mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- Exhumed: wall stuff in AddFlash
This commit is contained in:
parent
c31d8a93fd
commit
7b1345d3e5
2 changed files with 15 additions and 21 deletions
|
@ -140,6 +140,7 @@ struct walltype
|
|||
walltype* nextWall() const;
|
||||
walltype* point2Wall() const;
|
||||
vec2_t delta() const { return point2Wall()->pos - pos; }
|
||||
vec2_t center() const { return(point2Wall()->pos + pos) / 2; }
|
||||
int deltax() const { return point2Wall()->x - x; }
|
||||
int deltay() const { return point2Wall()->y - y; }
|
||||
bool twoSided() const { return nextsector >= 0; }
|
||||
|
|
|
@ -231,33 +231,26 @@ void AddFlash(int nSector, int x, int y, int z, int val)
|
|||
|
||||
int var_14 = 0;
|
||||
|
||||
int startwall = sectp->wallptr;
|
||||
int endwall = sectp->wallptr + sectp->wallnum;
|
||||
|
||||
for (int i = startwall; i < endwall; i++)
|
||||
for (auto& wal : wallsofsector(sectp))
|
||||
{
|
||||
short wall2 = wall[i].point2;
|
||||
|
||||
int xAverage = (wall[i].x + wall[wall2].x) / 2;
|
||||
int yAverage = (wall[i].y + wall[wall2].y) / 2;
|
||||
auto average = wal.center();
|
||||
|
||||
sectortype *pNextSector = NULL;
|
||||
if (wall[i].nextsector > -1) {
|
||||
pNextSector = §or[wall[i].nextsector];
|
||||
}
|
||||
if (wal.nextsector > -1)
|
||||
pNextSector = wal.nextSector();
|
||||
|
||||
int ebx = -255;
|
||||
|
||||
if (!var_18)
|
||||
{
|
||||
int x2 = x - xAverage;
|
||||
int x2 = x - average.x;
|
||||
if (x2 < 0) {
|
||||
x2 = -x2;
|
||||
}
|
||||
|
||||
ebx = x2;
|
||||
|
||||
int y2 = y - yAverage;
|
||||
int y2 = y - average.y;
|
||||
if (y2 < 0) {
|
||||
y2 = -y2;
|
||||
}
|
||||
|
@ -270,7 +263,7 @@ void AddFlash(int nSector, int x, int y, int z, int val)
|
|||
var_14++;
|
||||
var_28 += ebx;
|
||||
|
||||
if (wall[i].pal < 5)
|
||||
if (wal.pal < 5)
|
||||
{
|
||||
if (!pNextSector || pNextSector->floorz < sectp->floorz)
|
||||
{
|
||||
|
@ -280,23 +273,23 @@ void AddFlash(int nSector, int x, int y, int z, int val)
|
|||
}
|
||||
|
||||
sFlash[nFlash].nType = var_20 | 2;
|
||||
sFlash[nFlash].shade = wall[i].shade;
|
||||
sFlash[nFlash].nIndex = i;
|
||||
sFlash[nFlash].shade = wal.shade;
|
||||
sFlash[nFlash].nIndex = wallnum(&wal);
|
||||
|
||||
wall[i].pal += 7;
|
||||
wal.pal += 7;
|
||||
|
||||
ebx += wall[i].shade;
|
||||
ebx += wal.shade;
|
||||
int eax = ebx;
|
||||
|
||||
if (ebx < -127) {
|
||||
eax = -127;
|
||||
}
|
||||
|
||||
wall[i].shade = eax;
|
||||
wal.shade = eax;
|
||||
|
||||
if (!var_1C && !wall[i].overpicnum && pNextSector)
|
||||
if (!var_1C && !wal.overpicnum && pNextSector)
|
||||
{
|
||||
AddFlash(wall[i].nextsector, x, y, z, val);
|
||||
AddFlash(wal.nextsector, x, y, z, val);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue