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https://github.com/ZDoom/Raze.git
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- search & replace only.
This commit is contained in:
parent
82447233a7
commit
ac655abc42
7 changed files with 77 additions and 75 deletions
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@ -557,9 +557,9 @@ int AutoBreakWall(WALLp wallp, int hit_x, int hit_y, int hit_z, int ang, int typ
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WALLp nwp;
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wallp->lotag = 0;
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if (wallp->nextwall >= 0)
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if (wallp->twoSided())
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{
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nwp = &wall[wallp->nextwall];
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nwp = wallp->nextWall();
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// get rid of both sides
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// only break ONE of the walls
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@ -608,9 +608,9 @@ int AutoBreakWall(WALLp wallp, int hit_x, int hit_y, int hit_z, int ang, int typ
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{
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RESET(wallp->cstat, CSTAT_WALL_MASKED|CSTAT_WALL_1WAY|CSTAT_WALL_BLOCK_HITSCAN|CSTAT_WALL_BLOCK);
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wallp->overpicnum = 0;
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if (wallp->nextwall >= 0)
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if (wallp->twoSided())
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{
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nwp = &wall[wallp->nextwall];
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nwp = wallp->nextWall();
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RESET(nwp->cstat, CSTAT_WALL_MASKED|CSTAT_WALL_1WAY|CSTAT_WALL_BLOCK_HITSCAN|CSTAT_WALL_BLOCK);
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nwp->overpicnum = 0;
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}
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@ -619,9 +619,9 @@ int AutoBreakWall(WALLp wallp, int hit_x, int hit_y, int hit_z, int ang, int typ
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{
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RESET(wallp->cstat, CSTAT_WALL_BLOCK_HITSCAN|CSTAT_WALL_BLOCK);
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wallp->overpicnum = break_info->breaknum;
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if (wallp->nextwall >= 0)
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if (wallp->twoSided())
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{
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nwp = &wall[wallp->nextwall];
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nwp = wallp->nextWall();
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RESET(nwp->cstat, CSTAT_WALL_BLOCK_HITSCAN|CSTAT_WALL_BLOCK);
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nwp->overpicnum = break_info->breaknum;
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}
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@ -656,12 +656,12 @@ bool UserBreakWall(WALLp wp)
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// do it the old way and get rid of wall - assumed to be masked
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DoSpawnSpotsForKill(match);
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RESET(wp->cstat, flags);
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if (wp->nextwall >= 0)
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if (wp->twoSided())
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RESET(wp->nextWall()->cstat, flags);
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// clear tags
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wp->hitag = wp->lotag = 0;
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if (wp->nextwall >= 0)
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if (wp->twoSided())
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wp->nextWall()->hitag = wp->nextWall()->lotag = 0;
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return true;
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}
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@ -682,7 +682,7 @@ bool UserBreakWall(WALLp wp)
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wp->picnum = SP_TAG5(sp);
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// clear tags
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wp->hitag = wp->lotag = 0;
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if (wp->nextwall >= 0)
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if (wp->twoSided())
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wp->nextWall()->hitag = wp->nextWall()->lotag = 0;
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ret = false;
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}
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@ -690,11 +690,11 @@ bool UserBreakWall(WALLp wp)
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{
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// clear flags
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RESET(wp->cstat, flags);
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if (wp->nextwall >= 0)
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if (wp->twoSided())
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RESET(wp->nextWall()->cstat, flags);
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// clear tags
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wp->hitag = wp->lotag = 0;
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if (wp->nextwall >= 0)
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if (wp->twoSided())
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wp->nextWall()->hitag = wp->nextWall()->lotag = 0;
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ret = true;
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@ -706,12 +706,12 @@ bool UserBreakWall(WALLp wp)
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// clear flags
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RESET(wp->cstat, block_flags);
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if (wp->nextwall >= 0)
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if (wp->twoSided())
