Commit Graph

2780 Commits

Author SHA1 Message Date
helixhorned fc23045675 Lunatic: fix one stack index, comment on a problem with ffi.C access.
git-svn-id: https://svn.eduke32.com/eduke32@2710 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:58 +00:00
helixhorned 35d989646e A couple of minor fixes and comments that got accumulated in my tree.
git-svn-id: https://svn.eduke32.com/eduke32@2709 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:55 +00:00
helixhorned 7cd44d6cdb Makefile.shared: don't link with libsupc++ on linux.
It works perfectly fine without it for me, and including it for no reason
is just an annoyance to other people building from source.

git-svn-id: https://svn.eduke32.com/eduke32@2708 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:50 +00:00
helixhorned 5b387f7a08 Introduce two convenient sprite iteration macros in build.h, add a few uses.
Defines SPRITES_OF(Statnum, Iter) and SPRITES_OF_SECT(Sectnum, Iter)
[The first is so that STAT_* can be substituted for Iter and it reads nicely.]

Usage should be self-explanatory, but one thing to keep in mind is that
the sprites that are iterated over MUST NOT be deleted.

git-svn-id: https://svn.eduke32.com/eduke32@2707 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:48 +00:00
helixhorned cea07d0125 In CON showview, if drawing off-screen, clear the view with pal 0 and bail out.
This fixes the glitches/corruption whereever showview is used from
EVENT_DISPLAYROOMS while the scene is actually rendered to a tile instead of the
frame buffer, for example because we have a tilted view or "pixel doubling"
enabled.  Fixing it for real (i.e. so that the showview actually completes)
will require more effort.

git-svn-id: https://svn.eduke32.com/eduke32@2706 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:44 +00:00
helixhorned 32c76d14b4 mdsprite.c: patch up bad array access in loadkvx, remove const from kopen4load arg.
vbit was being accessed with an int32 e.g. at address 3200 when only 3203 were
allocated.  We simply alloc +1 byte.

git-svn-id: https://svn.eduke32.com/eduke32@2705 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:40 +00:00
helixhorned efa0079474 On Windows, check file name case with 'sound' and 'music' CON commands.
This is done by kopen4loadfrommod'ing and immediately closing the file
(since the checker is still run from there when not ingame).
On my system, times were like 0.12 ms, 0.2 ms and 0.5 ms for each
openfrompath/findfrompath, openfrompath/Bopen and SHGetFileInfo
respectively, so it shouldn't have a too noticable impact on initial
loading times.

git-svn-id: https://svn.eduke32.com/eduke32@2704 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:26 +00:00
helixhorned c081f3ab2e In kopen4loadfrommod, don't try g_modDir if it's the default "/".
I experienced the following on Windows XP: a few openfrompath() -->
findfrompath() calls were taking enormously long (4.5 secs) to complete, having
been passed a file name like "//bla/qwe.asd".  My guess is that Windows then
tried to interpret these as a network FS path in access(), and the 4.5 secs
represents a timeout value.

git-svn-id: https://svn.eduke32.com/eduke32@2703 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:22 +00:00
helixhorned 0088ed0591 Only check file name case when not in-game; don't warn for ALLUPPER or alllower.
The first means that the expensive (~0.5 ms) SHGetFileInfo() calls won't inter-
fere with smooth gameplay, but files that are opened only at game-time like
sounds won't be checked.  The second means that there are now less false
positives, i.e. warnings about files that would be found due to the
check-all-{upper,lower} hack.

git-svn-id: https://svn.eduke32.com/eduke32@2702 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:19 +00:00
helixhorned 689e1b7167 engine.c: make horizlookup/horizlookup2 have int32_t elts instead of intptr_t.
git-svn-id: https://svn.eduke32.com/eduke32@2701 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:31 +00:00
helixhorned 2e635a8a30 In tilted-view setup code, allocate TILE_TILT storage more tightly.
git-svn-id: https://svn.eduke32.com/eduke32@2700 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:29 +00:00
helixhorned 5efab4d850 build.c: factor out two identical code instances into handle_sprite_in_clipboard
git-svn-id: https://svn.eduke32.com/eduke32@2699 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:26 +00:00
helixhorned eeb42f20bf Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640.
This fixes the crash on Wii when looking sidewards (e.g. when dying), but
makes the tilted view look more pixelated.
The problem was that an attempt was made to render onto a 640x640 tile for
the rotated view, but the base engine arrays were too small for that.

git-svn-id: https://svn.eduke32.com/eduke32@2698 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:24 +00:00
helixhorned 2fc6e2e6b0 Various cleanup and rewrites.
- make allocatepermanenttile() return intptr_t
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@2697 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:21 +00:00
helixhorned a485ee8ca0 Fix harmless "cast to pointer from integer of different size" warning with x64.
git-svn-id: https://svn.eduke32.com/eduke32@2696 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:25 +00:00
helixhorned eebddcd559 Cleanup & minor rewrites, among other things in premap.c:G_EnterLevel().
git-svn-id: https://svn.eduke32.com/eduke32@2695 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:22 +00:00
helixhorned 5af2088c06 With engine compiled for V7 limits, refuse loading maps exceeding them.
Also, correct the loadboard() return value checks in premap.c to be
aware of a returned -2 ("wrong map version").

git-svn-id: https://svn.eduke32.com/eduke32@2694 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:19 +00:00
helixhorned 000cfffe32 On Windows, don't try to lowercase/uppercase filenames.
Most of the time, Windows file name lookup is case-insensitive. Reading the
docs (see MSDN's CreateFile help, for example), it seems like case-sensitivity
can be controlled on a per-file basis where applicable (NTFS), but people
should be concerned about matching case in the DEFs/on disk *especially* in
that case.

Also, note that this hack will not always help on systems with case-sensitive
lookup.

git-svn-id: https://svn.eduke32.com/eduke32@2693 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:58 +00:00
helixhorned 68c701fb4a On Windows, check for case-mismatched file names on successful kopen4load().
When a file from the local file system is opened, its real file name is gotten
with SHGetFileInfo() and compared against the one that was passed. In the case
they're not identical, a warning is issued.

This is one step towards eliminating mismatched file names in DEFs etc., which
cause trouble on systems that look them up case-sensitively.  However, it's not
perfect because the issue is trickier than it appears on first sight.
For one thing, this will only check the last (i.e. file) part in the path,
falsely accepting mismatched directory names.  However for these, it reports
them ruthlessly, even for those names where the try-other-case hack (try all
uppercase, all lowercase) would find the correctly-cased file.

git-svn-id: https://svn.eduke32.com/eduke32@2692 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:55 +00:00
helixhorned f69d9f241d Fix some *printf format-char/vararg mismatches on x86_64 in net.c.
git-svn-id: https://svn.eduke32.com/eduke32@2691 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:53 +00:00
helixhorned a72a2dbf20 Bump BYTEVERSION because of the preceding change.
git-svn-id: https://svn.eduke32.com/eduke32@2690 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:50 +00:00
helixhorned 05af53ac4b Fix gamearrays on 64-bit platforms.
They were broken by r2666, which made their elements intptr_t instead of
int32_t, but this change was not reflected in related allocation code.
WARNING: players on 64-bit platforms should not attempt to load games saved
with r2665 or earlier.

git-svn-id: https://svn.eduke32.com/eduke32@2689 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:48 +00:00
hendricks266 7f920c5541 Add EVENT_LOADGAME and EVENT_SAVEGAME, self-explanatory. Also make EVENT_NEWGAME use myconnectindex for player ID instead of screenpeek.
git-svn-id: https://svn.eduke32.com/eduke32@2688 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:14:19 +00:00
hendricks266 af511ed275 Setting RETURN in EVENT_DISPLAYCROSSHAIR will now change the crosshair's picnum while allowing the game to position it, etc. As usual, setting RETURN to -1 disables hardcoded drawing of the crosshair completely.
git-svn-id: https://svn.eduke32.com/eduke32@2687 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:13:41 +00:00
terminx 0330821c37 Bump build date from 20110312 to 20120522.
git-svn-id: https://svn.eduke32.com/eduke32@2686 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-22 15:28:51 +00:00
hendricks266 f303ac2f2a EDuke32 Wii: Ready for action!
git-svn-id: https://svn.eduke32.com/eduke32@2685 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:25:25 +00:00
hendricks266 d015c4acdc Mac OS X: Add correct default values for 'gameexecutable' cfg string so that the Mapster32 test feature works with .app bundles.
Note: You may encounter a crash if you try to test your map and Mapster32 is running fullscreen.

git-svn-id: https://svn.eduke32.com/eduke32@2684 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:24:28 +00:00
hendricks266 9df8c00bdc Fix warnings in net.c and xdelta3.
git-svn-id: https://svn.eduke32.com/eduke32@2683 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:23:56 +00:00
terminx 6db214c112 Correct an oversight and make handleevents() call our own window processing function instead of the default Windows one.
git-svn-id: https://svn.eduke32.com/eduke32@2681 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 05:36:32 +00:00
terminx 977a6bea65 Minor formatting fix
git-svn-id: https://svn.eduke32.com/eduke32@2680 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 22:47:47 +00:00
helixhorned 341f8e7432 net: less-trivial, but not non-trivial changes
git-svn-id: https://svn.eduke32.com/eduke32@2679 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:52 +00:00
helixhorned a59e5f40fe net: trivial changes
git-svn-id: https://svn.eduke32.com/eduke32@2678 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:38 +00:00
helixhorned 4f72e0b7f5 net: factor out common packet handling code
git-svn-id: https://svn.eduke32.com/eduke32@2677 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:22 +00:00
plagman c8b4894975 netcode: unblock stuff
git-svn-id: https://svn.eduke32.com/eduke32@2676 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 15:12:08 +00:00
terminx 5207f91978 Fix the previous/next weapon events
git-svn-id: https://svn.eduke32.com/eduke32@2675 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 14:39:29 +00:00
helixhorned 5e60b989ab net.c tweaks, just for the sake of pushing them to SVN.
- alloc_multimapstate() helper
- make g_netMapRevision a uint32 and store save->revision in sequence order
  (without &(NET_REVISIONS-1))
- one assert, one XXX comment, stylistic changes

git-svn-id: https://svn.eduke32.com/eduke32@2674 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:41:08 +00:00
helixhorned 94f9c03123 PNG screenshots: don't save custom gAMA.
This should be more correct, since previously, the saved PNGs were way too
contrasty when looked from within a browser.  Now, they'll always be
slightly darker than in-game (assuming one has a gamma greater than 1).

git-svn-id: https://svn.eduke32.com/eduke32@2673 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:54 +00:00
helixhorned 1c530d4b2f With Clang, compile in GNU89 mode and fix clang detection in the Makefiles.
The default C99 mode is giving us linking errors from xdelta3.

git-svn-id: https://svn.eduke32.com/eduke32@2672 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:38 +00:00
helixhorned 8a4519324e Fix one ptr size mismatch and one format letter/arg mismatch on x86_64.
git-svn-id: https://svn.eduke32.com/eduke32@2671 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:20 +00:00
helixhorned b40ec07d36 Fix cheats giving inventory items and their events.
git-svn-id: https://svn.eduke32.com/eduke32@2670 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:25 +00:00
helixhorned f5fb70250a Lunatic: actions prototype, not enabled even in the dev build.
For Lunatic, we'll want to get rid of the t_data --> script indirections, since
the latter will be no more.  Thus, all parameters are saved in t_data directly.

