loop cleanup in SnapSectors

This commit is contained in:
Christoph Oelckers 2021-11-21 09:25:46 +01:00
parent 9203ca425e
commit 269bac76cd

View file

@ -206,36 +206,20 @@ void SetAbove(int nCurSector, int nAboveSector)
void SnapSectors(int nSectorA, int nSectorB, int b)
{
// edx - nSectorA
// eax - nSectorB
int nWallA = sector[nSectorA].wallptr;
int nWallB = sector[nSectorB].wallptr;
int num1 = sector[nSectorA].wallnum;
int num2 = sector[nSectorB].wallnum;
int nCount = 0;
while (num1 > nCount)
for(auto& wal1 : wallsofsector(nSectorA))
{
int dx = nWallB;
int bestx = 0x7FFFFFF;
int bestx = 0x7FFFFFF;
int besty = bestx;
int x = wall[nWallA].x;
int y = wall[nWallA].y;
int x = wal1.x;
int y = wal1.y;
walltype* bestwall = nullptr;
int nCount2 = 0;
while (nCount2 < num2)
for(auto& wal2 : wallsofsector(nSectorB))
{
auto wal = &wall[dx];
int thisx = x - wal->x;
int thisy = y - wal->y;
int thisx = x - wal2.x;
int thisy = y - wal2.y;
int thisdist = abs(thisx) + abs(thisy);
int bestdist = abs(bestx) + abs(besty);
@ -243,17 +227,11 @@ void SnapSectors(int nSectorA, int nSectorB, int b)
{
bestx = thisx;
besty = thisy;
bestwall = wal;
bestwall = &wal2;
}
dx++;
nCount2++;
}
dragpoint(bestwall, bestwall->x + bestx, bestwall->y + besty);
nCount++;
nWallA++;
}
if (b) {