,7 @@ void movetransports_d(void)
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spr2->backupz();
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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break;
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case 2:
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@ -2294,7 +2294,7 @@ void movetransports_d(void)
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spr2->backupz();
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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break;
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}
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@ -3361,7 +3361,7 @@ void moveexplosions_d(void) // STATNUM 5
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case MONEY + 1:
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case MAIL + 1:
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case PAPER + 1:
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act->floorz = s->z = getflorzofslope(s->sectnum, s->x, s->y);
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act->floorz = s->z = getflorzofslopeptr(s->sector(), s->x, s->y);
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break;
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case MONEY:
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case MAIL:
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@ -3877,14 +3877,14 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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{
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if (spr->picnum == COMMANDER)
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{
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actor->floorz = l = getflorzofslope(spr->sectnum, spr->x, spr->y);
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actor->floorz = l = getflorzofslopeptr(spr->sector(), spr->x, spr->y);
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if (spr->z > (l - (8 << 8)))
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{
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if (spr->z > (l - (8 << 8))) spr->z = l - (8 << 8);
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spr->zvel = 0;
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}
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actor->ceilingz = l = getceilzofslope(spr->sectnum, spr->x, spr->y);
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actor->ceilingz = l = getceilzofslopeptr(spr->sector(), spr->x, spr->y);
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if ((spr->z - l) < (80 << 8))
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{
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spr->z = l + (80 << 8);
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@ -3895,13 +3895,13 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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{
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if (spr->zvel > 0)
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{
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actor->floorz = l = getflorzofslope(spr->sectnum, spr->x, spr->y);
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actor->floorz = l = getflorzofslopeptr(spr->sector(), spr->x, spr->y);
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if (spr->z > (l - (30 << 8)))
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spr->z = l - (30 << 8);
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}
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else
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{
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actor->ceilingz = l = getceilzofslope(spr->sectnum, spr->x, spr->y);
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actor->ceilingz = l = getceilzofslopeptr(spr->sector(), spr->x, spr->y);
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if ((spr->z - l) < (50 << 8))
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{
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spr->z = l + (50 << 8);
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@ -3916,7 +3916,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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spr->z = actor->floorz;
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if (spr->zvel < 0)
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{
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l = getceilzofslope(spr->sectnum, spr->x, spr->y);
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l = getceilzofslopeptr(spr->sector(), spr->x, spr->y);
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if ((spr->z - l) < (66 << 8))
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{
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spr->z = l + (66 << 8);
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@ -467,7 +467,7 @@ void guts_r(DDukeActor* actor, int gtype, int n, int p)
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else sx = sy = 32;
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gutz = s->z - (8 << 8);
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floorz = getflorzofslope(s->sectnum, s->x, s->y);
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floorz = getflorzofslopeptr(s->sector(), s->x, s->y);
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if (gutz > (floorz - (8 << 8)))
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gutz = floorz - (8 << 8);
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@ -1591,7 +1591,7 @@ void movetransports_r(void)
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if (act->temp_data[0] > 0) act->temp_data[0]--;
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DukeSectIterator itj(spr->sectnum);
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DukeSectIterator itj(act->sector());
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while (auto act2 = itj.Next())
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{
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auto spr2 = act2->s;
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@ -1632,7 +1632,7 @@ void movetransports_r(void)
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ps[p].bobposy = ps[p].oposy = ps[p].pos.y = Owner->s->y;
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ps[p].oposz = ps[p].pos.z = Owner->s->z - (gs.playerheight - (4 << 8));
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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ps[p].cursectnum = spr2->sectnum;
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auto beam = spawn(Owner, TRANSPORTERBEAM);
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@ -1655,7 +1655,7 @@ void movetransports_r(void)
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else ps[p].pos.z = Owner->s->z + 6144;
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ps[p].oposz = ps[p].pos.z;
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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ps[p].cursectnum = Owner->s->sectnum;
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break;
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@ -1720,7 +1720,7 @@ void movetransports_r(void)
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ps[p].transporter_hold = -2;
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ps[p].cursectnum = Owner->s->sectnum;
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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if ((krand() & 255) < 32)
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spawn(ps[p].GetActor(), WATERSPLASH2);
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@ -1734,7 +1734,7 @@ void movetransports_r(void)
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ps[p].transporter_hold = -2;
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ps[p].cursectnum = Owner->s->sectnum;
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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}
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}
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break;
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@ -1863,7 +1863,7 @@ void movetransports_r(void)
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Owner->temp_data[0] = 13;
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}
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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}
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}
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else
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@ -1874,7 +1874,7 @@ void movetransports_r(void)
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spr2->backupz();
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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}
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break;
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case ST_1_ABOVE_WATER:
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@ -1884,7 +1884,7 @@ void movetransports_r(void)
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spr2->backupz();
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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break;
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case ST_2_UNDERWATER:
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@ -1894,7 +1894,7 @@ void movetransports_r(void)
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spr2->backupz();
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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break;
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@ -1906,7 +1906,7 @@ void movetransports_r(void)
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spr2->backupz();
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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movesprite_ex(act2, MulScale(spr2->xvel, bcos(spr2->ang), 14),
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MulScale(spr2->xvel, bsin(spr2->ang), 14), 0, CLIPMASK1, coll);
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@ -1920,7 +1920,7 @@ void movetransports_r(void)
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spr2->backupz();
