- some simple replacements, mostly search & replace.

This commit is contained in:
Christoph Oelckers 2021-11-19 20:08:50 +01:00
parent 8f5b9d2f03
commit b3bf1bc037
6 changed files with 63 additions and 58 deletions

View file

@ -216,8 +216,8 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
pWall->nextsector = mirrorsector;
wall[mirrorwall[0]].nextwall = nWall;
wall[mirrorwall[0]].nextsector = nSector;
wall[mirrorwall[0]].x = wall[pWall->point2].x;
wall[mirrorwall[0]].y = wall[pWall->point2].y;
wall[mirrorwall[0]].x = pWall->point2Wall()->x;
wall[mirrorwall[0]].y = pWall->point2Wall()->y;
wall[mirrorwall[1]].x = pWall->x;
wall[mirrorwall[1]].y = pWall->y;
wall[mirrorwall[2]].x = wall[mirrorwall[1]].x + (wall[mirrorwall[1]].x - wall[mirrorwall[0]].x) * 16;
@ -229,8 +229,8 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
int cx, cy, ca;
if (GetWallType(nWall) == kWallStack)
{
cx = x - (wall[pWall->hitag].x - wall[pWall->point2].x);
cy = y - (wall[pWall->hitag].y - wall[pWall->point2].y);
cx = x - (wall[pWall->hitag].x - pWall->point2Wall()->x);
cy = y - (wall[pWall->hitag].y - pWall->point2Wall()->y);
ca = a;
}
else

View file

@ -6827,7 +6827,7 @@ bool actCanSplatWall(int nWall)
if (pWall->nextsector != -1)
{
sectortype* pSector = &sector[pWall->nextsector];
sectortype* pSector = pWall->nextSector();
if (pSector->type >= kSectorBase && pSector->type < kSectorMax) return 0;
}
return 1;

View file

@ -516,7 +516,7 @@ int VectorScan(DBloodActor *actor, int nOffset, int nZOffset, int dx, int dy, in
if (pWall->nextsector == -1)
return 0;
sectortype *pSector = &sector[gHitInfo.hitsect];
sectortype *pSectorNext = &sector[pWall->nextsector];
sectortype *pSectorNext = pWall->nextSector();
int nZCeil, nZFloor;
getzsofslope(pWall->nextsector, gHitInfo.hitx, gHitInfo.hity, &nZCeil, &nZFloor);
if (gHitInfo.hitz <= nZCeil)
@ -546,10 +546,10 @@ int VectorScan(DBloodActor *actor, int nOffset, int nZOffset, int dx, int dy, in
nOffset = (nOffset*pWall->yrepeat) / 8;
nOffset += int((nSizY*pWall->ypan_) / 256);
int nLength = approxDist(pWall->x - wall[pWall->point2].x, pWall->y - wall[pWall->point2].y);
int nLength = approxDist(pWall->x - pWall->point2Wall()->x, pWall->y - pWall->point2Wall()->y);
int nHOffset;
if (pWall->cstat & 8)
nHOffset = approxDist(gHitInfo.hitx - wall[pWall->point2].x, gHitInfo.hity - wall[pWall->point2].y);
nHOffset = approxDist(gHitInfo.hitx - pWall->point2Wall()->x, gHitInfo.hity - pWall->point2Wall()->y);
else
nHOffset = approxDist(gHitInfo.hitx - pWall->x, gHitInfo.hity - pWall->y);

View file

@ -254,8 +254,8 @@ GIBLIST gibList[] = {
void gibCalcWallArea(int a1, int &a2, int &a3, int &a4, int &a5, int &a6, int &a7, int &a8)
{
walltype *pWall = &wall[a1];
a2 = (pWall->x+wall[pWall->point2].x)>>1;
a3 = (pWall->y+wall[pWall->point2].y)>>1;
a2 = (pWall->x+pWall->point2Wall()->x)>>1;
a3 = (pWall->y+pWall->point2Wall()->y)>>1;
int nSector = sectorofwall(a1);
int32_t ceilZ, floorZ;
getzsofslope(nSector, a2, a3, &ceilZ, &floorZ);
@ -264,8 +264,8 @@ void gibCalcWallArea(int a1, int &a2, int &a3, int &a4, int &a5, int &a6, int &a
ceilZ = ClipLow(ceilZ, ceilZ2);
floorZ = ClipHigh(floorZ, floorZ2);
a7 = floorZ-ceilZ;
a5 = wall[pWall->point2].x-pWall->x;
a6 = wall[pWall->point2].y-pWall->y;
a5 = pWall->point2Wall()->x-pWall->x;
a6 = pWall->point2Wall()->y-pWall->y;
a8 = (a7>>8)*approxDist(a5>>4, a6>>4);
a4 = (ceilZ+floorZ)>>1;
}
@ -484,8 +484,8 @@ void GibWall(int nWall, GIBTYPE nGibType, CGibVelocity *pVel)
int cx, cy, cz, wx, wy, wz;
walltype *pWall = &wall[nWall];
cx = (pWall->x+wall[pWall->point2].x)>>1;
cy = (pWall->y+wall[pWall->point2].y)>>1;
cx = (pWall->x+pWall->point2Wall()->x)>>1;
cy = (pWall->y+pWall->point2Wall()->y)>>1;
int nSector = sectorofwall(nWall);
int32_t ceilZ, floorZ;
getzsofslope(nSector, cx, cy, &ceilZ, &floorZ);
@ -495,8 +495,8 @@ void GibWall(int nWall, GIBTYPE nGibType, CGibVelocity *pVel)
ceilZ = ClipLow(ceilZ, ceilZ2);
floorZ = ClipHigh(floorZ, floorZ2);
wz = floorZ-ceilZ;
wx = wall[pWall->point2].x-pWall->x;
wy = wall[pWall->point2].y-pWall->y;
wx = pWall->point2Wall()->x-pWall->x;
wy = pWall->point2Wall()->y-pWall->y;
cz = (ceilZ+floorZ)>>1;
GIBLIST *pGib = &gibList[nGibType];