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RESET(wp->nextWall()->cstat, block_flags);
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// clear tags
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wp->hitag = wp->lotag = 0;
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if (wp->nextwall >= 0)
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if (wp->twoSided())
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wp->nextWall()->hitag = wp->nextWall()->lotag = 0;
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ret = false;
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@ -579,8 +579,8 @@ void JS_DrawCameras(PLAYERp pp, int tx, int ty, int tz, double smoothratio)
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w = mirror[cnt].mirrorwall;
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// Get wall midpoint for offset in mirror view
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midx = (wall[w].x + wall[wall[w].point2].x) / 2;
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midy = (wall[w].y + wall[wall[w].point2].y) / 2;
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midx = (wall[w].x + wall[w].point2Wall()->x) / 2;
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midy = (wall[w].y + wall[w].point2Wall()->y) / 2;
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// Finish finding offsets
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tdx = abs(midx - tx);
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@ -3446,7 +3446,7 @@ int DoPlayerWadeSuperJump(PLAYERp pp)
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if (hitinfo.hitwall >= 0 && hitinfo.hitsect >= 0)
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{
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hitinfo.hitsect = wall[hitinfo.hitwall].nextsector;
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hitinfo.hitsect = hitinfo.wall()->nextsector;
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if (hitinfo.hitsect >= 0 && labs(sector[hitinfo.hitsect].floorz - pp->posz) < Z(50))
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{
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@ -3790,7 +3790,7 @@ bool PlayerOnLadder(PLAYERp pp)
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else
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{
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// if you hit a wall and it is not a climb wall - forget it
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if (hitinfo.hitwall >= 0 && wall[hitinfo.hitwall].lotag != TAG_WALL_CLIMB)
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if (hitinfo.hitwall >= 0 && hitinfo.wall()->lotag != TAG_WALL_CLIMB)
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return false;
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}
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}
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@ -202,7 +202,7 @@ void WallSetup(void)
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case TAG_WALL_LOOP_OUTER_SECONDARY:
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{
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// make sure it's a red wall
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if (validWallIndex(wp->nextwall))
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if (wp->twoSided())
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{
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WallSetupLoop(wp, TAG_WALL_LOOP_OUTER_SECONDARY, WALLFX_LOOP_OUTER | WALLFX_LOOP_OUTER_SECONDARY);
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}
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@ -216,7 +216,7 @@ void WallSetup(void)
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case TAG_WALL_LOOP_OUTER:
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{
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// make sure it's a red wall
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if (validWallIndex(wp->nextwall))
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if (wp->twoSided())
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{
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WallSetupLoop(wp, TAG_WALL_LOOP_OUTER, WALLFX_LOOP_OUTER);
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}
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@ -282,10 +282,11 @@ int DoSlidorMoveWalls(DSWActor* actor, int amt)
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w = startwall = sp->sector()->wallptr;
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endwall = startwall + sp->sector()->wallnum - 1;
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auto wal = &wall[w];
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do
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{
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switch (wall[w].lotag)
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switch (wal->lotag)
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{
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case TAG_WALL_SLIDOR_LEFT:
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@ -294,19 +295,19 @@ int DoSlidorMoveWalls(DSWActor* actor, int amt)
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if (w < startwall)
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pw = endwall;
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if (!validWallIndex(wall[w].nextwall))
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if (!wal->twoSided())
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{
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// white wall - move 4 points
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wall[w].x -= amt;
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wal->x -= amt;
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wall[pw].x -= amt;
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wall[wall[w].point2].x -= amt;
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wall[wall[wall[w].point2].point2].x -= amt;
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wal->point2Wall()->x -= amt;
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wal->point2Wall()->point2Wall()->x -= amt;
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}
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else
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{