For the normal build, there are no changes, only stylistic tweaks.

git-svn-id: https://svn.eduke32.com/eduke32@2669 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:10 +00:00
helixhorned 165c569cbe Lunatic: v7 engine support, event updates
git-svn-id: https://svn.eduke32.com/eduke32@2668 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:52 +00:00
helixhorned 2963e2874d Fix A_CheckEnemyTile() returning 1 for "fixed" sprites (see r1913).
Those sprites are usually decorative, and certainly not enemies!

git-svn-id: https://svn.eduke32.com/eduke32@2667 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:29 +00:00
terminx 83aa5d2c18 Fix building xdelta3.o
git-svn-id: https://svn.eduke32.com/eduke32@2666 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 02:49:03 +00:00
terminx 893649a31f Add xdelta3 source and headers to VS2010 project
git-svn-id: https://svn.eduke32.com/eduke32@2665 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 00:07:40 +00:00
terminx 1c1da97378 WIP multiplayer changes, still completely broken.
git-svn-id: https://svn.eduke32.com/eduke32@2664 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 23:54:43 +00:00
terminx 5941bf013c Update ENet with changes from the newest version from CVS (yes, they still use CVS)
git-svn-id: https://svn.eduke32.com/eduke32@2663 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:42:53 +00:00
terminx ad2f6a6560 Update QuickLZ to 1.5.1 beta 7
git-svn-id: https://svn.eduke32.com/eduke32@2662 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:36:50 +00:00
terminx 265ff9dbfd Add xdelta3, required for some broken multiplayer updates I plan on committing later
git-svn-id: https://svn.eduke32.com/eduke32@2661 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:27:19 +00:00
terminx 282036a048 Fix EVENT_CHECKTOUCHDAMAGE (the change to how events handle RETURN broke it)
git-svn-id: https://svn.eduke32.com/eduke32@2660 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 20:47:56 +00:00
terminx 763aceda83 Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc)
git-svn-id: https://svn.eduke32.com/eduke32@2659 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:33:29 +00:00
terminx c0851da27b Fix breakage of EVENT_WEAPKEYx after r2656
git-svn-id: https://svn.eduke32.com/eduke32@2658 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:23:02 +00:00
terminx 778e463549 "Band-aid" fix for the issue with EDuke32 and Mapster32 visually locking up but continuing to run and play sounds after alt+tabbing away for a few seconds on Windows Vista/7. This may screw something else up, so please test thoroughly.
git-svn-id: https://svn.eduke32.com/eduke32@2657 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:19:52 +00:00
terminx 2ca8dc1c38 This should hopefully fix the disaster with events caused by my last couple of commits ;)
git-svn-id: https://svn.eduke32.com/eduke32@2656 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-16 00:45:10 +00:00
terminx 3548c50724 Fix a potential issue with nested event execution
git-svn-id: https://svn.eduke32.com/eduke32@2655 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-15 23:39:48 +00:00
terminx 245c8c1fef Another one line DynamicTileMap[x] -> DYNAMICTILEMAP(x) change from Helix that got obliterated during svn change merging. Fixing this changes nothing in builds with DYNTILEREMAP_ENABLE defined, so this change isn't meaningful to anyone who isn't recompiling the game to work on a low memory device or something of that nature.
git-svn-id: https://svn.eduke32.com/eduke32@2654 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-15 14:12:24 +00:00
terminx 298e4f9716 1 line fix for a change that accidentally got reverted when merging newer svn updates into an older local branch
git-svn-id: https://svn.eduke32.com/eduke32@2653 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 22:45:40 +00:00
terminx 4ba6da5007 Addition of 3 events:
EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect.  RETURN var
iable is set to the sound effect # of the sound to be played, or -1 to cancel playback.

EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything.  Value of RET
URN is set to the result provided by clipmove() and so can be decoded in the same way.  Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects.

EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t
he player is in.  Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff
ects

Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop
 now.


git-svn-id: https://svn.eduke32.com/eduke32@2652 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 18:12:27 +00:00
helixhorned 0b055de591 Add tilenum bound check to CON *actor blocks when parsing, fix the other ones.
The remaining checks now "continue;" when an oob tilenum is found where
an oob access would ensue else.  Also, it's now checked for negative
numbers (the message remains the same though).

git-svn-id: https://svn.eduke32.com/eduke32@2651 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:05:34 +00:00
helixhorned 88ca3a913a Lunatic: embed lpeg and the translator into the binary
git-svn-id: https://svn.eduke32.com/eduke32@2650 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:05:16 +00:00
helixhorned ebe227ec1b Lunatic translator: better line numbering
git-svn-id: https://svn.eduke32.com/eduke32@2649 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:04:45 +00:00
helixhorned 9786e7e625 Lunatic: better initial environment setup, preventing textual repetitions
git-svn-id: https://svn.eduke32.com/eduke32@2648 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:04:28 +00:00
helixhorned f576bcb01e Take care of fullscreen tinting not being stuck on the least-intense value.
git-svn-id: https://svn.eduke32.com/eduke32@2647 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-07 21:02:14 +00:00
helixhorned 144897d524 Assign light SEs (lotags 49 and 50) to an exclusive status number. EXPERIMENTAL!
The primary reason for doing this is that handing of moving sectors is
significantly simplified. Because moving sectors usually don't move containing
SEs/effector-statnum sprites, no special handing code is needed to move light
SEs with them. Thus, this commit sets light SEs to a new statnum when they're
spawned *from premap*, and a new G_Move*-like function (called G_DoPolymerLights)
is added to process every sprite in that status list.

This should "fix" light SEs moving together with a variety of moving sectors,
but CON programs expecting the old behavior may break, therefore this commit is
marked as experimental.

Additionally, a problem with the old implementation is identified: it seems like
the correct functioning is dependent upon the order of processing between the
sector movement effector and the light SE, so this makes it another good reason
for the change.  (A third one is that all lights can be processed with a per-
statnum loop, but CON coders should not do this until the change is considered
final).

git-svn-id: https://svn.eduke32.com/eduke32@2646 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 21:01:52 +00:00
helixhorned 2cef17641a A couple of misc. Wii changes.
- Make MAXXDIM and MAXYDIM macros be 860 and 490, respectively.  tueidj says
  max. screen size is 848x480, but there are oob access bugs in the classic
  renderer when running with the maximum possible resolution
- don't allocate additional sector/wall storage for Mapster (saves ~16k)
- Add ud.config.UseJoystick = 1 in config.c, but make it conditional on Wii
- remove one comment I no longer believe true, add one TODO comment

git-svn-id: https://svn.eduke32.com/eduke32@2645 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:23:20 +00:00
helixhorned 4d14fe184c Lunatic translator: a bit more syntax
git-svn-id: https://svn.eduke32.com/eduke32@2644 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:22:56 +00:00
helixhorned 3f798b048c Factor out almost all instances of setting ...->pals.[rgbf] into P_PalFrom.
This is so that it may be intercepted in the future.
The only code that's not replaced by the function call is with the CON
interface to g_player[].ps->pals via player[].pals X and .pals_time.
Also, comment out one instance because it's overwritten by a succeeding one.

git-svn-id: https://svn.eduke32.com/eduke32@2643 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:50 +00:00
helixhorned 2ac2cce38b In game code, replace remaining literal status numbers by their defines.
git-svn-id: https://svn.eduke32.com/eduke32@2642 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:33 +00:00
helixhorned 8ea5b89be6 Prevent an (unlikely) integer overflow in neartag with huge switch sprites.
git-svn-id: https://svn.eduke32.com/eduke32@2641 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:17 +00:00
helixhorned 7cd2c19801 Remove the 'inline' qualifier of some (not-so) short functions.
Besides being the compiler's job nowadays, they significantly inflate
the size of the debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@2640 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:02 +00:00
helixhorned 84e5fcdad8 Accumulated trivia, mostly "the usual".
Among other things, comment out very seldomly (or not at all)
used sprite member macros: SV, ZV, RX, RY, CX, CY, CD, PL.

git-svn-id: https://svn.eduke32.com/eduke32@2639 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:44 +00:00
helixhorned 7cdd9a04da Make the GAMMA_CALC macro use double instead of float and use it in menus.c.
git-svn-id: https://svn.eduke32.com/eduke32@2638 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:17 +00:00
helixhorned fd6e36af5a Add bit 16 to the two main setbrightness() users, add bit 2 to one of them.
(I.e. also restore r2232 again.)
The first one is the palette restore logic in G_DisplayRest, the second
is CON setgamepalette, to which the "don't gltexinvalidateall()" bit is
added to mimic the first. Hightile invalidations aren't really useful for
anything other than reloading them after a video mode change, IMO.

These changes mean that
 1) active full screen tints should (almost) always be kept with a basepal
    change. The only exceptions to this are when tints really have to be
    cleared, e.g. when changing the player view in co-op play.
 2) there should be no performance issues with simultaneously changing
    basepals while a tint is applied

git-svn-id: https://svn.eduke32.com/eduke32@2637 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:59 +00:00
helixhorned ebbb3e304d Tweak the conditions under which setbrightness() invalidates GL textures.
Previously, we checked whether the faded palette has changed (by way of CRC)
and invalidated the textures then unless the preserve flags were set.  This
however could lead to wrongly invalidating them under unfortunate circumstances,
e.g. basepal change from CON + tints at the same time before r2620 which
reverted r2232.

Now, only invalidate them if the corresponding preserve flags are clear AND
 * the base palette has really changed OR
 * the palette CRC changed and we were running on software gamma
The latter means that performance-killing invalidations may still happen on
GL platforms lacking HW gamma (for ATI, it's currently only disabled in 8-bit
fullscreen).

Also have a new global 'basepalreset' to fake a basepal change for
setbrightness(), currently used when changing renderers so that going from
Polymer to Polymost and back again will invalidate the Polymer textures
on the second change, potentially re-applying a basepal highpal. (Still
with me?)

git-svn-id: https://svn.eduke32.com/eduke32@2636 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:34 +00:00
helixhorned 1a2c5ee040 Gray out CONTRAST and BRIGHTNESS sliders if no hardware gamma is available.
The sliders themselves still permit changing values, but are drawn with a
'disabled' shade because they're non-functional with software gamma.

git-svn-id: https://svn.eduke32.com/eduke32@2635 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:19 +00:00
helixhorned bbc020bace winlayer: Remove code that worked around a (wrongly) not set have_ATI variable.
This was fixed with the preceding change; software mode will now always use
software gamma if an ATI/AMD card is detected.

git-svn-id: https://svn.eduke32.com/eduke32@2634 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:05 +00:00
helixhorned dcd66dad62 On Windows, determine if we're running on a ATI card at startup even in classic.
Previously, I knew no way of querying for graphics adapter vendors/names from
anything other than OpenGL.  Googling revealed a way to do this with the
Windows API.

git-svn-id: https://svn.eduke32.com/eduke32@2633 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:21:49 +00:00
helixhorned 008121cffd Some leftover stuff from the Wii patch.
- in actors.c, make a static array const (the original patch removed the
  staticness)
- remove one comment and change some compiled-out code
- remove commented out pre-Makefile.common stuff

Some changes were not adopted from tueidj's patch:
- whitespace cleanup
- ud.config.UseJoystick = 1 in config.c
- Makefile.common, as mentioned before
- proper read-in of g_numRealPalettes, because it was done with r2503

git-svn-id: https://svn.eduke32.com/eduke32@2632 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:41:35 +00:00
helixhorned 1bb6fb5cd4 Patch adding Wii support by tueidj, part 11: miscellaneous changes
- BIGX -> BIGX_, likely again because of a name clash
- make a loop in animlib.c iterate in forward direction

git-svn-id: https://svn.eduke32.com/eduke32@2631 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:41:13 +00:00
helixhorned 68e6141c32 Patch adding Wii support by tueidj, part 10: sound and endianness changes
This part is a mixture of the original patch and my changes.  It seems like
tueidj had some trouble
 1) getting OGG to work, which is why it's conditionally compiled out
 2) struggling with endianness with the mixing routines?  This may be also
    due to him missing to define two others BIGENDIAN macros (our code is
    in need of cleanup there).  Note the change in jaudiolib/src/mix.c!

Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2630 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:53 +00:00
helixhorned 410ffae3ab Patch adding Wii support by tueidj, part 9: build.h sector/wall/spr/... limits
On the Wii, V7 (i.e. original) map limits are used and the maximum screen size
is 1600x1200.

git-svn-id: https://svn.eduke32.com/eduke32@2629 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:24 +00:00
helixhorned dfa212aaf9 Patch adding Wii support by tueidj, part 8: system-specific changes
- conditionally compiles out some code intended for the PC platforms
- compat.c: get home directory routine, access() implementation
- game.c: don't use ioctl(), lower cache1d size to 8 MiB, Wii-specific
  initialization code and application directory ("apps/eduke32")

git-svn-id: https://svn.eduke32.com/eduke32@2628 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:08 +00:00
helixhorned 4ec6ffcef8 Patch adding Wii support by tueidj, part 7: networking
This simply macro-defines various low-level networking functions.

git-svn-id: https://svn.eduke32.com/eduke32@2627 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:41 +00:00
helixhorned 830f73a316 Patch adding Wii support by tueidj, part 6: mutexes
For the Wii, SDL's mutex functionality is used.  The implementation in the
original patch was wrong though, so this part required non-trivial changes.

git-svn-id: https://svn.eduke32.com/eduke32@2626 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:20 +00:00
helixhorned f775faf435 Patch adding Wii support by tueidj, part 5: game-side input device changes
- the crosshair is displayed at the position read from the absolute pointing
  device
- in the menus, use the hat input (that was mapped to mouse buttons in part 4)
  for navigation

git-svn-id: https://svn.eduke32.com/eduke32@2625 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:02 +00:00
helixhorned a1d3c2dcea Patch adding Wii support by tueidj, part 4: joystick support
- sdlayer.c: custom "get joystick button names" routine
- jmact/mouse.c: packs some joystick events into the value returned by
  MOUSE_GetButtons(): bits used are 256, 512, 4096, 8192
- MOUSE_Init() --> Mouse_Init(), presumably because of a name clash?
- comments out right-shift of joystick analog values by 5, maybe this fixes
  the scale problems with the joystick on the PC too?

git-svn-id: https://svn.eduke32.com/eduke32@2624 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:43 +00:00
helixhorned bc70806d32 Patch adding Wii support by tueidj, part 3: SDL-level mouse changes
This part adds support for an absolute pointing device.

git-svn-id: https://svn.eduke32.com/eduke32@2623 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:14 +00:00
helixhorned bd8559f6c3 Patch adding Wii support by tueidj, part 2: Makefile changes
I didn't add Makefile.common, because it needs to be made conditional.

git-svn-id: https://svn.eduke32.com/eduke32@2622 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:37:53 +00:00
helixhorned 133acaecae Patch adding Wii support by tueidj, part 1: assembly pragmas
The original patch was communicated to me by Hendricks, but since it didn't
apply cleanly (it's based on r2182) I took the liberty of slightly messing
with it for inclusion into EDuke32.

