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https://github.com/ZDoom/Raze.git
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- use EventObject in SEQINST
This commit is contained in:
parent
2721a59dc4
commit
45a8654fc2
5 changed files with 133 additions and 131 deletions
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@ -195,7 +195,7 @@ void setPortalFlags(int mode)
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}
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}
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// Note: wall range checks on wall[] need to be disabled because this writes beyond the regular part.
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// Note: debug range checks on wall [] need to be disabled because this deliberately writes beyond the regular part.
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void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int viewPlayer)
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{
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@ -3515,49 +3515,51 @@ void useSeqSpawnerGen(DBloodActor* sourceactor, int objType, int index, DBloodAc
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switch (objType)
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{
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case OBJ_SECTOR:
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{
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auto pSector = §or[index];
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if (pXSource->data2 <= 0)
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{
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if (pXSource->data3 == 3 || pXSource->data3 == 1)
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seqKill(2, index);
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seqKill(SS_FLOOR, pSector);
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if (pXSource->data3 == 3 || pXSource->data3 == 2)
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seqKill(1, index);
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seqKill(SS_CEILING, pSector);
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}
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else
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{
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if (pXSource->data3 == 3 || pXSource->data3 == 1)
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seqSpawn(pXSource->data2, SS_FLOOR, index, -1);
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seqSpawn(pXSource->data2, SS_FLOOR, pSector, -1);
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if (pXSource->data3 == 3 || pXSource->data3 == 2)
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seqSpawn(pXSource->data2, SS_CEILING, index, -1);
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seqSpawn(pXSource->data2, SS_CEILING, pSector, -1);
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}
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return;
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}
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case OBJ_WALL:
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{
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auto pWall = &wall[index];
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if (pXSource->data2 <= 0)
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{
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if (pXSource->data3 == 3 || pXSource->data3 == 1)
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seqKill(0, index);
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seqKill(SS_WALL, pWall);
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if ((pXSource->data3 == 3 || pXSource->data3 == 2) && (pWall->cstat & CSTAT_WALL_MASKED))
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seqKill(4, index);
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seqKill(SS_MASKED, pWall);
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}
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else
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{
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if (pXSource->data3 == 3 || pXSource->data3 == 1)
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seqSpawn(pXSource->data2, SS_WALL, index, -1);
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seqSpawn(pXSource->data2, SS_WALL, pWall, -1);
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if (pXSource->data3 == 3 || pXSource->data3 == 2) {
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if (pWall->nextwall < 0) {
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if (pXSource->data3 == 3)
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seqSpawn(pXSource->data2, SS_WALL, index, -1);
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seqSpawn(pXSource->data2, SS_WALL, pWall, -1);
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}
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else {
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if (!(pWall->cstat & CSTAT_WALL_MASKED))
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pWall->cstat |= CSTAT_WALL_MASKED;
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seqSpawn(pXSource->data2, SS_MASKED, index, -1);
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seqSpawn(pXSource->data2, SS_MASKED, pWall, -1);
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}
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}
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@ -3904,17 +3906,17 @@ bool condCheckMixed(DBloodActor* aCond, const EVENT& event, int cmpOp, bool PUSH
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case 70:
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switch (arg3)
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{
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default: return (condCmp(seqGetID(0, wallnum(pObj)), arg1, arg2, cmpOp) || condCmp(seqGetID(4, wallnum(pObj)), arg1, arg2, cmpOp));
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case 1: return condCmp(seqGetID(0, wallnum(pObj)), arg1, arg2, cmpOp);
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case 2: return condCmp(seqGetID(4, wallnum(pObj)), arg1, arg2, cmpOp);
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default: return (condCmp(seqGetID(SS_WALL, pObj), arg1, arg2, cmpOp) || condCmp(seqGetID(SS_MASKED, pObj), arg1, arg2, cmpOp));
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case 1: return condCmp(seqGetID(SS_WALL, pObj), arg1, arg2, cmpOp);
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case 2: return condCmp(seqGetID(SS_MASKED, pObj), arg1, arg2, cmpOp);
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}
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break;
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case 71:
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switch (arg3)
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{
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default: return (condCmp(seqGetStatus(0, wallnum(pObj)), arg1, arg2, cmpOp) || condCmp(seqGetStatus(4, wallnum(pObj)), arg1, arg2, cmpOp));
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case 1: return condCmp(seqGetStatus(0, wallnum(pObj)), arg1, arg2, cmpOp);
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case 2: return condCmp(seqGetStatus(4, wallnum(pObj)), arg1, arg2, cmpOp);
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default: return (condCmp(seqGetStatus(SS_WALL, pObj), arg1, arg2, cmpOp) || condCmp(seqGetStatus(SS_MASKED, pObj), arg1, arg2, cmpOp));
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case 1: return condCmp(seqGetStatus(SS_WALL, pObj), arg1, arg2, cmpOp);
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case 2: return condCmp(seqGetStatus(SS_MASKED, pObj), arg1, arg2, cmpOp);
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}
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break;
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}
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@ -3969,17 +3971,17 @@ bool condCheckMixed(DBloodActor* aCond, const EVENT& event, int cmpOp, bool PUSH
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// wall???