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// red wall - move 2 points
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dragpoint(w, wall[w].x - amt, wall[w].y);
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dragpoint(wall[w].point2, wall[wall[w].point2].x - amt, wall[wall[w].point2].y);
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dragpoint(w, wal->x - amt, wal->y);
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dragpoint(wal->point2, wal->point2Wall()->x - amt, wal->point2Wall()->y);
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}
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break;
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@ -318,19 +319,19 @@ int DoSlidorMoveWalls(DSWActor* actor, int amt)
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if (w < startwall)
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pw = endwall;
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if (!validWallIndex(wall[w].nextwall))
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if (!wal->twoSided())
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{
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// white wall - move 4 points
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wall[w].x += amt;
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wal->x += amt;
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wall[pw].x += amt;
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wall[wall[w].point2].x += amt;
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wall[wall[wall[w].point2].point2].x += amt;
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wal->point2Wall()->x += amt;
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wal->point2Wall()->point2Wall()->x += amt;
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}
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else
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{
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// red wall - move 2 points
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dragpoint(w, wall[w].x + amt, wall[w].y);
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dragpoint(wall[w].point2, wall[wall[w].point2].x + amt, wall[wall[w].point2].y);
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dragpoint(w, wal->x + amt, wal->y);
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dragpoint(wal->point2, wal->point2Wall()->x + amt, wal->point2Wall()->y);
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}
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break;
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@ -342,17 +343,17 @@ int DoSlidorMoveWalls(DSWActor* actor, int amt)
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if (w < startwall)
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pw = endwall;
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if (!validWallIndex(wall[w].nextwall))
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if (!wal->twoSided())
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{
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wall[w].y -= amt;
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wal->y -= amt;
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wall[pw].y -= amt;
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wall[wall[w].point2].y -= amt;
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wall[wall[wall[w].point2].point2].y -= amt;
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wal->point2Wall()->y -= amt;
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wal->point2Wall()->point2Wall()->y -= amt;
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}
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else
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{
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dragpoint(w, wall[w].x, wall[w].y - amt);
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dragpoint(wall[w].point2, wall[wall[w].point2].x, wall[wall[w].point2].y - amt);
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dragpoint(w, wal->x, wal->y - amt);
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dragpoint(wal->point2, wal->point2Wall()->x, wal->point2Wall()->y - amt);
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}
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break;
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@ -364,24 +365,25 @@ int DoSlidorMoveWalls(DSWActor* actor, int amt)
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if (w < startwall)
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pw = endwall;
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if (!validWallIndex(wall[w].nextwall))
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if (!wal->twoSided())
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{
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wall[w].y += amt;
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wal->y += amt;
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wall[pw].y += amt;
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wall[wall[w].point2].y += amt;
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wall[wall[wall[w].point2].point2].y += amt;
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wal->point2Wall()->y += amt;
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wal->point2Wall()->point2Wall()->y += amt;
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}
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else
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{
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dragpoint(w, wall[w].x, wall[w].y + amt);
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dragpoint(wall[w].point2, wall[wall[w].point2].x, wall[wall[w].point2].y + amt);
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dragpoint(w, wal->x, wal->y + amt);
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dragpoint(wal->point2, wal->point2Wall()->x, wal->point2Wall()->y + amt);
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}
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break;
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}
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w = wall[w].point2;
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w = wal->point2;
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wal = wal->point2Wall();
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}
