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- OperateSector
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parent
df558bd9a2
commit
1763fbc7ff
4 changed files with 18 additions and 18 deletions
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@ -130,9 +130,9 @@ void SetRotatorInactive(DSWActor* actor)
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}
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// called for operation from the space bar
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void DoRotatorOperate(PLAYERp pp, short sectnum)
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void DoRotatorOperate(PLAYERp pp, sectortype* sect)
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{
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short match = sector[sectnum].hitag;
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short match = sect->hitag;
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if (match > 0)
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{
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@ -68,11 +68,11 @@ bool TestSpikeMatchActive(short match);
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bool TestRotatorMatchActive(short match);
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bool TestSlidorMatchActive(short match);
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int PlayerCheckDeath(PLAYERp, DSWActor*);
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void DoVatorOperate(PLAYERp, short);
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void DoVatorOperate(PLAYERp, sectortype*);
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void DoVatorMatch(PLAYERp pp, short match);
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void DoRotatorOperate(PLAYERp, short);
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void DoRotatorOperate(PLAYERp, sectortype*);
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void DoRotatorMatch(PLAYERp pp, short match, bool);
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void DoSlidorOperate(PLAYERp, short);
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void DoSlidorOperate(PLAYERp, sectortype*);
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void DoSlidorMatch(PLAYERp pp, short match, bool);
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void KillMatchingCrackSprites(short match);
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@ -708,17 +708,17 @@ short DoSpawnActorTrigger(short match)
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int OperateSector(short sectnum, short player_is_operating)
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{
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PLAYERp pp = GlobPlayerP;
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auto sect = §or[sectnum];
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// Don't let actors operate locked or secret doors
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if (!player_is_operating)
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{
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SPRITEp fsp;
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auto sect = §or[sectnum];
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if (sect->hasU() && sect->stag == SECT_LOCK_DOOR)
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return false;
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SWSectIterator it(sectnum);
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SWSectIterator it(sect);
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while (auto actor = it.Next())
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{
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fsp = &actor->s();
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@ -737,19 +737,19 @@ int OperateSector(short sectnum, short player_is_operating)
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}
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}
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switch (sector[sectnum].lotag)
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switch (sect->lotag)
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{
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case TAG_VATOR:
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DoVatorOperate(pp, sectnum);
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DoVatorOperate(pp, sect);
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return true;
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case TAG_ROTATOR:
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DoRotatorOperate(pp, sectnum);
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DoRotatorOperate(pp, sect);
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return true;
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case TAG_SLIDOR:
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DoSlidorOperate(pp, sectnum);
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DoSlidorOperate(pp, sect);
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return true;
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}
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@ -2388,10 +2388,10 @@ void PlayerOperateEnv(PLAYERp pp)
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switch (pp->cursector()->lotag)
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{
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case TAG_VATOR:
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DoVatorOperate(pp, pp->cursectnum);
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DoVatorOperate(pp, pp->cursector());
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DoSpikeOperate(pp->cursectnum);
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DoRotatorOperate(pp, pp->cursectnum);
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DoSlidorOperate(pp, pp->cursectnum);
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DoRotatorOperate(pp, pp->cursector());
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DoSlidorOperate(pp, pp->cursector());
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break;
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case TAG_SPRING_BOARD:
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DoSpringBoard(pp/*, pp->cursectnum*/);
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@ -125,11 +125,11 @@ void SetSlidorInactive(DSWActor* actor)
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}
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// called for operation from the space bar
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void DoSlidorOperate(PLAYERp pp, short sectnum)
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void DoSlidorOperate(PLAYERp pp, sectortype* sect)
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{
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short match;
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match = sector[sectnum].hitag;
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match = sect->hitag;
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if (match > 0)
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@ -144,12 +144,12 @@ void SetVatorInactive(DSWActor* actor)
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}
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// called for operation from the space bar
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void DoVatorOperate(PLAYERp pp, short sectnum)
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void DoVatorOperate(PLAYERp pp, sectortype* sect)
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{
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SPRITEp fsp;
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short match;
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SWSectIterator it(sectnum);
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SWSectIterator it(sect);
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while (auto actor = it.Next())
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{
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fsp = &actor->s();
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