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switch (arg3)
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{
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default: return (condCmp(seqGetID(1, sectnum(pObj)), arg1, arg2, cmpOp) || condCmp(seqGetID(2, sectnum(pObj)), arg1, arg2, cmpOp));
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case 1: return condCmp(seqGetID(1, sectnum(pObj)), arg1, arg2, cmpOp);
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case 2: return condCmp(seqGetID(2, sectnum(pObj)), arg1, arg2, cmpOp);
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default: return (condCmp(seqGetID(SS_CEILING, pObj), arg1, arg2, cmpOp) || condCmp(seqGetID(SS_FLOOR, pObj), arg1, arg2, cmpOp));
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case 1: return condCmp(seqGetID(SS_CEILING, pObj), arg1, arg2, cmpOp);
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case 2: return condCmp(seqGetID(SS_FLOOR, pObj), arg1, arg2, cmpOp);
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}
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break;
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case 71:
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switch (arg3)
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{
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default: return (condCmp(seqGetStatus(1, sectnum(pObj)), arg1, arg2, cmpOp) || condCmp(seqGetStatus(2, sectnum(pObj)), arg1, arg2, cmpOp));
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case 1: return condCmp(seqGetStatus(1, sectnum(pObj)), arg1, arg2, cmpOp);
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case 2: return condCmp(seqGetStatus(2, sectnum(pObj)), arg1, arg2, cmpOp);
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default: return (condCmp(seqGetStatus(SS_CEILING, pObj), arg1, arg2, cmpOp) || condCmp(seqGetStatus(SS_FLOOR, pObj), arg1, arg2, cmpOp));
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case 1: return condCmp(seqGetStatus(SS_CEILING, pObj), arg1, arg2, cmpOp);
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case 2: return condCmp(seqGetStatus(SS_FLOOR, pObj), arg1, arg2, cmpOp);
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}
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break;
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}
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@ -126,10 +126,8 @@ void seqPrecacheId(int id, int palette)
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//
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//---------------------------------------------------------------------------
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void UpdateCeiling(int nSector, SEQFRAME* pFrame)
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void UpdateCeiling(sectortype* pSector, SEQFRAME* pFrame)
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{
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assert(validSectorIndex(nSector));
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sectortype* pSector = §or[nSector];
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pSector->ceilingpicnum = seqGetTile(pFrame);
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pSector->ceilingshade = pFrame->shade;
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if (pFrame->palette)
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@ -142,10 +140,8 @@ void UpdateCeiling(int nSector, SEQFRAME* pFrame)
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//
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//---------------------------------------------------------------------------
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void UpdateFloor(int nSector, SEQFRAME* pFrame)
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void UpdateFloor(sectortype* pSector, SEQFRAME* pFrame)
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{
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assert(validSectorIndex(nSector));
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sectortype* pSector = §or[nSector];
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pSector->floorpicnum = seqGetTile(pFrame);
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pSector->floorshade = pFrame->shade;
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if (pFrame->palette)
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@ -158,10 +154,8 @@ void UpdateFloor(int nSector, SEQFRAME* pFrame)
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//
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//---------------------------------------------------------------------------
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void UpdateWall(int nWall, SEQFRAME* pFrame)
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void UpdateWall(walltype* pWall, SEQFRAME* pFrame)
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{
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assert(validWallIndex(nWall));
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walltype* pWall = &wall[nWall];
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assert(pWall->hasX());
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pWall->picnum = seqGetTile(pFrame);
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if (pFrame->palette)
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@ -190,10 +184,8 @@ void UpdateWall(int nWall, SEQFRAME* pFrame)
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//
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//---------------------------------------------------------------------------
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void UpdateMasked(int nWall, SEQFRAME* pFrame)
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void UpdateMasked(walltype* pWall, SEQFRAME* pFrame)
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{
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assert(validWallIndex(nWall));
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walltype* pWall = &wall[nWall];
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assert(pWall->hasX());
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walltype* pWallNext = pWall->nextWall();
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pWall->overpicnum = pWallNext->overpicnum = seqGetTile(pFrame);
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@ -326,17 +318,22 @@ void SEQINST::Update()
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assert(frameIndex < pSequence->nFrames);
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switch (type)
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{
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case 0:
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UpdateWall(seqindex, &pSequence->frames[frameIndex]);
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case SS_WALL:
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assert(target.isWall());
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UpdateWall(target.wall(), &pSequence->frames[frameIndex]);
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break;
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case 1:
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UpdateCeiling(seqindex, &pSequence->frames[frameIndex]);
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case SS_CEILING:
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assert(target.isSector());
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UpdateCeiling(target.sector(), &pSequence->frames[frameIndex]);
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break;
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case 2:
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UpdateFloor(seqindex, &pSequence->frames[frameIndex]);
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case SS_FLOOR:
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assert(target.isSector());
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UpdateFloor(target.sector(), &pSequence->frames[frameIndex]);
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break;
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case 3:
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case SS_SPRITE:
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{
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assert(target.isActor());
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auto actor = target.actor();
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if (!actor) break;
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UpdateSprite(actor, &pSequence->frames[frameIndex]);
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if (pSequence->frames[frameIndex].playsound) {
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@ -388,16 +385,17 @@ void SEQINST::Update()
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}
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break;
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}
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case 4:
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UpdateMasked(seqindex, &pSequence->frames[frameIndex]);
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case SS_MASKED:
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assert(target.isWall());
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UpdateMasked(target.wall(), &pSequence->frames[frameIndex]);
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break;
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}
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// all seq callbacks are for sprites, but there's no sanity checks here that what gets passed is meant to be for a sprite...
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if (pSequence->frames[frameIndex].trigger && callback != -1)
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{
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assert(type == 3);
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if (type == 3) seqClientCallback[callback](type, actor);
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assert(type == SS_SPRITE);
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if (target.isActor()) seqClientCallback[callback](type, target.actor());
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}
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}
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@ -415,8 +413,8 @@ struct ActiveList
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void clear() { list.Clear(); }
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int getSize() { return list.Size(); }
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SEQINST* getInst(int num) { return &list[num]; }
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int getIndex(int num) { return list[num].seqindex; }
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DBloodActor* getActor(int num) { return list[num].actor; }
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EventObject getElement(int num) { return list[num].target; }
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//DBloodActor* getActor(int num) { return list[num].actor; }
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int getType(int num) { return list[num].type; }
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void remove(int num)
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@ -431,30 +429,26 @@ struct ActiveList
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return &list.Last();
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}
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SEQINST* get(int type, int index)
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SEQINST* get(int type, const EventObject& eob)
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{
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for (auto& n : list)
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{
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if (n.type == type && n.seqindex == index) return &n;
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if (n.type == type && n.target == eob) return &n;
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}
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return nullptr;
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}
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SEQINST* get(DBloodActor* actor)
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{
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for (auto& n : list)
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{
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if (n.type == 3 && n.actor == actor) return &n;
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}
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return nullptr;
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return get(SS_SPRITE, EventObject(actor));
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}
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void remove(int type, int index)
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void remove(int type, const EventObject& eob)
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{
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for (unsigned i = 0; i < list.Size(); i++)
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{
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auto& n = list[i];
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if (n.type == type && n.seqindex == index)
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if (n.type == type && n.target == eob)
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{
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remove(i);
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return;
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@ -464,15 +458,7 @@ struct ActiveList
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void remove(DBloodActor* actor)
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{
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for (unsigned i = 0; i < list.Size(); i++)
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{
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auto& n = list[i];
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if (n.type == 3 && n.actor == actor)
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{
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remove(i);
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return;
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}
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}
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remove(SS_SPRITE, EventObject(actor));
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}
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};
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@ -485,9 +471,9 @@ static ActiveList activeList;
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//
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//---------------------------------------------------------------------------
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SEQINST* GetInstance(int type, int nIndex)
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SEQINST* GetInstance(int type, const EventObject& eob)
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{
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return activeList.get(type, nIndex);
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return activeList.get(type, eob);
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}
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SEQINST* GetInstance(DBloodActor* actor)
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@ -495,23 +481,8 @@ SEQINST* GetInstance(DBloodActor* actor)
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return activeList.get(actor);
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}
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int seqGetStatus(DBloodActor* actor)
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void seqKill(int type, const EventObject& nIndex)
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{
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SEQINST* pInst = activeList.get(actor);
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if (pInst) return pInst->frameIndex;
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return -1;
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}
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int seqGetID(DBloodActor* actor)
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{
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SEQINST* pInst = activeList.get(actor);
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if (pInst) return pInst->nSeqID;
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return -1;
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}
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void seqKill(int type, int nIndex)
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{
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assert(type != SS_SPRITE);
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activeList.remove(type, nIndex);
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}
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@ -520,6 +491,16 @@ void seqKillAll()
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activeList.clear();
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}
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void seqKill(int type, sectortype* actor)
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{
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activeList.remove(type, EventObject(actor));
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}
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void seqKill(int type, walltype* actor)
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{
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activeList.remove(type, EventObject(actor));
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}
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void seqKill(DBloodActor* actor)
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{
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activeList.remove(actor);
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@ -595,14 +576,13 @@ Seq* getSequence(int res_id)
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//
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//---------------------------------------------------------------------------
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void seqSpawn(int nSeqID, int type, int nIndex, int callback)
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void seqSpawn_(int nSeqID, int type, const EventObject& eob, int callback)
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{
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assert(type != SS_SPRITE);
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Seq* pSequence = getSequence(nSeqID);
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if (pSequence == nullptr) return;
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SEQINST* pInst = activeList.get(type, nIndex);
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SEQINST* pInst = activeList.get(type, eob);
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if (!pInst)
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{
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pInst = activeList.getNew();
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@ -620,38 +600,25 @@ void seqSpawn(int nSeqID, int type, int nIndex, int callback)
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pInst->timeCounter = (short)pSequence->ticksPerFrame;
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pInst->frameIndex = 0;
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pInst->type = type;
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pInst->seqindex = nIndex;
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pInst->actor = nullptr;
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pInst->target = eob;
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pInst->Update();
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}
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void seqSpawn(int nSeqID, DBloodActor* actor, int callback)
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{
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Seq* pSequence = getSequence(nSeqID);
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seqSpawn_(nSeqID, SS_SPRITE, EventObject(actor), callback);
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}
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if (pSequence == nullptr) return;
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void seqSpawn(int nSeqID, int type, sectortype* sect, int callback)
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{
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assert(type == SS_FLOOR || type == SS_CEILING);
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seqSpawn_(nSeqID, type, EventObject(sect), callback);
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}
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SEQINST* pInst = activeList.get(actor);
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if (!pInst)
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{
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pInst = activeList.getNew();