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while (w != startwall);
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@ -3181,7 +3181,7 @@ bool ActorTrackDecide(TRACK_POINTp tpoint, DSWActor* actor)
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if (hitinfo.hitwall < 0)
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return false;
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zdiff = labs(sp->z - sector[wall[hitinfo.hitwall].nextsector].floorz) >> 8;
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zdiff = labs(sp->z - sector[hitinfo.wall()->nextsector].floorz) >> 8;
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u->jump_speed = PickJumpSpeed(actor, zdiff);
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}
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@ -12628,18 +12628,18 @@ int InitSwordAttack(PLAYERp pp)
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if (hitinfo.hitwall >= 0)
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{
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if (wall[hitinfo.hitwall].nextsector >= 0)
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if (hitinfo.wall()->nextsector >= 0)
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{
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if (TEST(sector[wall[hitinfo.hitwall].nextsector].ceilingstat, CEILING_STAT_PLAX))
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if (TEST(sector[hitinfo.wall()->nextsector].ceilingstat, CEILING_STAT_PLAX))
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{
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if (hitinfo.pos.z < sector[wall[hitinfo.hitwall].nextsector].ceilingz)
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if (hitinfo.pos.z < sector[hitinfo.wall()->nextsector].ceilingz)
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{
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return 0;
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}
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}
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}
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if (wall[hitinfo.hitwall].lotag == TAG_WALL_BREAK)
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if (hitinfo.wall()->lotag == TAG_WALL_BREAK)
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{
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HitBreakWall(&wall[hitinfo.hitwall], hitinfo.pos.x, hitinfo.pos.y, hitinfo.pos.z, daang, u->ID);
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}
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@ -12831,18 +12831,18 @@ int InitFistAttack(PLAYERp pp)
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if (hitinfo.hitwall >= 0)
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{
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if (wall[hitinfo.hitwall].nextsector >= 0)
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if (hitinfo.wall()->nextsector >= 0)
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{
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if (TEST(sector[wall[hitinfo.hitwall].nextsector].ceilingstat, CEILING_STAT_PLAX))
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if (TEST(sector[hitinfo.wall()->nextsector].ceilingstat, CEILING_STAT_PLAX))
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{
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if (hitinfo.pos.z < sector[wall[hitinfo.hitwall].nextsector].ceilingz)
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if (hitinfo.pos.z < sector[hitinfo.wall()->nextsector].ceilingz)
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{
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return 0;
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}
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}
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}
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if (wall[hitinfo.hitwall].lotag == TAG_WALL_BREAK)
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if (hitinfo.wall()->lotag == TAG_WALL_BREAK)
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{
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HitBreakWall(&wall[hitinfo.hitwall], hitinfo.pos.x, hitinfo.pos.y, hitinfo.pos.z, daang, u->ID);
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}
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@ -13543,18 +13543,18 @@ int ContinueHitscan(PLAYERp pp, short sectnum, int x, int y, int z, short ang, i
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if (hitinfo.hitwall >= 0)
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{
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if (wall[hitinfo.hitwall].nextsector >= 0)
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if (hitinfo.wall()->nextsector >= 0)
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{
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if (TEST(sector[wall[hitinfo.hitwall].nextsector].ceilingstat, CEILING_STAT_PLAX))
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if (TEST(sector[hitinfo.wall()->nextsector].ceilingstat, CEILING_STAT_PLAX))
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{
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if (hitinfo.pos.z < sector[wall[hitinfo.hitwall].nextsector].ceilingz)
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if (hitinfo.pos.z < sector[hitinfo.wall()->nextsector].ceilingz)
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{
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return 0;
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}
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}
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}
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if (wall[hitinfo.hitwall].lotag == TAG_WALL_BREAK)
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if (hitinfo.wall()->lotag == TAG_WALL_BREAK)
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{
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HitBreakWall(&wall[hitinfo.hitwall], hitinfo.pos.x, hitinfo.pos.y, hitinfo.pos.z, ang, u->ID);
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return 0;
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@ -13700,18 +13700,18 @@ int InitShotgun(PLAYERp pp)
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if (hitinfo.hitwall >= 0)
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{