Info: http://wiibrew.org/wiki/User:Tueidj/Duke3D

This first part (which wasn't changed from the original patch) implements
scaling arithmetic and miscellaneous pragmas, some in PPC assembly and a part
of them in C.  Of some interest is the fact that the Wii processor apparently
lacks support for 64-bit integers, so divscale() uses floating-point math.

git-svn-id: https://svn.eduke32.com/eduke32@2621 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:37:32 +00:00
helixhorned 226f04ddae Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
Because gltexinvalidate*() could be called too often when setgamepalette is used
while having a tint overlaid else.  Pending thorough analysis/reworking of the
32-bit mode base palette handling / texture invalidation.

git-svn-id: https://svn.eduke32.com/eduke32@2620 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:55:10 +00:00
helixhorned 6ac80f29ff When deleting GL skin textures, handle the case where they are aliased.
That is, have a second loop over all models run for each deleted tex and
null the texname.  This is ugly, sure, but it's better than calling
glDeleteTextures on stale names.

git-svn-id: https://svn.eduke32.com/eduke32@2619 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:52 +00:00
helixhorned 28bbde2377 Fix 'realloc' routine of GL texture name (id) debugging code.
git-svn-id: https://svn.eduke32.com/eduke32@2618 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:37 +00:00
helixhorned 530a183ea0 Prettify some code in mdsprite.c.
- factor out a longish expression
- whitespace, move a var down
- remove unneeded casts (recall: "usual arithmetic conversions")
- strcat -> Bstrcat, strcpy -> Bstrcpy

git-svn-id: https://svn.eduke32.com/eduke32@2617 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:22 +00:00
helixhorned f5ee6ca7eb Lunatic translator: nearing syntax completion while treading in murky waters.
- bump lpeg stack limit to 1024 (hack) for long if/if/if...else chains
- lexical: newline, EOF and whitespace; "bad" identifiers; hex literals,
           newline terminated strings (allow empty string)
- syntax: allow nesting of array expressions, it's easier than special-casing;
          handle issues with structs expecting parm2 (hackish); userdef;
          switch/case/default
- fix parsing some commands; mind prefixes!
- frontend: if failing match, print last keyword and its position; warn on
  "bad" identifiers (one per such); batch processing from command line
- Files that locate finds from my linux box now pass (except where there are
  really syntax errors).

git-svn-id: https://svn.eduke32.com/eduke32@2616 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:06 +00:00
helixhorned b2b8ab7890 CON palfrom: sanity-check current player and maybe print error message.
git-svn-id: https://svn.eduke32.com/eduke32@2615 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-28 21:56:38 +00:00
helixhorned 5dd8d20e7a Make two-way trains capable of carrying SE49 or SE50 sprites.
git-svn-id: https://svn.eduke32.com/eduke32@2614 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-28 21:56:23 +00:00
helixhorned 475b920e8e Fix 'mulscale' accepting defines or constants where writable var expected.
git-svn-id: https://svn.eduke32.com/eduke32@2613 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:11:01 +00:00
helixhorned cb8e0d1b57 Lunatic translator improvements.
git-svn-id: https://svn.eduke32.com/eduke32@2612 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:10:46 +00:00
helixhorned 6d9411f669 Lunatic: preliminaries for persistence
git-svn-id: https://svn.eduke32.com/eduke32@2611 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:10:29 +00:00
helixhorned 059e8ebe52 Fix a null pointer access in Polymer mouse picking.
Specifically, it was in the "determine searchwall when aiming at floor or
ceiling" part.  Now, if prsectors[]->ceil.plane (or ->floor.plane) is NULL,
we set the searchwall to the sector's firstwall and return.

git-svn-id: https://svn.eduke32.com/eduke32@2610 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-14 13:04:31 +00:00
helixhorned 4322dff22c Cleanup in game.c/actors.c part2, only whitespace changes.
git-svn-id: https://svn.eduke32.com/eduke32@2609 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:46:04 +00:00
helixhorned ab88ea66ef Some cleanup in game.c/actors.c, part 1.
git-svn-id: https://svn.eduke32.com/eduke32@2608 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:45:49 +00:00
helixhorned 7c8f2c2887 actors.c: factor out various duplicated code in G_MoveEffectors.
- 4 instances -> HandleSE31
- 4 instances -> MaybeTrainKillPlayer
- 2 instances -> MaybeTrainKillEnemies
- move a couple of variables into inner blocks and add 'const' for easier reading

In passing, fix a minor glitch where the squishing sound of an enemy that got
run over by an SE 6 or 14 car would appear to originate from the SE instead
of the enemy's last position.

git-svn-id: https://svn.eduke32.com/eduke32@2607 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:45:33 +00:00
helixhorned 90144e1dcc Polymer: when drawing art sky, temporarily set texcoord s wrapping to clamping.
This properly fixes the unwanted vertical lines.

git-svn-id: https://svn.eduke32.com/eduke32@2606 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:52 +00:00
helixhorned d1fed44da6 Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.
Of course, it's just for the heck of it, since this setting is not saved into
MAP files.  I kinda like the cylindrical projection...

git-svn-id: https://svn.eduke32.com/eduke32@2605 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:31 +00:00
helixhorned d44f8c761e Fix flipping masked walls in Mapster/classic.
This has been there since searchbottomwall introduction in r1466.

git-svn-id: https://svn.eduke32.com/eduke32@2604 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:17 +00:00
helixhorned 7cf95a9b0f Fix aspect correction in fullscreen mode.
Previously, we only set the viewingrange according to the physical screen's
dimensions, but didn't correct yxaspect for a potential non-square pixel
ratio.

git-svn-id: https://svn.eduke32.com/eduke32@2603 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:22:31 +00:00
helixhorned a03eadb22e Add samples/aspect.map for calibrating aspect-related settings and testing.
git-svn-id: https://svn.eduke32.com/eduke32@2602 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:22:15 +00:00
helixhorned db6225eb5d On Windows, auto-determine r_screenaspect on startup.
Consequently, it's not saved as a setting in either the game or editor
config files.  We do this by calling "GetSystemMetrics(SM_CXSCREEN)"
(accordingly for y) and calculating the cvar by dividing common factors,
since it has to be in the form WWHH.  This may fail for _really_ strange
screen dimensions, so a log message is printed at the very beginning.

git-svn-id: https://svn.eduke32.com/eduke32@2601 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:22:00 +00:00
helixhorned 8e0ea2e9c5 On Windows, don't allow map playtesting from Mapster when in fullscreen.
Because this doesn't even seem to work on XP, we're being spammed with
DDERR_SURFACELOST messages...

git-svn-id: https://svn.eduke32.com/eduke32@2600 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:21:39 +00:00
helixhorned cb888a3bdf Fix point deletion in Mapster32.
Previously, it was possible to leave a sector with less than three walls if
a point got deleted transitively by a TROR link.  Now, a proper check is done
for all deletion candidates and a message stating which wall and sector is
problematic is printed.  Thanks for Diaz for pointing out the brokenness.

git-svn-id: https://svn.eduke32.com/eduke32@2599 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 15:52:49 +00:00
helixhorned 714ecf0a21 generateicon: fix inconsistent format letter vs. vararg in fprintf.
git-svn-id: https://svn.eduke32.com/eduke32@2598 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 15:52:24 +00:00
hendricks266 5777eae026 Build tools:
- clearbufbyte --> Bmemset
 - add libm to $(UTILLIBS) to fix building of mkpalette
 - add self-explanatory Makefile commands: dxutils, sdlutils, printdxutils, printsdlutils

git-svn-id: https://svn.eduke32.com/eduke32@2597 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 07:23:24 +00:00
plagman c35e1005b0 Fix generateicon.
git-svn-id: https://svn.eduke32.com/eduke32@2596 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 04:25:06 +00:00
plagman 1824b820e1 I don't know if that was the intent, but it's better than not building.
git-svn-id: https://svn.eduke32.com/eduke32@2595 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 00:01:31 +00:00
helixhorned a18a89b513 Lunatic: prototype of The Translator.
Currently syntax only.  Parses the original scandcode 0x1d files, which is
harder than you'd imagine given the relatively simple structure.  Chokes on
new-gen custom stuff.

git-svn-id: https://svn.eduke32.com/eduke32@2594 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-07 20:10:03 +00:00
helixhorned dbd8745620 Fix CON parser accepting defines and numbers where writable var expected (4 cmds)
git-svn-id: https://svn.eduke32.com/eduke32@2593 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-07 20:09:44 +00:00
helixhorned 9a7d1ed1a5 A couple of less interesting changes.
- strip 'inline' from animateoffs() definition, remove declaration in build.h
- one min/max -> clamp
- one malloc/strlen/strcpy -> strdup

git-svn-id: https://svn.eduke32.com/eduke32@2592 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:54 +00:00
helixhorned c01109c483 m32script: fix some commands breaking too early in case of a failed validation.
If one next instruction happened to be interpreted, madness would ensue,
because the pointer wouldn't be aligned on the "opcode" part anymore.
Also, with "seti", set current sprite index only after a successful validation.

git-svn-id: https://svn.eduke32.com/eduke32@2591 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:30 +00:00
helixhorned 607774a982 New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
This get into the writable variable the "linking type" of the sprite with index
<spritenum>.  The result is a bit field of ORed values:
 1: lotag has linking semantics
 2: hitag
 4: extra, 8: xvel, 16: yvel, 32: zvel, 64: owner  (custom only)

Custom setting about which sprites have what kind of linking can be programmed
via EVENT_LINKTAGS: it receives a sprite index as the 'current sprite' and is
supposed to return the bit field in RETURN.

An example which lists sprites and their linking hi- and lotags is provided in
the state 'listusedtags' in a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@2590 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:12 +00:00
helixhorned b85d40ea63 Fix "ignored application parameter" message for short options.
git-svn-id: https://svn.eduke32.com/eduke32@2589 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:33 +00:00
helixhorned b7df5ffa5f Big clean up in defs.c and related content. The usual stuff...
- factor out many identical checks in a convenient function; some messages
  may read slightly differently now and tile ranges may be handled more strictly
  (error out if one of the limits is invalid)
- factor out two instances of identical (up to one arg) code into
  tile_from_truecolpic
- factor out setting picsiz[] and stuff into set_picsizanm
- some checks
- Make "undefmodelof" non-functional and warn.
- in "animtilerange", if the tile difference is >= 64, error out since we
  can't store it in picanm[]

git-svn-id: https://svn.eduke32.com/eduke32@2588 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:19 +00:00
helixhorned c0a8fb0588 Add dummy parsing of "nofloorpalrange" to defs.c.
git-svn-id: https://svn.eduke32.com/eduke32@2587 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:58 +00:00
helixhorned b3f485a568 Move some debugging stuff out of compat.h into glbuild.h and common.h.
git-svn-id: https://svn.eduke32.com/eduke32@2586 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:42 +00:00
helixhorned 78aa420de0 Fix "Thanks (...) for giving us big heads" message at the end of Ep4.
This was more or less done by trial and error rather than understanding what
exactly is going on there.  In any case, the code for all the different ending
scenes ought to be factored out instead of being duplicated with subtle
differences every time.

git-svn-id: https://svn.eduke32.com/eduke32@2585 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:20 +00:00
helixhorned f8796d1a1b When in GL modes, clear the screen first in some non-in-game places.
This is so that when hud_bgstretch is disabled (i.e. background pictures are
not stretched to the whole screen), the frame buffer has no leftover contents
from previous frames on the sides of the screen. This was particularly noticable
when using the console.
The "places" are the following:
 - before drawing an anim frame
 - before drawing a "full-screen" background
 - while displaying logo, titlescreen, loadscreen
(this leaves a couple others which I didn't test, and didn't tweak)

git-svn-id: https://svn.eduke32.com/eduke32@2584 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:06 +00:00
helixhorned cd2ae337a2 game.c: fadepal{,tile}'s limits are now always inclusive; rewrite to avoid code dup.
Also, do a setpalettefade(..., end) when breaking fadepaltile now, too.

git-svn-id: https://svn.eduke32.com/eduke32@2583 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:50 +00:00
helixhorned 2113959dd5 game.c: make fadepal/fadepaltile first calculate inclusive end limit.
When requesting an increasing ramp, the upper limit is taken to be exclusive.
When it is passed to G_FadePalette, only the lowest 6 bits are passed further
to setpalettefade, which means that a limit of 64 is incorrectly set as 0.
Also, when breaking from the fade loop, set the fade value to the end one for
fadepal!

git-svn-id: https://svn.eduke32.com/eduke32@2582 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:31 +00:00
helixhorned fa1521703c game.c: factor out a couple of often-used few-liners, make Ep3 ending cancelable.
git-svn-id: https://svn.eduke32.com/eduke32@2581 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:16 +00:00
plagman 54c3e217dc winlayer: remove Intel whitelist
Allow all drivers for now; if anything, we should start maintaining a
blacklist now that most Intel chips have decent enough support to be
able to run stuff satisfactorily.

git-svn-id: https://svn.eduke32.com/eduke32@2580 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-01 04:32:17 +00:00
plagman 17d91781c5 Fix OpenGL screenshots with unaligned widths such as 1366
git-svn-id: https://svn.eduke32.com/eduke32@2579 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-01 04:24:57 +00:00
plagman 223cc81373 sdlayer: don't snap the mouse in debug mode, redux..
git-svn-id: https://svn.eduke32.com/eduke32@2578 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-01 03:57:36 +00:00
plagman b237c27c1f Fix the MSVC build, common.c was only added to the GNU Makefile.
git-svn-id: https://svn.eduke32.com/eduke32@2577 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-01 00:26:01 +00:00
plagman db81c01b3e engine: fix unused variable permanentlock
git-svn-id: https://svn.eduke32.com/eduke32@2576 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 22:32:05 +00:00
helixhorned 015affaa27 CON showview/showviewunbiased: silently clamp 'horiz' to HORIZ_MIN..HORIZ_MAX.
git-svn-id: https://svn.eduke32.com/eduke32@2575 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:32 +00:00
helixhorned 34c0e85295 Allow the screen bounds difference in CON showview/-unbiased to be less than 2.
This requires one tweak in drawrooms' umost/dmost setup to prevent oob access.
Specifically, a coordinate difference of 0 is allowed.  In the classic renderer,
this would mean a one-pixel (real screen coords) height or width.  In Polymost,
it would currently mean a one-pixel height and zero-pixel width, but this might
be subject to change.

git-svn-id: https://svn.eduke32.com/eduke32@2574 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:19 +00:00
helixhorned 1ae1bfa479 New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.
The showview command transforms the 320-based screen bound coordinates to the real
screen bounds like xreal = (x*xdim)/320, which shows a bias towards zero: for
example, for a 1680 screen width, the maximum permissible value 319 is mapped to
round_to_zero((319*1680)/320) == 1674.  (The rounding is implicit in the integer
division).  This makes it impossible for a view to cover the whole screen with any
other resolution than 320x200.  The new command transforms the bounds like
xreal = (x*(xdim-1))/319, which would map 319 to 1679 in the preceding example.

git-svn-id: https://svn.eduke32.com/eduke32@2573 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:00 +00:00
helixhorned 5b036273c9 Really fix PNG screenshots.
git-svn-id: https://svn.eduke32.com/eduke32@2572 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:30:01 +00:00
helixhorned 258c19f411 When requesting a non-fogged identity lookup from makepalookup(), alias to palookup[0].
(That is, the base shade table.) Before, we allocated each palookup buffer.
For a vanilla setup, this means that we're now saving 224*32*256 ~= 1.8 megs,
which might be interesting for low-memory gadgets.

git-svn-id: https://svn.eduke32.com/eduke32@2571 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:35 +00:00
helixhorned 98935fe7a9 Don't fall back on allocache if malloc'ing a palookup buffer or transluc table fails.
First, it's unlikely in our day and age.  Second, they're always free'd at the end,
so allocache'ing them is incorrect.

git-svn-id: https://svn.eduke32.com/eduke32@2570 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:19 +00:00
helixhorned 0be9b7e568 Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping".
Also,
 - use this in game.c and astub.c palookup loading code
 - when makepalookup() is passed a 0 palnum, return early.  This means that
   'fogpal' will silently fail when attempting to change pal 0.
 - in 'makepalookup' DEF command, error out if passed a pal of 0.

git-svn-id: https://svn.eduke32.com/eduke32@2569 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:03 +00:00
helixhorned a7eb29027f DEF command 'makepalookup', allowing indpt. specification of fog and color remapping.
The syntax is as follows:
  makepalookup { <token-list...> }
where valid tokens are
  * pal <palnum>:  the palette number, 1 .. 250
  * red <num>, green, blue (or r, g, b):  the fog color components on a 0 to 63 scale.
    Components that are not present are assumed to be 0.
  * remappal <palnum>:  the palette number to take the index remapping from, i.e. 21
    for blue -> red.  When absent, defaults to 0.
  * remapself:  when present, specifies that the remappal is the same as the 'pal'.
    This is to prevent textual redundancy when overwriting existing palookups.

Examples (best tested with tile #251):
  1) makepalookup { pal 200  red 30  remappal 23 }
     This creates palookup 200 with a fog of (30,0,0) and a blue-to-yellow remapping
     (assuming it has not been changed before)
  2) makepalookup { pal 21  red 30  remapself }
     This 'fogifies' palookup 21 with a red fog.
  3) makepalookup { pal 21  red 30 }
     This overwrites palookup 21 with a red fog, but clears the blue-to-red remapping.

The fog aspect of this command affects the GL modes just like 'fogpal', but the
remapping has no effect for hightiles.

- Also, silently clamp 'fogpal' r,g,b values to the range 0 .. 63.

git-svn-id: https://svn.eduke32.com/eduke32@2568 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:16:41 +00:00
helixhorned 4e904839dc In OpenGL modes, save savegame screenshots as they appear on the screen.
Instead of drawing the rooms and masks with the classic renderer once.
The captured scene is transformed to use the base palette, so that the
screenshot will also show up in classic.  No aspect correction is done.

git-svn-id: https://svn.eduke32.com/eduke32@2567 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:16:20 +00:00
helixhorned c5d8aa29ee The obligatory portion of trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2566 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:45:25 +00:00
helixhorned 994bdd4759 Polymer: Fix a potential uninitialized mem read in debug msg when in void space.
git-svn-id: https://svn.eduke32.com/eduke32@2565 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:45:05 +00:00
helixhorned a7ec51e375 Clean up astub.c in a similar fashion to the preceding changes.
git-svn-id: https://svn.eduke32.com/eduke32@2564 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:47 +00:00
helixhorned b06ce8456a Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
git-svn-id: https://svn.eduke32.com/eduke32@2563 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:33 +00:00
helixhorned 55f3fdb9bc numgrpfiles --> NUMGRPFILES in Apple/GameListSource.game.m
git-svn-id: https://svn.eduke32.com/eduke32@2562 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:14 +00:00
helixhorned 3deb8d1d99 Clear up handling of g_*NamePtr in the game.
The primary change is that things have been made memory-clean.  Some of these
pointers may point to wildly different places during the course of the program
such as statically or dynamically allocated storage, the buffer returned by
getenv() (which must not be modified according to the docs), or an element of
argv[].  Consequently, we need to strdup, or better, dup_filename them if they
are ever to be passed to a function that modifies their pointed-to data.

Specifically:
 - added statics or consts according to usage
 - 3 new functions clear{Grp,Def,Script}NamePtr, only 'Def' one extern for now
 - in G_CheckCommandLine, don't strip 'const'; use Bstrncpyz where appropriate
 - remove multiple declarations

Also, warn if an application parameter has been ignored (not matched).

git-svn-id: https://svn.eduke32.com/eduke32@2561 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:00 +00:00
helixhorned 77918caf9c New helper function "char *dup_filename(const char *fn)" in common.h.
It allocates a buffer of size BMAX_PATH and copies the passed string into it.

git-svn-id: https://svn.eduke32.com/eduke32@2560 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:39 +00:00
helixhorned 0e3adea64e Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
git-svn-id: https://svn.eduke32.com/eduke32@2559 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:21 +00:00
helixhorned 0ea9feee2d Minor tweaks of makepalookup() and hicinit().
git-svn-id: https://svn.eduke32.com/eduke32@2558 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:49 +00:00
helixhorned 26d2cf7e01 Replace {get,clear}filenames and duplicate autoload code in astub.c/game.c.
This additionally fixes leaks that were caused by traversing the file name
list with the 'findfiles' pointer and not clearing them afterwards (even if
there was a handle to the list head via 'findfileshigh').

git-svn-id: https://svn.eduke32.com/eduke32@2557 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:32 +00:00
helixhorned 0c5c58cbbb Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
git-svn-id: https://svn.eduke32.com/eduke32@2556 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:16 +00:00
helixhorned a7f6f3bacc Factor out different {clear,get}filenames definitions into fnlist_t + functions.
Don't actually replace the instances in the code now.
Additions in common.h:
 - fnlist_t, which combines CACHE1D_FIND_REC *finddirs, *findfiles and
   int32_t numdirs, numfiles
 - the FNLIST_INITIALIZER macro, which MUST be used for automatic variables
 - fnlist_clearnames, fnlist_getnames functions
 - G_LoadGroupsInDir, G_DoAutoload, two often-occurring uses of these

git-svn-id: https://svn.eduke32.com/eduke32@2555 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:57 +00:00
helixhorned d77e388522 Factor out eleven (!) instances of identical code into check_file_exist().
git-svn-id: https://svn.eduke32.com/eduke32@2554 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:39 +00:00
helixhorned d8b9c9b188 Clean up defs.c a little.
- remove redundant bound checks
- add necessary bound checks
- make one comparison pair consistent (> vs. >=)
- one if-if --> clamp

git-svn-id: https://svn.eduke32.com/eduke32@2553 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:15 +00:00
helixhorned 68f0842b85 Fix a potential sprintf to a buffer passed to it as a string argument.
git-svn-id: https://svn.eduke32.com/eduke32@2552 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:06:05 +00:00
helixhorned af9db8cfa2 Mapster32: fix specifying a custom configuration file with -cfg.
We were writing into a string literal. Ouch!

git-svn-id: https://svn.eduke32.com/eduke32@2551 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:51 +00:00
helixhorned e350502cd0 Add "static inline" helper function "Bstrncpyz" to compat.h.
git-svn-id: https://svn.eduke32.com/eduke32@2550 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:38 +00:00
helixhorned e7f091cd90 Factor out various instances of getatoken() into common.c.
Alongside, these make into into the header:
 - the 'tokenlist' type (a typedef'd struct)
 - the T_EOF and T_ERROR enumeration values

git-svn-id: https://svn.eduke32.com/eduke32@2549 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:23 +00:00
helixhorned b7495ef5bd Guard scriptfile.h with an #ifndef sentinel.
git-svn-id: https://svn.eduke32.com/eduke32@2548 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:59 +00:00
helixhorned e74f8cada1 Replace all occurences of assert in our code with Bassert.
git-svn-id: https://svn.eduke32.com/eduke32@2547 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:44 +00:00
helixhorned 2cc9f751cd Add Bassert to compatibility macros/functions, currently only an assert wrapper.
git-svn-id: https://svn.eduke32.com/eduke32@2546 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:24 +00:00
helixhorned ebaf65951b Change input and return types of inline function clamp() from int to int32_t.
git-svn-id: https://svn.eduke32.com/eduke32@2545 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:06 +00:00
helixhorned 4d3e668352 Makefile.common: comment out usage of llvm versions of ar and ranlib with clang.
These are for LLVM bitcode, I think.  In any case, they're giving me errors.

git-svn-id: https://svn.eduke32.com/eduke32@2544 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:51 +00:00
helixhorned f0885f665b Capitalize numgrpfiles macro to NUMGRPFILES.
git-svn-id: https://svn.eduke32.com/eduke32@2543 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:40 +00:00
helixhorned ee5dd2cf32 Add common.[ch] which should be used for common non-engine types/functions/data.
As inauguration, move G_AddGroup, G_AddPath and struct strllist there.
The header is located in build/include, because in the future, code that resides
closer to (but is not strictly part of) the engine might need to be factored
into here.  The source file, however, is in the source/ directory.

git-svn-id: https://svn.eduke32.com/eduke32@2542 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:20 +00:00
hendricks266 6336856227 osxbuild.sh: more options and designation of presets
git-svn-id: https://svn.eduke32.com/eduke32@2541 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:07:42 +00:00
hendricks266 efb440ada0 All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
git-svn-id: https://svn.eduke32.com/eduke32@2540 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:07:12 +00:00
hendricks266 9d74cd700e Add "specularpower" and "specularfactor" as synonyms of "specpower" and "specfactor" respectively.
git-svn-id: https://svn.eduke32.com/eduke32@2539 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:06:31 +00:00
hendricks266 9f61e6e2d5 Superficial text changes:
- Help window text cleaned and made more consistent between game and editor
 - Added help entry for "-clipmap"
 - Log text for using CON, DEF, and RTS files has been made consistent
 - All instances of '%s' have been replaced with \"%s\" because ' is a valid filename character. (At least on Windows.)

git-svn-id: https://svn.eduke32.com/eduke32@2538 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:05:57 +00:00
hendricks266 3929d60744 OS X: Fix more warnings.
git-svn-id: https://svn.eduke32.com/eduke32@2537 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:04:21 +00:00
plagman 90e410cf47 polymer: cull sprite lights after computing sprite geometry
This was broken ever since updatesprite() had been forked off drawsprite() and
would cause static lights to never hit static sprites until one or the other
changed, after which the light would always get culled against outdated sprite
geometry.

git-svn-id: https://svn.eduke32.com/eduke32@2536 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 00:55:53 +00:00
plagman 3818282811 polymer: don't shadow-optimize light culling in cached sprites
Since updatesprite() only happens once for static sprites, avoiding
light culling if we hit it in a shadow pass means that sprite will
never be lit as long as that happens.

git-svn-id: https://svn.eduke32.com/eduke32@2535 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 00:55:41 +00:00
helixhorned ef7ad7b554 Lunatic: more complex gamevar-decl code.
git-svn-id: https://svn.eduke32.com/eduke32@2534 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:36 +00:00
helixhorned b897a59d82 Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.
There are instances where oob picnums may propagate to that function, so
protect it.  The digitanumber[z] bound check is actually made more permissive,
but could also just as well be removed now.

git-svn-id: https://svn.eduke32.com/eduke32@2533 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:21 +00:00
helixhorned 6cd11d0468 Accumulated trivia.
- engine.c: move some variables into a lower block
- premap.c: clearbufbyte --> Bmemset

git-svn-id: https://svn.eduke32.com/eduke32@2532 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:03 +00:00
helixhorned c4efd9b1fa Take over more correct G_AddGroup from game.c to astub.c.
The code in the editor was potentially doing a strcat on a strdup'd string.
Also, rename AddGamePath to G_AddPath in astub.c and add CODEDUP markers
because shared stuff like this ought to be factored out into a separate
source file some time.

git-svn-id: https://svn.eduke32.com/eduke32@2531 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:00:42 +00:00
helixhorned 694acef9fe Allow up to 7 skills, coded by M210 and taken over with modifications.
Skill names are defined via 'defineskillname' as before, but the index
of the last non-empty skill name (plus one) is taken as the skill count.
So, if you only define the 6th, there will be no effect.
Note that currently, there is no way to specify less than four skills
because the CON parser doesn't allow the empty string for the name (it'll
go beyond the line) and because the default skill names are initialized in
EDuke32 too, in addition to the CONs.

git-svn-id: https://svn.eduke32.com/eduke32@2530 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:00:27 +00:00
helixhorned e706258c43 Fix an assertion failure with dorotatesprite 4-pixels vline drawing.
See http://forums.duke4.net/topic/5362-crash-with-current-svn/

git-svn-id: https://svn.eduke32.com/eduke32@2529 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:55:03 +00:00
helixhorned 386d34e3b4 Fix static-main-arrays debug build, which is without the clipshape feature.
git-svn-id: https://svn.eduke32.com/eduke32@2528 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:46 +00:00
helixhorned adc8b302ea Factor out two practically identical instances of ceiling/floor setup code.
git-svn-id: https://svn.eduke32.com/eduke32@2527 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:31 +00:00
helixhorned 102e97659d Factor out assignment of various globals in 4 instances of wall drawing code.
This makes the differences in these codes stand out much more clearly.

git-svn-id: https://svn.eduke32.com/eduke32@2526 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:14 +00:00
helixhorned 549e9f6216 Make "LIBS+= $(L_SSP) -Wl,--enable-auto-import" conditional to Windows.
git-svn-id: https://svn.eduke32.com/eduke32@2525 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-24 15:59:53 +00:00
helixhorned cd3947f3f4 Correct 'nofloorpalrange' range clamping, move one get_hud_pal() farther down.
The nofloorpalrange beginning and end indices are silently clamped to 1 .. 255.

git-svn-id: https://svn.eduke32.com/eduke32@2524 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-24 15:59:39 +00:00
hendricks266 0122764017 - Makefiles:
- Fix typo, correctly adding SDL libs to the tools on OS X so that makesdlkeytrans builds.
  - Move all mention of $(LIBS) out of build/Makefile into build/Makefile.shared because no linking takes place in the engine itself so LIBS additions were lost. This should fix USE_LIBPNG=1 on Windows at least.
- Other assorted cleanup.

git-svn-id: https://svn.eduke32.com/eduke32@2523 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-24 08:30:28 +00:00
hendricks266 62dd05a2e5 Update credits in menus.c with people from the Credits wiki page. Also, fix the text and order of other entries.
git-svn-id: https://svn.eduke32.com/eduke32@2522 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-23 20:24:30 +00:00
hendricks266 fd71c5ef4c Build tools:
- Fix up and add building instructions for kmd2tool, getdxdidf, and makesdlkeytrans.
 - Add kmd2tool to "utils" build job.
 - Fix warning in and cross-platform building of generateicon.
 - Source and text cleanup!

git-svn-id: https://svn.eduke32.com/eduke32@2521 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-23 20:23:46 +00:00
hendricks266 64595adfb2 Makefiles:
- Properly handle the architecture definition when BUILD32_ON_64=1
 - Add proper $(*LDFLAGS) to which LTO and ARCH are correctly passed.
 - Cleanup of compiler flag variables.

This should fix to some degree building of the Build tools on OS X, and it may possibly fix the crashing of the OS X x86 32-bit build.

git-svn-id: https://svn.eduke32.com/eduke32@2520 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-23 20:22:10 +00:00
helixhorned d51d9a0fb8 Rather trivial changes in engine.c and crc32.c.
git-svn-id: https://svn.eduke32.com/eduke32@2519 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:48:06 +00:00
helixhorned b5894eb7e0 Make 'nofloorpalrange' def token affect HUD weapons.
git-svn-id: https://svn.eduke32.com/eduke32@2518 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:47 +00:00
helixhorned 5944a9ab0f New game def token "nofloorpal <pbeg> <pend>", disabling sprites taking on floor pals.
It has always annoyed me how floors with "shirt-color" type palookups like 21
affected the color of its containing sprites and HUD-drawn stuff.  This commit
allows one to specify an inclusive range of pals for which this should be
disabled for sprites (but not for HUD stuff, yet).

git-svn-id: https://svn.eduke32.com/eduke32@2517 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:29 +00:00
helixhorned 85ab7d2e39 Remove global 'uint8_t *anim_pal' which was only used once as a temporary.
git-svn-id: https://svn.eduke32.com/eduke32@2516 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:13 +00:00
helixhorned 3e1a8c523d In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
git-svn-id: https://svn.eduke32.com/eduke32@2515 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:56 +00:00
helixhorned 55dc8fee40 Make engine.c's loadpalette return -1 if palette.dat is not found.
... and initengine now returns 1 if loadpalette() fails.

git-svn-id: https://svn.eduke32.com/eduke32@2514 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:39 +00:00
helixhorned 993b971107 editor: Factor out 'rainbow' drawing code and use bytesperline instead of xdimen.
git-svn-id: https://svn.eduke32.com/eduke32@2513 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:23 +00:00
helixhorned 46246b8ab7 Comment out computergetinput() and children, which are unused since ng netcode.
git-svn-id: https://svn.eduke32.com/eduke32@2512 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:07 +00:00
helixhorned 23bb14f8aa In in-game overhead map, don't draw invisible extended floors.
git-svn-id: https://svn.eduke32.com/eduke32@2511 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:45:41 +00:00
hendricks266 2c27c33da8 Makefile: Link to libz on OS X like on Windows.
git-svn-id: https://svn.eduke32.com/eduke32@2510 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 19:33:24 +00:00
hendricks266 5564537510 Makefile: Update/fix treatment of libpng libraries and headers under Windows and OS X.
git-svn-id: https://svn.eduke32.com/eduke32@2509 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 19:30:50 +00:00
hendricks266 dbbfb2d73b osxbuild.sh: Partial solution for non-building tools: remove "-j 3" parameter. (The -k [--keep-going] parameter has been added just to the tools for a small bit of good measure.)
git-svn-id: https://svn.eduke32.com/eduke32@2508 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 19:29:46 +00:00
hendricks266 a35dc578e0 Makefiles: Add $(STATICSTDCPP) variable which the user can set to 0 or 1 to explicitly set C++ standard library linking to static or shared respectively. By default it is transparently left blank.
An effect is only really seen in the buildtools written in C++, currently just arttool.
This is mainly of interest to distributors of the buildtools to avoid missing DLL errors.

git-svn-id: https://svn.eduke32.com/eduke32@2507 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 19:29:11 +00:00
hendricks266 270342463f More "malloc + strlen + strcpy --> strdup" in module parameter code.
git-svn-id: https://svn.eduke32.com/eduke32@2506 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 19:28:22 +00:00
helixhorned ea9abc58c9 Probably fix sheared PNG screenshots.
We shouldn't assume a particular bytes-per-line value and use ylookup[] instead.
Specifically, windowed modes on Windows use a frame buffer that always has odd
x dimension.

git-svn-id: https://svn.eduke32.com/eduke32@2505 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:32:16 +00:00
helixhorned 51398ca749 Rename 'numpalookups' to 'numshades' internally.
git-svn-id: https://svn.eduke32.com/eduke32@2504 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:32:00 +00:00
helixhorned 8a50b75de2 Weirdness removal in G_LoadExtraPalettes (which reads lookup.dat).
- replace bit tweaking for big endian archs with clear code
- allow palette lookups >= 128, previously we read into a signed byte

git-svn-id: https://svn.eduke32.com/eduke32@2503 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:31:37 +00:00
helixhorned 97020caf73 Clear up after r2495. (Because I'm a pedantic asshole.)
- in Mapster, pre-form the default 10 clip map names before returning from
  G_CheckCommandLine() so it gets loaded even if we passed no cmdline args.
- malloc + strlen + strcpy --> strdup
- don't need to spank dead variables ;)
- we may call calloc with zero size, which isn't bad by itself, but asserting
  for non-null afterwards is.  Allocs of 0 are implementation-defined, and may
  well return a null pointer (C99 7.20.3).

git-svn-id: https://svn.eduke32.com/eduke32@2502 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:32 +00:00
helixhorned 9628041766 Assorted trivia.
Make some computer Duke opponent variables in player.c static.

git-svn-id: https://svn.eduke32.com/eduke32@2501 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:12 +00:00
helixhorned 359614df70 Input validation: guard makepalookup 'pal', 2dcol 'col'. Add one const.
git-svn-id: https://svn.eduke32.com/eduke32@2500 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:51 +00:00
helixhorned eb52100654 Use vlineasm4 for the upright-oriented rotatesprite in C-replacements build.
Gives a couple more fps for scenes where much screen estate is covered by
stuff, like when holding the devastator.

git-svn-id: https://svn.eduke32.com/eduke32@2499 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:32 +00:00
helixhorned 020c60feec Port tvlineasm2 to C and enable transmaskvline2 code also for all-C builds.
With the same setup as before, a screen-filling translucent wall (with nothing
drawn behind it) renders at about 7 fps faster (from 60-something fps initially)

git-svn-id: https://svn.eduke32.com/eduke32@2498 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:17 +00:00
helixhorned e191a915f7 Port [m]vlineasm4 to C replacements and enable for solid and masked walls.
These two functions draw a vertical line 4 neighboring pixels at a time.
This gives a significant speed boost for a full screen solid and masked wall
scene for x86_64 (where we have plenty of registers), about 60 --> 76 fps.

git-svn-id: https://svn.eduke32.com/eduke32@2497 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:16:57 +00:00
helixhorned 68603b0a28 Mapster32 tag-label system: don't consider 'switch' walls with an upwall as linking.
git-svn-id: https://svn.eduke32.com/eduke32@2496 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:16:37 +00:00
hendricks266 cf2b9ec940 New "-clipmap" command-line switch to specify sector collision clip maps. This switch works in an additive fashion like -mx and -mh. _clipshape0.map through _clipshape9.map remain loaded by default.
Also, a very minor change in the con/def module code. (int --> int32_t)

git-svn-id: https://svn.eduke32.com/eduke32@2495 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 08:50:41 +00:00
hendricks266 d03ec12e92 osxbuild.sh: Potential fix for the $commonargs bash variable.
git-svn-id: https://svn.eduke32.com/eduke32@2494 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 08:49:22 +00:00
hendricks266 3503a42a9a Buildtools: Add "unpackssi" and "Build Customization Suite" [Palette Importer/Extractor] (bsuite), both by JonoF. I have rewritten bsuite to use command-line arguments rather than a 16-bit real mode DOS UI. Both programs have had all warnings fixed and whitespace corrected.
git-svn-id: https://svn.eduke32.com/eduke32@2493 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 08:48:32 +00:00
helixhorned 0f7615daf7 Remix undo/redo system, fixing potential access of freed memory.
A run of consecutive mapstates may share sector/wall/sprite blocks, but
the code was deciding whether to free them solely on local properties.
Now, save a reference count at the beginning of each such allocated block
and free it only if it reaches zero.

git-svn-id: https://svn.eduke32.com/eduke32@2492 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:35:35 +00:00
helixhorned 4412d5729e In undo/redo, always print the revision that got _restored_.
git-svn-id: https://svn.eduke32.com/eduke32@2491 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:35:16 +00:00
helixhorned 5246f17169 "Promote" oob sectnum/statnum sprites to corruption level 4.
Also, always print at least level 5 corruptions (that is, have no instances
of completely silent corruptcheck).

git-svn-id: https://svn.eduke32.com/eduke32@2490 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:54 +00:00
helixhorned 4042fa90c4 Mapster32: sprite list consistency checker in corruptcheck.
This checks for about every possible type of sprite list corruption and
reports back with a corruption level 5 if one of the 14 validations fail.

git-svn-id: https://svn.eduke32.com/eduke32@2489 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:32 +00:00
helixhorned d1538d5dfd Tweak Mapster32's sound index (F2).
- start scrolling from about half of the visible page
- PGUP/DGDN moves the cursor by 1/4 of the page
- code cleanup (we only need one displine[80], use clearkeys())

git-svn-id: https://svn.eduke32.com/eduke32@2488 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:09 +00:00
hendricks266 44cf8c47c7 osxbuild.sh:
- Make all arguments explicit toggles (except for onlyzip).
 - Disable PowerPC builds by default on Snow Leopard in addition to Lion.
 - Enable Darwin 9 compatibility for all builds whenever PowerPC is enabled.

git-svn-id: https://svn.eduke32.com/eduke32@2487 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 07:25:46 +00:00
helixhorned 5e1b3bd44b Re-enable Mapster32's undo/redo functionality.
git-svn-id: https://svn.eduke32.com/eduke32@2486 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-15 18:12:17 +00:00
helixhorned 65fe7ce3bd This should fix the assertion failure with undo/redo, my failure in r2478.
git-svn-id: https://svn.eduke32.com/eduke32@2485 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 23:17:54 +00:00
helixhorned cf56956dff Make 'Numsprites' also accessible from CON (read-only) under the same name.
Note the capitalization. I hope that this makes clashes with user variable
names less likely.

git-svn-id: https://svn.eduke32.com/eduke32@2484 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:32:04 +00:00
helixhorned acc2a2f70e Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
git-svn-id: https://svn.eduke32.com/eduke32@2483 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:49 +00:00
helixhorned 76de780d8b Fix (still not enabled) undo/redo code compilation.
Also include one comment about a currently failing assertion there.

git-svn-id: https://svn.eduke32.com/eduke32@2482 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:32 +00:00
helixhorned fbf0b9ea4f Include <assert.h> in compat.h.
git-svn-id: https://svn.eduke32.com/eduke32@2481 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:19 +00:00
helixhorned 2351c2648f When loading map w/ oob sectnum sprites, make them have sect. 0 if updatesector fails.
Previously, if the sprite turned really out to be in void space, either freelist
inconsistency (before the list rewrite) or oob access (now) would happen.
Also add an bound-checking assert() for insertsprite's sectnum argument (it's not
a bound check!)

git-svn-id: https://svn.eduke32.com/eduke32@2480 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:57 +00:00
helixhorned 77630792f6 Mapster32: fix faulty limit check in duplicate_selected_sprites().
git-svn-id: https://svn.eduke32.com/eduke32@2479 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:42 +00:00
helixhorned 4d4221d71f Continuously keep track of the number of sprites in the world.
New engine variable 'int32_t Numsprites', not yet saved into savegames
or mapstates. (The capitalization is to distinguish it from the often-used
'numsprites' locals or structure member names.
In the editor, get rid of updatenumsprites().

git-svn-id: https://svn.eduke32.com/eduke32@2478 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:24 +00:00
helixhorned 9c34845faa Remove redundant sprite freelist.
Previously, the lists starting at headspritestat[MAXSTATUS] and
headspritesect[MAXSECTORS] were both used as sprite freelists and were always
in complete synchrony.  Now, make only the statnum list keep the free sprites.
This way, it has no CON compatibility implications because
headspritesect[MAXSECTORS] is inaccessible there.  Leave the array at its
original size for now.

git-svn-id: https://svn.eduke32.com/eduke32@2477 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:29:45 +00:00
hendricks266 5e19a48754 osxbuild.sh: new "tools" parameter builds the Build tools in addition to the full binaries
Makefiles: new features to facilitate above:
 - buildtools: "make printutils" is a phony which simply lists all the tools
 - $(EXESUFFIX_OVERRIDE)

git-svn-id: https://svn.eduke32.com/eduke32@2476 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 06:27:45 +00:00
hendricks266 7b76865aaa Buildtools: Fix warnings in enumdisplay.c only revealed with the previous Makefile edits.
git-svn-id: https://svn.eduke32.com/eduke32@2475 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 06:27:06 +00:00
hendricks266 658c5448fe Buildtools: More Makefile changes, including bringing Makefile.msvc up to date.
git-svn-id: https://svn.eduke32.com/eduke32@2474 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 06:26:29 +00:00
hendricks266 67f946bdd8 Build tools: Whitespace cleanup and tab stop replacement.
git-svn-id: https://svn.eduke32.com/eduke32@2473 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 06:25:26 +00:00
hendricks266 a9fc470258 Fix all warnings in the Build tools for both GCC and Clang.
git-svn-id: https://svn.eduke32.com/eduke32@2472 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 06:24:03 +00:00
helixhorned 26dfddfaf0 Trivial stuff that got accumulated and not committed.
git-svn-id: https://svn.eduke32.com/eduke32@2471 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:40 +00:00
helixhorned b044502709 When deleting sprites, insert them at the tail (instead of head) of the freelist.
The major outside-visible change is that this fixes the sound cutoff bugs that
happened because newly-spawned sprites took the place of those whose sounds
had not yet finished playing.

Besides, there are these changes:
 - remove deletesprite{sect,stat}
 - we have a new engine variable 'tailspritefree' that keeps track of the
   sprite freelist tail
 - we need to store it in savegames and mapstates, so bump the savegame
   minor version

git-svn-id: https://svn.eduke32.com/eduke32@2470 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:17 +00:00
helixhorned f996995fe5 Implement changesprite{sect,stat} without temp. freelist insertion/deletion.
This is simply done by using the two list helper functions defined earlier
instead of a deletespriteX/insertspriteX pair.

git-svn-id: https://svn.eduke32.com/eduke32@2469 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:52 +00:00
helixhorned 4e59887198 Engine tweaks, more or less trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2468 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:37 +00:00
helixhorned 2ec4d1e150 engine.c: more changesprite{sect,stat} source up to be with the others.
git-svn-id: https://svn.eduke32.com/eduke32@2467 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:22 +00:00
helixhorned 60d70854c8 Remix sprite list manipulation functions.
Factor out two helper functions, do_deletesprite{sect,stat}
and do_insertsprite_at_headof{sect,stat}.

git-svn-id: https://svn.eduke32.com/eduke32@2466 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:07 +00:00
helixhorned 846214a164 Move insertsprite() and deletesprite() into engine.c instead of being inlined.
These operations aren't executed THAT often to warrant exposing four internal
functions.  Besides, I'll be hacking on them and need everything laid out
cleanly.  Should somebody complain, they can go change them to __fastcall or
something.

git-svn-id: https://svn.eduke32.com/eduke32@2465 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:51 +00:00
helixhorned a673b762d0 Remove old functions from savegame.c.
git-svn-id: https://svn.eduke32.com/eduke32@2464 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:33 +00:00
helixhorned b359d0dce9 engine cleanup: make pow2char and pow2long const, make voxlock static.
git-svn-id: https://svn.eduke32.com/eduke32@2463 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:20 +00:00
helixhorned 42f5a7d9c9 Comment and format the engine's sprite list management functions; one tweak.
In changesprite{stat,sect}, don't check for deletesprite{stat,sect} failure,
because the only way it can fail was already checked for above.  So, this is
essentially dead code elimination.

git-svn-id: https://svn.eduke32.com/eduke32@2462 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:04:56 +00:00
helixhorned d5a24b38de Remove some old comments. (sprite removal code at loadboard, bug notice)
git-svn-id: https://svn.eduke32.com/eduke32@2461 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:04:39 +00:00
hendricks266 3fc35099c3 Fix another typo in osxbuild.sh.
git-svn-id: https://svn.eduke32.com/eduke32@2460 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:57:06 +00:00
hendricks266 13fe0618bc Convenience Makefile variable for building with Clang: make CLANG=1
git-svn-id: https://svn.eduke32.com/eduke32@2459 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:49:16 +00:00
hendricks266 c5519e3fe8 More Build tools improvements:
- JFBuild ports: arttool, givedepth, and mkpalette
 - All viable tools are now built when 'make utils' is invoked, not just some
 - Revert "initprintf" hack of previous commit and replace it with "compat_tools.c"
 - Move Bstrtolower from baselayer.c to compat.c
 - Makefiles: Add start and finish messages for the tools
 - Makefiles: To prevent "-Wimplicit" from being passed to the C++ compiler, create $(*CONLYFLAGS)

git-svn-id: https://svn.eduke32.com/eduke32@2458 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:48:42 +00:00
hendricks266 d0e0738f4f Fix compiling the Build tools by:
- Adding $(EXESUFFIX) where it belongs in the Makefile.
 - Eliminating a call to initprintf() from compat.c. This may not be ideal.

git-svn-id: https://svn.eduke32.com/eduke32@2457 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:47:49 +00:00
hendricks266 858746d081 Fix JonoF's email address.
git-svn-id: https://svn.eduke32.com/eduke32@2456 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:47:04 +00:00
hendricks266 7f213b1951 osxbuild.sh:
- Generate changelog and add to zip.
 - Increase minimum version to Leopard 10.5.
 - Fix typo in usage printout.

git-svn-id: https://svn.eduke32.com/eduke32@2455 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:45:17 +00:00
helixhorned 8f8bb68ace Rename ud.clipping to ud.noclip internally for sanity.
This might now be even more confusing for users reading both the source
and CON code (where the access is necessarily still via '.clipping'),
but at least reading the source now makes sense :P

git-svn-id: https://svn.eduke32.com/eduke32@2454 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:50 +00:00
helixhorned c0228fa14c After executing actor or loadactor CON code, null the instruction pointer.
This is so that in the event of a crash, no CON dump will be printed if no
(actor or loadactor) CON code was actually executing at the time of the
crash, confusing the users.  Note: doesn't apply for event code.

git-svn-id: https://svn.eduke32.com/eduke32@2453 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:27 +00:00
helixhorned bdc02d36d9 Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
git-svn-id: https://svn.eduke32.com/eduke32@2452 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:13 +00:00
helixhorned 3917e05c1e Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
We've been running with same-sized actor_t for a while without problems now.
In the unlikely event (famous last words) that an issue should pop up later,
this revision should be consulted for the differences between the two versions.

git-svn-id: https://svn.eduke32.com/eduke32@2451 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:50 +00:00
helixhorned af2f862c85 Remove YES and NO #defines from duke3d.h since they're giving warnings on OS X.
git-svn-id: https://svn.eduke32.com/eduke32@2450 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:25 +00:00
helixhorned ba9a3f9d1b Save TROR-related information into map states and bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@2449 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:08 +00:00
helixhorned 6dd048dc84 Core texture mapping functions cleanup.
- forgot a glogy --> logy in a-c.c
- comment out stretchhline and slopevlin2 in a.nasm, the former also in a-c.c
- make transmaskvline2 use a uintptr_t where appropriate

git-svn-id: https://svn.eduke32.com/eduke32@2448 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:49 +00:00
helixhorned ea9ecf0735 Remove a couple of redundant declarations in actors.c and gameexec.c.
git-svn-id: https://svn.eduke32.com/eduke32@2447 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:32 +00:00
helixhorned dccb559df6 M32Script: fix twisted pstat/nstat and psect/nsect references.
git-svn-id: https://svn.eduke32.com/eduke32@2446 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:16 +00:00
hendricks266 78b006dac4 OS X: another set of new universal x86/x86_64/PPC libraries provided by LSDNinja, this time compiled under Leopard 10.5
git-svn-id: https://svn.eduke32.com/eduke32@2445 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 07:15:44 +00:00
hendricks266 5f3000522a - Makefiles: fix handling of "-Wstrict-overflow=1" to fix Leopard 10.5/Xcode 3.1.4 compatibility
- osxbuild.sh: explicitly specify "ARCH='-arch x86_64'" for 64-bit builds

git-svn-id: https://svn.eduke32.com/eduke32@2444 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 07:11:59 +00:00
plagman cdafeef732 polymer: fix animations that loop to frame 0
With VBOs enabled, the virtual pointer to the geometry of frame 0 of a model
is always NULL. This was confusing the polymer code responsible for deciding
whether to enable smooth animations or not, which meant that any animation
that would loop to frame 0 would do it as if animation interpolation was
disabled, which looks very choppy.

git-svn-id: https://svn.eduke32.com/eduke32@2443 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 06:52:41 +00:00
helixhorned 95cbdbd1be Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
git-svn-id: https://svn.eduke32.com/eduke32@2442 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:44 +00:00
helixhorned a2328cd597 With dndebug, show the currently playing sounds.
The format is
 snd #<sound number>
 inst <instance of that sound>:
 voice <internal voice handle>,
 ow <owner's sprite ID/-1>  (this is the interesting part)

git-svn-id: https://svn.eduke32.com/eduke32@2441 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:22 +00:00
helixhorned 139b2086c1 Rename P_ActivateSwitch()'s 3rd argument from 'switchtype' to 'switchissprite'.
git-svn-id: https://svn.eduke32.com/eduke32@2440 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:03 +00:00
helixhorned 4659b691e6 Some sound source cleanup, no functional changes.
- make a couple variables static in sounds_mapster32.c
- KHz --> Hz in initialization text

git-svn-id: https://svn.eduke32.com/eduke32@2439 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:21:42 +00:00
helixhorned 58a8e36374 Clean up cache1d.c.
- make some variables static
- conditionally compile out some code with DEBUG_ALLOCACHE_AS_MALLOC
- exit(1) on failure (instead of exit(0))
- some formatting

git-svn-id: https://svn.eduke32.com/eduke32@2438 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:21:20 +00:00
hendricks266 fd62042489 Thoroughly revised osxbuild.sh, featuring:
- Conditional disabling of the build for each architecture
 - Conditional enabling of debug building
 - Detection of the OS X version, disabling incompatible builds and establishing a minimum version
 - Fail-safe assembly of fat binaries and the archive (each item is checked first)
 - Lovely factored 'for' loops and parameter expansion

git-svn-id: https://svn.eduke32.com/eduke32@2437 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 09:45:18 +00:00
hendricks266 27e68e85e5 Add file existence check for model skins.
git-svn-id: https://svn.eduke32.com/eduke32@2436 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 09:44:54 +00:00
hendricks266 96db75dc5e Add "echo" def parameter which prints a string to the console and log file.
Syntax: echo "Your text here."

git-svn-id: https://svn.eduke32.com/eduke32@2435 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 09:44:17 +00:00
hendricks266 7bcb4a1faf OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe.
git-svn-id: https://svn.eduke32.com/eduke32@2434 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-09 07:57:00 +00:00
hendricks266 40c5757e55 OS X: new universal x86/x86_64/PPC libraries provided by LSDNinja
git-svn-id: https://svn.eduke32.com/eduke32@2433 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-09 07:45:55 +00:00
hendricks266 92b49b6938 OS X: fix build under Leopard/Xcode 3.1.4
git-svn-id: https://svn.eduke32.com/eduke32@2432 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-09 07:43:49 +00:00
helixhorned 8b25714262 OS X: whitespace-cleanup Objective-C files. Also does TAB-->space.
git-svn-id: https://svn.eduke32.com/eduke32@2431 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:16:47 +00:00
helixhorned 3b89d3af08 OS X: fix and enable startup windows; enable PPC build in osxbuild.sh.
git-svn-id: https://svn.eduke32.com/eduke32@2430 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:16:30 +00:00
helixhorned 8c4151f8af OS X Objective-C files: NSApp -> nsapp as before for a PPC linkage fix
Note: I'm not really sure whether I'm initializing it in the right places.

git-svn-id: https://svn.eduke32.com/eduke32@2429 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:16:06 +00:00
helixhorned 91c13a4ee6 cleanup: remove now unused B_ATTRIBUTE_USED macro.
git-svn-id: https://svn.eduke32.com/eduke32@2428 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:15:18 +00:00
helixhorned 07426ccc2a Polymost: fix mirror-related oob access analogous to r1872's fix for classic.
When drawing from inside the mirror, there may be no 'bunches' (BUILD lingo,
not TROR ones) collected, but following code used the first one unconditionally.

git-svn-id: https://svn.eduke32.com/eduke32@2427 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:15:03 +00:00
hendricks266 9f78a773f1 Add "OSX_STARTUPWINDOW" Makefile variable to toggle the OS X startup window. Off by default.
git-svn-id: https://svn.eduke32.com/eduke32@2426 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 06:07:10 +00:00
hendricks266 93be45cb1a Fix OSX-related typos in Makefile and osxbuild.sh.
git-svn-id: https://svn.eduke32.com/eduke32@2425 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 06:06:00 +00:00
helixhorned dca9d1357c Optimizations and tweaks for C replacements of mhline and thline.
Hlines for masked and translucent masked ceiling/floor (sprites).

- apply the --> 'do { ... } while (--cnt)' transformation, making these
  functions iterate cnt+1 times like the asm version.  This also fixes an
  off-by-one issue where sprites or masked ceilings/floors had a one-pixel
  non-drawn line to the right.
- This time, only declare-as-local two 'extern' globals (asm1 and asm2).
  It seems that I was too eager with "localing" all file-scoped vars earlier.
  GCC is able to remove the loads from memory inside the loop by itself, whereas
  clang is not. This is not trivial, since it has to prove that the 'screen'
  pointer passed to the functions will never alias these globals.

git-svn-id: https://svn.eduke32.com/eduke32@2424 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-07 19:42:37 +00:00
helixhorned aa89dc6725 Optimize 'rainbow' background drawing in the editor with 8-bit renderer.
git-svn-id: https://svn.eduke32.com/eduke32@2423 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-07 19:42:20 +00:00
hendricks266 b1dbd58913 Fix building ebacktrace1.dll with versions of binutils/libbfd after 2.20.51-1. This removes the need to link and depend on libintl (for now).
git-svn-id: https://svn.eduke32.com/eduke32@2422 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:25:55 +00:00
hendricks266 35937454ad Fix -Wformat-security and -Wformat-extra-args warnings under clang.
git-svn-id: https://svn.eduke32.com/eduke32@2421 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:25:24 +00:00
hendricks266 3fdb7ee8fc Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting.
git-svn-id: https://svn.eduke32.com/eduke32@2420 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:24:34 +00:00
hendricks266 1c2ea1e96e Add "echo" CON command which allows the user to print a quote only to the console and log file, for debugging or informational purposes. EVENT_INIT can finally be put to use!
git-svn-id: https://svn.eduke32.com/eduke32@2419 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:24:04 +00:00
hendricks266 5b76b7dbba Remove ATTRIBUTE((used)) from gotpic[] because it only served to generate warnings when using LTO.
git-svn-id: https://svn.eduke32.com/eduke32@2418 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:23:34 +00:00
hendricks266 6e295f958b osxbuild.sh: zip -y -x "*.svn*" "*.git*"
git-svn-id: https://svn.eduke32.com/eduke32@2417 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:23:02 +00:00
helixhorned d4577fccb5 Formatting; remove 'loop has empty body' warnings with clang.
I have to admit, I like its grumbling.

git-svn-id: https://svn.eduke32.com/eduke32@2416 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:15:22 +00:00
helixhorned cd8836227f Polymost: with r_parallaxskypanning=1, clamp the sky at a constant horizon.
See E4L1 for what this means.

git-svn-id: https://svn.eduke32.com/eduke32@2415 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:15:04 +00:00
helixhorned 50375fcff2 Fix apparent horizon not being independent of viewingrange (classic/Polymost).
The apparent horizon (in units proportional to pixels by a constant factor)
was being calculated without normalizing to viewingrange, resulting a
discrepancy between the drawn and actual up/down angle with non-default
viewingranges (e.g. with r_usenewaspect=1, or when setting it from setaspect).
This also means that the center-of-aim will now be the same regardless of
the aspect.

This fixes many derived bugs:
 * inconsistency w/ crosshair when shooting a gun and aiming up/down (obviously)
 * bugs resulting from being able to look up/down too far (garbage non-slope
   texture-mapping and viewing BIGORBIT skies above the borders in classic).

Note: mods that had workaround logic for this bug will have to remove it...

git-svn-id: https://svn.eduke32.com/eduke32@2414 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:48 +00:00
helixhorned f12b09b512 Tweak 'dncoords' display.
added: sector extra; viewingrange and yxaspect before the main drawrooms call
removed: randomseed

git-svn-id: https://svn.eduke32.com/eduke32@2413 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:32 +00:00
helixhorned 9eae2b485a ATTRIBUTE((pure)) for Ptile2tile(), add a forgotten comment.
git-svn-id: https://svn.eduke32.com/eduke32@2412 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:18 +00:00
helixhorned fbbefc0df9 sector.c: fix a possible oob access of a local array.
git-svn-id: https://svn.eduke32.com/eduke32@2411 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:01 +00:00
helixhorned 5791d5e068 Clamp ud.camerahoriz after EVENT_DISPLAYROOMS (instead of before).
git-svn-id: https://svn.eduke32.com/eduke32@2410 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:47 +00:00
helixhorned 2dca87b80a Make 'double ghoriz' static in polymost.c.
git-svn-id: https://svn.eduke32.com/eduke32@2409 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:34 +00:00
helixhorned 6065fbd38c Apply transformations to nonpow2_mhline and nonpow2_thline.
This has no measureable difference. Oh well, maybe it benefits weaker
machines, since the generated loop code should definitely be prettier.

git-svn-id: https://svn.eduke32.com/eduke32@2408 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:16 +00:00
helixhorned bb5f118985 Optimize fade_screen_black(). 49 --> 54 fps for test scene.
git-svn-id: https://svn.eduke32.com/eduke32@2407 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:01 +00:00
helixhorned 823d37fb51 Apply the transformations of the previous commit to tslopevlin().
This doesn't give much, maybe 0.5 fps more, probably because the
loop body is pretty long.

git-svn-id: https://svn.eduke32.com/eduke32@2406 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:12:46 +00:00
helixhorned 792ac2fdf0 Optimization of C replacements of basic texture mapping functions, part 1
Affected functions: hlineasm4, vlineasm1, mvlineasm1, tvlineasm1.