View file

@ -50,30 +50,32 @@ void InitMirrors(void)
}
for (int i = numwalls - 1; i >= 0; i--)
{
auto pWalli = &wall[i];
if (mirrorcnt == 16)
break;
int nTile = 4080+mirrorcnt;
if (wall[i].overpicnum == 504)
if (pWalli->overpicnum == 504)
{
if (wall[i].extra > 0 && GetWallType(i) == kWallStack)
if (pWalli->extra > 0 && GetWallType(i) == kWallStack)
{
wall[i].overpicnum = nTile;
pWalli->overpicnum = nTile;
mirror[mirrorcnt].wallnum = i;
mirror[mirrorcnt].type = 0;
wall[i].cstat |= 32;
int tmp = wall[i].xw().data;
pWalli->cstat |= 32;
int tmp = pWalli->xw().data;
int j;
for (j = numwalls - 1; j >= 0; j--)
{
if (j == i)
continue;
if (wall[j].extra > 0 && GetWallType(i) == kWallStack)
auto pWallj = &wall[j];
if (pWallj->extra > 0 && GetWallType(i) == kWallStack)
{
if (tmp != wall[j].xw().data)
if (tmp != pWallj->xw().data)
continue;
wall[i].hitag = j;
wall[j].hitag = i;
pWalli->hitag = j;
pWallj->hitag = i;
mirror[mirrorcnt].link = j;
break;
}
@ -85,20 +87,20 @@ void InitMirrors(void)
else
{
mirrorcnt++;
wall[i].portalflags = PORTAL_WALL_VIEW;
wall[i].portalnum = j;
pWalli->portalflags = PORTAL_WALL_VIEW;
pWalli->portalnum = j;
}
}
continue;
}
if (wall[i].picnum == 504)
if (pWalli->picnum == 504)
{
mirror[mirrorcnt].link = i;
mirror[mirrorcnt].wallnum = i;
wall[i].picnum = nTile;
pWalli->picnum = nTile;
mirror[mirrorcnt].type = 0;
wall[i].cstat |= 32;
wall[i].portalflags = PORTAL_WALL_MIRROR;
pWalli->cstat |= 32;
pWalli->portalflags = PORTAL_WALL_MIRROR;
mirrorcnt++;
continue;
}
@ -147,12 +149,13 @@ void InitMirrors(void)
for (int i = 0; i < 4; i++)
{
mirrorwall[i] = numwalls+i;
wall[mirrorwall[i]].picnum = 504;
wall[mirrorwall[i]].overpicnum = 504;
wall[mirrorwall[i]].cstat = 0;
wall[mirrorwall[i]].nextsector = -1;
wall[mirrorwall[i]].nextwall = -1;
wall[mirrorwall[i]].point2 = numwalls+i+1;
auto pWall = &wall[mirrorwall[i]];
pWall->picnum = 504;
pWall->overpicnum = 504;
pWall->cstat = 0;
pWall->nextsector = -1;
pWall->nextwall = -1;
pWall->point2 = numwalls+i+1;
}
wall[mirrorwall[3]].point2 = mirrorwall[0];
sector[mirrorsector].ceilingpicnum = 504;
@ -215,12 +218,13 @@ void SerializeMirrors(FSerializer& arc)
}
for (int i = 0; i < 4; i++)
{
wall[mirrorwall[i]].picnum = 504;
wall[mirrorwall[i]].overpicnum = 504;
wall[mirrorwall[i]].cstat = 0;
wall[mirrorwall[i]].nextsector = -1;
wall[mirrorwall[i]].nextwall = -1;
wall[mirrorwall[i]].point2 = numwalls + i + 1;
auto pWall = &wall[mirrorwall[i]];
pWall->picnum = 504;
pWall->overpicnum = 504;
pWall->cstat = 0;
pWall->nextsector = -1;
pWall->nextwall = -1;
pWall->point2 = numwalls + i + 1;
}
wall[mirrorwall[3]].point2 = mirrorwall[0];
sector[mirrorsector].ceilingpicnum = 504;