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if (wall[hitinfo.hitwall].nextsector >= 0)
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if (hitinfo.wall()->nextsector >= 0)
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{
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if (TEST(sector[wall[hitinfo.hitwall].nextsector].ceilingstat, CEILING_STAT_PLAX))
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if (TEST(sector[hitinfo.wall()->nextsector].ceilingstat, CEILING_STAT_PLAX))
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{
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if (hitinfo.pos.z < sector[wall[hitinfo.hitwall].nextsector].ceilingz)
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if (hitinfo.pos.z < sector[hitinfo.wall()->nextsector].ceilingz)
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{
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continue;
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}
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}
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}
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if (wall[hitinfo.hitwall].lotag == TAG_WALL_BREAK)
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if (hitinfo.wall()->lotag == TAG_WALL_BREAK)
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{
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HitBreakWall(&wall[hitinfo.hitwall], hitinfo.pos.x, hitinfo.pos.y, hitinfo.pos.z, ndaang, u->ID);
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continue;
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@ -16263,11 +16263,11 @@ int InitUzi(PLAYERp pp)
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if (hitinfo.hitwall >= 0)
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{
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if (wall[hitinfo.hitwall].nextsector >= 0)
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if (hitinfo.wall()->nextsector >= 0)
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{
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if (TEST(sector[wall[hitinfo.hitwall].nextsector].ceilingstat, CEILING_STAT_PLAX))
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if (TEST(sector[hitinfo.wall()->nextsector].ceilingstat, CEILING_STAT_PLAX))
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{
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if (hitinfo.pos.z < sector[wall[hitinfo.hitwall].nextsector].ceilingz)
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if (hitinfo.pos.z < sector[hitinfo.wall()->nextsector].ceilingz)
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{
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return 0;
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}
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@ -16275,7 +16275,7 @@ int InitUzi(PLAYERp pp)
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}
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if (wall[hitinfo.hitwall].lotag == TAG_WALL_BREAK)
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if (hitinfo.wall()->lotag == TAG_WALL_BREAK)
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{
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HitBreakWall(&wall[hitinfo.hitwall], hitinfo.pos.x, hitinfo.pos.y, hitinfo.pos.z, daang, u->ID);
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return 0;
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@ -17201,18 +17201,18 @@ int InitTurretMgun(SECTOR_OBJECTp sop)
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if (hitinfo.hitwall >= 0)
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{
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if (wall[hitinfo.hitwall].nextsector >= 0)
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if (hitinfo.wall()->nextsector >= 0)
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{
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if (TEST(sector[wall[hitinfo.hitwall].nextsector].ceilingstat, CEILING_STAT_PLAX))
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if (TEST(sector[hitinfo.wall()->nextsector].ceilingstat, CEILING_STAT_PLAX))
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{
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if (hitinfo.pos.z < sector[wall[hitinfo.hitwall].nextsector].ceilingz)
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if (hitinfo.pos.z < sector[hitinfo.wall()->nextsector].ceilingz)
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{
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return 0;
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}
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}
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}
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if (wall[hitinfo.hitwall].lotag == TAG_WALL_BREAK)
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if (hitinfo.wall()->lotag == TAG_WALL_BREAK)
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{
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HitBreakWall(&wall[hitinfo.hitwall], hitinfo.pos.x, hitinfo.pos.y, hitinfo.pos.z, daang, 0);
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continue;
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@ -17337,18 +17337,18 @@ int InitEnemyUzi(DSWActor* actor)
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|
||||
if (hitinfo.hitwall >= 0)
|
||||
{
|
||||
if (wall[hitinfo.hitwall].nextsector >= 0)
|
||||
if (hitinfo.wall()->nextsector >= 0)
|
||||
{
|
||||
if (TEST(sector[wall[hitinfo.hitwall].nextsector].ceilingstat, CEILING_STAT_PLAX))
|
||||
if (TEST(sector[hitinfo.wall()->nextsector].ceilingstat, CEILING_STAT_PLAX))
|
||||
{
|
||||
if (hitinfo.pos.z < sector[wall[hitinfo.hitwall].nextsector].ceilingz)
|
||||
if (hitinfo.pos.z < sector[hitinfo.wall()->nextsector].ceilingz)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (wall[hitinfo.hitwall].lotag == TAG_WALL_BREAK)
|
||||
if (hitinfo.wall()->lotag == TAG_WALL_BREAK)
|
||||
{
|
||||
HitBreakWall(&wall[hitinfo.hitwall], hitinfo.pos.x, hitinfo.pos.y, hitinfo.pos.z, daang, u->ID);
|
||||
return 0;
|
||||
|
@ -18582,7 +18582,7 @@ bool TestDontStick(DSWActor* actor, short hit_wall)
|
|||
return true;
|
||||
|
||||
// if blocking red wallo
|
||||
if (TEST(wp->cstat, CSTAT_WALL_BLOCK) && validWallIndex(wp->nextwall))
|
||||
if (TEST(wp->cstat, CSTAT_WALL_BLOCK) && wp->twoSided())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
|
Loading…
Reference in a new issue