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}
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else
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{
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// already playing this sequence?
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if (pInst->nSeqID == nSeqID)
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return;
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}
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pInst->pSequence = pSequence;
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pInst->nSeqID = nSeqID;
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pInst->callback = callback;
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pInst->timeCounter = (short)pSequence->ticksPerFrame;
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pInst->frameIndex = 0;
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pInst->type = SS_SPRITE;
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pInst->seqindex = 0;
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pInst->actor = actor;
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pInst->Update();
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void seqSpawn(int nSeqID, int type, walltype* wal, int callback)
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{
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assert(type == SS_WALL || type == SS_MASKED);
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seqSpawn_(nSeqID, type, EventObject(wal), callback);
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}
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//---------------------------------------------------------------------------
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@ -660,20 +627,49 @@ void seqSpawn(int nSeqID, DBloodActor* actor, int callback)
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//
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//---------------------------------------------------------------------------
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int seqGetStatus(int type, int nIndex)
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int seqGetStatus(int type, sectortype* nIndex)
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{
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SEQINST* pInst = activeList.get(type, nIndex);
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SEQINST* pInst = activeList.get(type, EventObject(nIndex));
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if (pInst) return pInst->frameIndex;
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return -1;
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}
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int seqGetID(int type, int nIndex)
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int seqGetID(int type, sectortype* nIndex)
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{
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SEQINST* pInst = activeList.get(type, nIndex);
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SEQINST* pInst = activeList.get(type, EventObject(nIndex));
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if (pInst) return pInst->nSeqID;
|
||||
return -1;
|
||||
}
|
||||
|
||||
int seqGetStatus(int type, walltype* nIndex)
|
||||
{
|
||||
SEQINST* pInst = activeList.get(type, EventObject(nIndex));
|
||||
if (pInst) return pInst->frameIndex;
|
||||
return -1;
|
||||
}
|
||||
|
||||
int seqGetID(int type, walltype* nIndex)
|
||||
{
|
||||
SEQINST* pInst = activeList.get(type, EventObject(nIndex));
|
||||
if (pInst) return pInst->nSeqID;
|
||||
return -1;
|
||||
}
|
||||
|
||||
int seqGetStatus(DBloodActor* actor)
|
||||
{
|
||||
SEQINST* pInst = activeList.get(actor);
|
||||
if (pInst) return pInst->frameIndex;
|
||||
return -1;
|
||||
}
|
||||
|
||||
int seqGetID(DBloodActor* actor)
|
||||
{
|
||||
SEQINST* pInst = activeList.get(actor);
|
||||
if (pInst) return pInst->nSeqID;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
|
@ -686,8 +682,7 @@ void seqProcess(int nTicks)
|
|||
{
|
||||
SEQINST* pInst = activeList.getInst(i);
|
||||
Seq* pSeq = pInst->pSequence;
|
||||
int index = pInst->seqindex;
|
||||
auto actor = pInst->actor;
|
||||
auto target = pInst->target;
|
||||
|
||||
assert(pInst->frameIndex < pSeq->nFrames);
|
||||
|
||||
|
@ -705,6 +700,8 @@ void seqProcess(int nTicks)
|
|||
{
|
||||
if (pInst->type == SS_SPRITE)
|
||||
{
|
||||
assert(target.isActor());
|
||||
auto actor = target.actor();
|
||||
if (actor)
|
||||
{
|
||||
evKillActor(actor);
|
||||
|
@ -716,8 +713,8 @@ void seqProcess(int nTicks)
|
|||
|
||||
else if (pInst->type == SS_MASKED)
|
||||
{
|
||||
assert(validWallIndex(index));
|
||||
auto pWall = &wall[index];
|
||||
assert(target.isWall());
|
||||
auto pWall = target.wall();
|
||||
pWall->cstat &= ~(8 + 16 + 32);
|
||||
if (pWall->twoSided())
|
||||
pWall->nextWall()->cstat &= ~(8 + 16 + 32);
|
||||
|
@ -746,13 +743,12 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, SEQINST& w, SEQINS
|
|||
{
|
||||
if (arc.BeginObject(keyname))
|
||||
{
|
||||
arc ("type", w.type)
|
||||
arc("type", w.type)
|
||||
("callback", w.callback)
|
||||
("seqid", w.nSeqID)
|
||||
("timecounter", w.timeCounter)
|
||||
("frameindex", w.frameIndex)
|
||||
("index", w.seqindex)
|
||||
("actor", w.actor);
|
||||
("target", w.target);
|
||||
|
||||
arc.EndObject();
|
||||
}
|
||||
|
|
|
@ -76,8 +76,8 @@ class DBloodActor;
|
|||
struct SEQINST
|
||||
{
|
||||
Seq* pSequence;
|
||||
DBloodActor* actor;
|
||||
int seqindex, type;
|
||||
EventObject target;
|
||||
int type;
|
||||
|
||||
int nSeqID;
|
||||
int callback;
|
||||
|
@ -93,18 +93,22 @@ inline int seqGetTile(SEQFRAME* pFrame)
|
|||
|
||||
int seqRegisterClient(void(*pClient)(int, int));
|
||||
void seqPrecacheId(int id, int palette);
|
||||
SEQINST* GetInstance(int a1, int a2);
|
||||
SEQINST* GetInstance(int a1, EventObject& a2);
|
||||
SEQINST* GetInstance(DBloodActor* actor);
|
||||
void UnlockInstance(SEQINST* pInst);
|
||||
void seqSpawn(int a1, int a2, int a3, int a4 = -1);
|
||||
void seqSpawn(int a1, int ty, walltype* a2, int a4 = -1);
|
||||
void seqSpawn(int a1, int ty, sectortype* a2, int a4 = -1);
|
||||
void seqSpawn(int a1, DBloodActor* actor, int a4 = -1);
|
||||
|
||||
void seqKill(int a1, int a2);
|
||||
void seqKill(int a1, walltype* a2);
|
||||
void seqKill(int a1, sectortype* a2);
|
||||
void seqKill(DBloodActor* actor);
|
||||
void seqKillAll(void);
|
||||
int seqGetStatus(int a1, int a2);
|
||||
int seqGetStatus(int a1, walltype* a2);
|
||||
int seqGetStatus(int a1, sectortype* a2);
|
||||
int seqGetStatus(DBloodActor*);
|
||||
int seqGetID(int a1, int a2);
|
||||
int seqGetID(int a1, walltype* a2);
|
||||
int seqGetID(int a1, sectortype* a2);
|
||||
int seqGetID(DBloodActor*);
|
||||
void seqProcess(int a1);
|
||||
|
||||
|
|
|
@ -1834,7 +1834,7 @@ void trMessageSprite(DBloodActor* actor, EVENT event)
|
|||
break;
|
||||
#ifdef NOONE_EXTENSIONS
|
||||
case kCmdModernUse:
|
||||
modernTypeTrigger(SS_SPRITE, 0, actor, event);
|
||||
modernTypeTrigger(OBJ_SPRITE, 0, actor, event);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
|
|
Loading…
Reference in a new issue