View file

@ -1972,9 +1972,9 @@ void windGenStopWindOnSectors(DBloodActor* sourceactor)
{
spritetype* pSource = &sourceactor->s();
auto pXSource = &sourceactor->x();
if (pXSource->txID <= 0 && xsectRangeIsFine(sector[pSource->sectnum].extra))
if (pXSource->txID <= 0 && pSource->sector()->hasX())
{
xsector[sector[pSource->sectnum].extra].windVel = 0;
pSource->sector()->xs().windVel = 0;
return;
}
@ -3800,9 +3800,9 @@ bool condCheckMixed(DBloodActor* aCond, const EVENT& event, int cmpOp, bool PUSH
case 15: // x-index is fine?
switch (objType)
{
case OBJ_WALL: return xwallRangeIsFine(wall[objIndex].extra);
case OBJ_WALL: return wall[objIndex].hasX();
case OBJ_SPRITE: return objActor && objActor->hasX();
case OBJ_SECTOR: return xsectRangeIsFine(sector[objIndex].extra);
case OBJ_SECTOR: return sector[objIndex].hasX();
}
break;
case 20: // type in a range?
@ -4771,10 +4771,10 @@ void modernTypeTrigger(int destObjType, int destObjIndex, DBloodActor* destactor
switch (destObjType) {
case OBJ_SECTOR:
if (!xsectRangeIsFine(sector[destObjIndex].extra)) return;
if (!sector[destObjIndex].hasX()) return;
break;
case OBJ_WALL:
if (!xwallRangeIsFine(wall[destObjIndex].extra)) return;
if (!wall[destObjIndex].hasX()) return;
break;
case OBJ_SPRITE:
{
@ -5297,15 +5297,15 @@ void sectorKillSounds(int nSector)
void sectorPauseMotion(int nSector)
{
if (!xsectRangeIsFine(sector[nSector].extra)) return;
XSECTOR* pXSector = &xsector[sector[nSector].extra];
if (!sector[nSector].hasX()) return;
XSECTOR* pXSector = &sector[nSector].xs();
pXSector->unused1 = 1;
evKillSector(nSector);
sectorKillSounds(nSector);
if ((pXSector->busy == 0 && !pXSector->state) || (pXSector->busy == 65536 && pXSector->state))
SectorEndSound(nSector, xsector[sector[nSector].extra].state);
SectorEndSound(nSector, pXSector->state);
}
//---------------------------------------------------------------------------
@ -5316,21 +5316,22 @@ void sectorPauseMotion(int nSector)
void sectorContinueMotion(int nSector, EVENT event)
{
if (!xsectRangeIsFine(sector[nSector].extra)) return;
else if (gBusyCount >= kMaxBusyCount)
auto pSector = &sector[nSector];
if (!pSector->hasX()) return;
else if (gBusyCount >= kMaxBusyCount)
{
Printf(PRINT_HIGH, "Failed to continue motion for sector #%d. Max (%d) busy objects count reached!", nSector, kMaxBusyCount);
return;
}
XSECTOR* pXSector = &xsector[sector[nSector].extra];
XSECTOR* pXSector = &pSector->xs();
pXSector->unused1 = 0;
int busyTimeA = pXSector->busyTimeA;
int waitTimeA = pXSector->waitTimeA;
int busyTimeB = pXSector->busyTimeB;
int waitTimeB = pXSector->waitTimeB;
if (sector[nSector].type == kSectorPath)
if (pSector->type == kSectorPath)
{
if (!pXSector->marker0) return;
busyTimeA = busyTimeB = pXSector->marker0->x().busyTime;
@ -5379,7 +5380,7 @@ void sectorContinueMotion(int nSector, EVENT event)
//bool crush = pXSector->Crush;
int busyFunc = BUSYID_0;
switch (sector[nSector].type)
switch (pSector->type)
{
case kSectorZMotion:
busyFunc = BUSYID_2;
@ -5402,7 +5403,7 @@ void sectorContinueMotion(int nSector, EVENT event)
busyFunc = BUSYID_7;
break;
default:
I_Error("Unsupported sector type %d", sector[nSector].type);
I_Error("Unsupported sector type %d", pSector->type);
break;
}