Optimizations:
 - declare all used variables as possibly const-qualified locals in each
   function. This removes unnecessary loads from memory in the loops.
 - rewrite "for (; cnt>=0; cnt--) {...}" to "cnt++; do {...} while (--cnt);"
   in the three last ones (yes, these function iterate cnt+1 times). This
   makes them functionally equivalent to the asm versions (madness ensues for
   cnt < 0) and allows the compiler to remove one 'test' instruction at the
   end of each loop.
 - in the translucence function, replace addition by ORing

Observations (system: Core2 Duo Linux x86_64):
 With a 1680x1050 window fully covered by the respective type of wall (simple,
 masked, trans. masked), fps increases by 3-4 from the baseline of approx. 60.

git-svn-id: https://svn.eduke32.com/eduke32@2405 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:12:30 +00:00
helixhorned 5119b135d1 More utils tweaks.
- remove the objects too on 'clean'
- fix warning with 'transpal' on x64
  (generates translucency and shade tables)

git-svn-id: https://svn.eduke32.com/eduke32@2404 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:12:15 +00:00
helixhorned 147a41d296 Makefile tweaks for the utilities.
- print compilation status for building the final executable
- add 'cleanutils' target in build/Makefile
- don't link against pthread, seems unnecessary
- don't build nedmalloc.o when not requested in Makefile.common

git-svn-id: https://svn.eduke32.com/eduke32@2403 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:11:49 +00:00
hendricks266 60a27d6bb0 synthesis.sh:
- Exclude "Apple/lib" rather than "Apple" so that required files are not left out of the tarball.
 - Add one to $lastrevision before generating the ChangeLog so that it only includes what is new to an update.
osxbuild.sh:
 - Add stronger detection of the SVN revision by adding support for 1.7 (no longer relying on an ".svn" directory) and having a specific fallback in case the build location is neither svn nor git.
 - Echo the SVN revision to source/rev.h before the build processes and revert it afterwards.

git-svn-id: https://svn.eduke32.com/eduke32@2402 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:33:23 +00:00
hendricks266 d1a780bd40 Under Mac OS X, look for libvpx in /usr/local to add support for Homebrew in addition to MacPorts.
git-svn-id: https://svn.eduke32.com/eduke32@2401 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:32:57 +00:00
hendricks266 0d4e066e12 Under Mac OS X, override libsupc++ with libstdc++.
git-svn-id: https://svn.eduke32.com/eduke32@2400 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:32:33 +00:00
hendricks266 2eb11cc2e6 Add an explicit declaration so that Mac OS X binaries look for the Frameworks inside the app bundle before anywhere else.
git-svn-id: https://svn.eduke32.com/eduke32@2399 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:32:06 +00:00
hendricks266 56c002d3a1 Add APPLE_FRAMEWORKS Makefile variable which can be passed to the make invocation.
ex: make APPLE_FRAMEWORKS=~/Library/Frameworks

git-svn-id: https://svn.eduke32.com/eduke32@2398 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:31:37 +00:00
hendricks266 1927df852d Remove four self-assignments in backtrace.c that were added to avoid an unused parameter warning and add ATTRIBUTE((unused)) to the implicated parameters so they will not trigger the warning because they could not be removed.
git-svn-id: https://svn.eduke32.com/eduke32@2397 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:31:02 +00:00
hendricks266 27b279a1ce JFDuke3D port: OS X Startup Window, copied almost verbatim
It needs to have the sound quality box removed and the Game directory box added, possibly among other things.

git-svn-id: https://svn.eduke32.com/eduke32@2396 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:30:27 +00:00
hendricks266 56b40e233e JFDuke3D port: Display DUKETEAM.ANM at the end of episode 3 under v1.3D.
Fix for end-of-game sequence with 1.3D data, by Turrican.

git-svn-id: https://svn.eduke32.com/eduke32@2395 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:29:05 +00:00
helixhorned ef02682c94 Define strtoll to _strtoi64 on MSVC.
Usage of a search machine by Hendricks.

git-svn-id: https://svn.eduke32.com/eduke32@2394 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-01 23:36:11 +00:00
helixhorned e5a133db8b When failing to open a savegame file for writing, print the reason to the log.
git-svn-id: https://svn.eduke32.com/eduke32@2393 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-01 23:35:53 +00:00
helixhorned edb110b692 More rebust (and "correct"/expected) decimal number parsing in CON.
The replacement of atoi with strtol in r2374 had the side-effect that numbers
out of the range of a 32-bit integer were being returned as LONG_MAX/LONG_MIN
instead of being converted by taking the bits and re-interpreting them (note
that it was a coincidence that atoi behaved that way; to be strict, the
behavior was undefined and there is no regression).

Now, we implement parsing decimal integers using strtoll (with assuming
"long long" being the same as int64_t) and check in which range the number
falls.  If it's in the range (INT32_MAX <= x <= UINT32_MAX), issue a warning;
if it's not in (INT32_MIN <= x <= UINT32_MAX), warn too (though this better
ought to be an error?).  In each case, the bit representation is converted to
the CON number type (int32 to assume maximum portability) by re-interpreting
the bits [this is the same as an int/int cast, with GCC at least; more
generally, it's implementation-defined per C99].

git-svn-id: https://svn.eduke32.com/eduke32@2392 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-29 15:27:40 +00:00
helixhorned fc9609928f Make 'dommxoverlay' and 'beforedrawrooms' static in engine.c.
git-svn-id: https://svn.eduke32.com/eduke32@2391 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-27 19:40:28 +00:00
helixhorned 95324450fa Significantly speed up non-power-of-two floor sprite texture mapping functions.
(Classic renderer). We don't need 64-bit integers; also use the nice
asm version of divscale32() if possible.

git-svn-id: https://svn.eduke32.com/eduke32@2390 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-27 19:40:01 +00:00
helixhorned 4f4ca00231 osxbuild: zip -r
git-svn-id: https://svn.eduke32.com/eduke32@2389 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-26 17:38:17 +00:00
helixhorned 75ea167ce2 Fix osxbuild.sh on my setup.
git-svn-id: https://svn.eduke32.com/eduke32@2388 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-26 17:32:53 +00:00
helixhorned 925b27e3cd Try to find another mirror wall if the assigned one breaks.
This fixes mirrors consisting of more than one walls not drawing when the
first assigned mirror wall breaks. It still does not let you have more
than one mirror (i.e. mirror sectors) showing up at the same time in
the scene.  Affects classic and Polymost only.

git-svn-id: https://svn.eduke32.com/eduke32@2387 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-25 15:59:44 +00:00
hendricks266 f524f8f98c Update "osxbuild.sh" to reflect implementation of .app bundles on Mac OS X.
git-svn-id: https://svn.eduke32.com/eduke32@2386 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-25 03:31:20 +00:00
hendricks266 c24049fe2a The Mac OS X build process will now automatically copy the .app bundles to "./" and move the binaries into them.
git-svn-id: https://svn.eduke32.com/eduke32@2385 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-25 02:59:51 +00:00
hendricks266 35f18cb39b add Mac OS X .app bundles to repository
git-svn-id: https://svn.eduke32.com/eduke32@2384 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-25 02:59:13 +00:00
hendricks266 cdd1da39a8 Add the source .psd files for the EDuke32 logo and program icon to the repository. Though they are .psd, they are effectively vector because they utilize paths.
git-svn-id: https://svn.eduke32.com/eduke32@2383 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-25 02:57:59 +00:00
hendricks266 e786700212 cosmetic:
* update Windows icons to include 64x64, 128x128, and 256x256 sizes
* add "orange_icon.ico" (unused; classic orange color of logo)
* remove unused 32x32 "build_icon.bmp" file

git-svn-id: https://svn.eduke32.com/eduke32@2382 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-25 02:57:25 +00:00
helixhorned 0175562e1f Do bound check for "quick" sector/wall accesses from CON, i.e. in getvarvar.
This was causing oob sector accesses with code like this:
    getwall[hitwall].nextsector temp
    ifvarvare sector[temp].floorz sector[temp].ceilingz setvar tempb 1
(from DT's HYPERCORE).

Also validate quote indices passed to CON's quote and userquote commands at
runtime.

git-svn-id: https://svn.eduke32.com/eduke32@2381 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-24 19:51:54 +00:00
helixhorned 668774c12e Fix user quotes colored with a 2-digit number being wrongly x-aligned.
Such game text was shown starting from about the center of the screen.
The reason for the bug was this code:
  t += 1 + isdigit(*(t+2));
The sequence points here are at the beginning and end of this assignment
expression, and the updating of t may happen anywhere between these (C99
6.5.16 #3).  Please don't write such code.  When in doubt, and assignment
and reference to the same object should be split!

git-svn-id: https://svn.eduke32.com/eduke32@2380 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-24 19:51:37 +00:00
helixhorned 0919c186ba Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
This plays more nicely with automatic formatters.  Also indent accordingly.

git-svn-id: https://svn.eduke32.com/eduke32@2379 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:33:33 +00:00
helixhorned 0309ba3141 QUOTE_NVG_OFF-p->heat_on --> QUOTE_NVG_OFF-!!p->heat_on in sector.c.
Because: 1) It used to be like this; 2) guard against bad CON input.

git-svn-id: https://svn.eduke32.com/eduke32@2378 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:33:09 +00:00
helixhorned 0f933a8522 Fix potential (certain?) oob access with ST28/SE21.
Encountered with Scent.map.  Since the SE21 are deleted after they have
been used, the search for them in the ST28 code in sector.c may come up
empty, in which case sector[-1] would be accessed.

git-svn-id: https://svn.eduke32.com/eduke32@2377 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:32:55 +00:00
helixhorned e18063beb8 Fix sprites with picnums >= MAXSPRITES not drawing in classic.
This was discovered because viewscreens (TILE_VIEWSCR) ceased being drawn
with the MAXTILES increase (reported by Hank, who also did the bisect).

git-svn-id: https://svn.eduke32.com/eduke32@2376 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 18:24:36 +00:00
helixhorned cf9e0490a2 Uncomment "CrosshairColor" parsing code in config.c.
Untested, but LeoD says it works.

git-svn-id: https://svn.eduke32.com/eduke32@2375 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:18:57 +00:00
helixhorned 8b7a4dab9b Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
That is, everyplace a user input is to be converted.  The only remaining
instance of atoi() is now atoi(s_buildDate).

git-svn-id: https://svn.eduke32.com/eduke32@2374 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:17:39 +00:00
helixhorned 80bd1bb4e4 engine: make neartag accept a sprite-blacklist function and use it in sector.c.
Internally, the last argument to neartag is now a pointer to a function
  int32_t (*blacklist_sprite_func)(int32_t i),
which is supposed to return 1 if sprite[i] should NOT be considered for hitting.

This is now used in the hard-coded neartag() calls in sector.c, but not in any
way in CON (there's neither a C blacklist function provided, nor is there a
possibility to define one in CON).  There, all sprites with picnums >=1 and <=10
(i.e. the effectors) will be blacklisted.  This remedies problems where such
sprites would get in the way of switches.

Note that a whitelist approach (only consider a predefined set, namely those
picnums which will be checked afterwards) has back-compatibility implications
since people may have used e.g. lotagged window sprites to cover a switch.

Also, the >=1 to <=10 range is [sic] (the static, not dynamic values are used),
since anyone redefining effector picnums is clearly out of their mind.

git-svn-id: https://svn.eduke32.com/eduke32@2373 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:54:24 +00:00
helixhorned 1ec1e3e45c Make neartag() return void instead of always 0.
git-svn-id: https://svn.eduke32.com/eduke32@2372 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:53:42 +00:00
helixhorned 1ebdcf6443 polymost.c: More informative failure message for gloadtile_cached().
git-svn-id: https://svn.eduke32.com/eduke32@2371 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:53:23 +00:00
helixhorned be0d5a7885 Use maps selector: draw files found in ZIPs with pal 8.
git-svn-id: https://svn.eduke32.com/eduke32@2370 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:53:07 +00:00
helixhorned 24c4364e3d cache1d.c: more meaning-preserving transformations, patch up one oob access.
lzwcompress can access one byte after lzwrawbuf[LZWSIZE] when provided with
an uncompleng of LZWSIZE, so we increase that array's size by one.

git-svn-id: https://svn.eduke32.com/eduke32@2369 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:53 +00:00
helixhorned 3dfb04d343 cache1d.c: formatting and trivial changes.
Remove dfread and kdfwrite, only leave a recipe how to get their
source from the respective used functions.

git-svn-id: https://svn.eduke32.com/eduke32@2368 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:38 +00:00
helixhorned e45e969d89 cache1d.c: rename three variables, put commented out code at the end.
git-svn-id: https://svn.eduke32.com/eduke32@2367 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:22 +00:00
helixhorned c88854b770 cache1d.c: allocate internal LZW buffers statically instead of with allocache.
git-svn-id: https://svn.eduke32.com/eduke32@2366 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:04 +00:00
terminx b305b31b1f Rebuild nedmalloc.dll using newest git sources
git-svn-id: https://svn.eduke32.com/eduke32@2365 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-19 04:07:14 +00:00
helixhorned 97ebb029d6 Make compiler happy: remove 'may be used uninitialized' warning in multivoc.c.
I'm not getting this warning (synthesis is) but I think it's justified because
the VOC block parsing code isn't terribly validating...

git-svn-id: https://svn.eduke32.com/eduke32@2364 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:15:35 +00:00
helixhorned 2d6f24a3f2 Fix a potential free() of stack memory in screenshot code. Ouch!
git-svn-id: https://svn.eduke32.com/eduke32@2363 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:15:19 +00:00
helixhorned 165d291a48 Comment out unused dfread and kdfwrite functions in cache1d.c.
git-svn-id: https://svn.eduke32.com/eduke32@2362 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:15:04 +00:00
helixhorned 103a6e76f9 constify various cache1d and pragmas functions, some copybuf* -> memcpy/move.
The following functions have const qualifiers attached for the 'destination'
arguments: kdfwrite, dfwrite in cache1d.c and copybuf{byte,reverse,} in the
pragmas source or headers.  A couple uses of the latter ones were replaced
with calls to standard library functions.

git-svn-id: https://svn.eduke32.com/eduke32@2361 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:14:45 +00:00
helixhorned b51a3d91a3 cache1d.c: debugging feature routing all allocache requests to malloc.
This is useful to debug out-of-bound violations for memory allocated
with that function.

git-svn-id: https://svn.eduke32.com/eduke32@2360 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:57:07 +00:00