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changeactorsect(act2, Owner->s->sectnum);
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changeactorsect(act2, Owner->sector());
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movesprite_ex(act2, MulScale(spr2->xvel, bcos(spr2->ang), 14),
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MulScale(spr2->xvel, bsin(spr2->ang), 14), 0, CLIPMASK1, coll);
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@ -3223,7 +3223,7 @@ void moveexplosions_r(void) // STATNUM 5
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deletesprite(act);
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continue;
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case FEATHER + 1: // feather
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act->floorz = s->z = getflorzofslope(s->sectnum, s->x, s->y);
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act->floorz = s->z = getflorzofslopeptr(s->sector(), s->x, s->y);
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if (s->sector()->lotag == 800)
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{
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deletesprite(act);
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@ -3859,7 +3859,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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{
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if (spr->zvel > 0)
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{
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actor->floorz = l = getflorzofslope(spr->sectnum, spr->x, spr->y);
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actor->floorz = l = getflorzofslopeptr(spr->sector(), spr->x, spr->y);
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if (isRRRA())
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{
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if (spr->z > (l - (28 << 8)))
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@ -3873,7 +3873,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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}
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else
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{
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actor->ceilingz = l = getceilzofslope(spr->sectnum, spr->x, spr->y);
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actor->ceilingz = l = getceilzofslopeptr(spr->sector(), spr->x, spr->y);
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if ((spr->z - l) < (50 << 8))
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{
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spr->z = l + (50 << 8);
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@ -3885,7 +3885,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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spr->z = actor->floorz;
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if (spr->zvel < 0)
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{
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l = getceilzofslope(spr->sectnum, spr->x, spr->y);
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l = getceilzofslopeptr(spr->sector(), spr->x, spr->y);
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if ((spr->z - l) < (66 << 8))
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{
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spr->z = l + (66 << 8);
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@ -109,6 +109,11 @@ inline void changeactorsect(DDukeActor* a, int newsect)
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::changespritesect(a->GetSpriteIndex(), newsect);
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}
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inline void changeactorsect(DDukeActor* a, sectortype* newsect)
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{
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::changespritesect(a->GetSpriteIndex(), sectnum(newsect));
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}
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inline int setsprite(DDukeActor* a, int x, int y, int z)
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{
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return ::setsprite(a->GetSpriteIndex(), x, y, z);
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@ -1135,7 +1135,7 @@ void operateactivators(int low, int plnum)
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if (act->sector()->lotag < 3)
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{
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DukeSectIterator it(act->s->sectnum);
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DukeSectIterator it(act->sector());
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while (auto a2 = it.Next())
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{
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if (a2->s->statnum == 3) switch (a2->s->lotag)
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@ -1829,7 +1829,7 @@ void checksectors_d(int snum)
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{
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if (act->s->picnum == ACTIVATOR || act->s->picnum == MASTERSWITCH) return;
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}
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operatesectors(p->GetActor()->s->sector(), p->GetActor());
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operatesectors(p->GetActor()->sector(), p->GetActor());
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}
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else fi.checkhitswitch(snum, ntwall, nullptr);
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}
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@ -163,11 +163,11 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act)
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{
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if (spj->sector()->lotag == 2)
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{
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sp->z = getceilzofslope(sp->sectnum, sp->x, sp->y) + (16 << 8);
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sp->z = getceilzofslopeptr(sp->sector(), sp->x, sp->y) + (16 << 8);
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sp->cstat |= 8;
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}
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else if (spj->sector()->lotag == 1)
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sp->z = getflorzofslope(sp->sectnum, sp->x, sp->y);
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sp->z = getflorzofslopeptr(sp->sector(), sp->x, sp->y);
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}
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if (sectp->floorpicnum == FLOORSLIME ||
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@ -300,7 +300,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act)
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sp->cstat |= 32;
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if (sp->picnum == LAVAPOOL) // Twentieth Anniversary World Tour
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{
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int fz = getflorzofslope(sp->sectnum, sp->x, sp->y);
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int fz = getflorzofslopeptr(sp->sector(), sp->x, sp->y);
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if (fz != sp->z)
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sp->z = fz;
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sp->z -= 200;
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@ -644,7 +644,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act)
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if (spj)
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{
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int x = getflorzofslope(sp->sectnum, sp->x, sp->y);
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int x = getflorzofslopeptr(sp->sector(), sp->x, sp->y);
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if (sp->z > x - (12 << 8))
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sp->z = x - (12 << 8);
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}
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@ -215,11 +215,11 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act)
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{
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if (spj->sector()->lotag == 2)
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{
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sp->z = getceilzofslope(sp->sectnum, sp->x, sp->y) + (16 << 8);
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sp->z = getceilzofslopeptr(sp->sector(), sp->x, sp->y) + (16 << 8);
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sp->cstat |= 8;
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}
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else if (spj->sector()->lotag == 1)
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sp->z = getflorzofslope(sp->sectnum, sp->x, sp->y);
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sp->z = getflorzofslopeptr(sp->sector(), sp->x, sp->y);
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}
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if (sectp->floorpicnum == FLOORSLIME ||
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@ -652,7 +652,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act)
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if (spj)
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{
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int x = getflorzofslope(sp->sectnum, sp->x, sp->y);
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int x = getflorzofslopeptr(sp->sector(), sp->x, sp->y);
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if (sp->z > x - (12 << 8))
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sp->z = x - (12 << 8);
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}
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