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https://github.com/ZDoom/raze-gles.git
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Engine tweaks, more or less trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2468 1a8010ca-5511-0410-912e-c29ae57300e0
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2ec4d1e150
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1 changed files with 20 additions and 30 deletions
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@ -4579,12 +4579,12 @@ static void drawalls(int32_t bunch)
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parascan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum,0,bunch);
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}
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#ifdef YAX_ENABLE
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// this is to prevent double-drawing of translucent masked floors
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if (r_tror_nomaskpass==0 || yax_globallev==YAX_MAXDRAWS || (sec->floorstat&256)==0 ||
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yax_nomaskpass==1 || !(yax_gotsector[sectnum>>3]&(1<<(sectnum&7))))
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#endif
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if ((andwstat2&12) != 12) //draw floors
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#ifdef YAX_ENABLE
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// this is to prevent double-drawing of translucent masked floors
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if (r_tror_nomaskpass==0 || yax_globallev==YAX_MAXDRAWS || (sec->floorstat&256)==0 ||
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yax_nomaskpass==1 || !(yax_gotsector[sectnum>>3]&(1<<(sectnum&7))))
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#endif
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{
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if ((sec->floorstat&3) == 2)
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grouscan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum,1);
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@ -8129,6 +8129,7 @@ void initspritelists(void)
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for (i=0; i<MAXSECTORS; i++) //Init doubly-linked sprite sector lists
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headspritesect[i] = -1;
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headspritesect[MAXSECTORS] = 0;
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for (i=0; i<MAXSPRITES; i++)
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{
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prevspritesect[i] = i-1;
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@ -8142,6 +8143,7 @@ void initspritelists(void)
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for (i=0; i<MAXSTATUS; i++) //Init doubly-linked sprite status lists
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headspritestat[i] = -1;
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headspritestat[MAXSTATUS] = 0;
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for (i=0; i<MAXSPRITES; i++)
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{
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prevspritestat[i] = i-1;
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@ -8745,17 +8747,14 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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int32_t s, w, ox, oy, startwall, cx1, cy1, cx2, cy2;
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int32_t bakgxvect, bakgyvect, sortnum, gap, npoints;
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int32_t xvect, yvect, xvect2, yvect2, daslope;
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int32_t oydim=ydim;
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int32_t oyxaspect=yxaspect, oviewingrange=viewingrange;
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ydim = (int32_t)((double)xdim * 0.625f);
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setaspect(65536L,(int32_t)divscale16(ydim*320L,xdim*200L));
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ydim = oydim;
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setaspect(65536, divscale16((xdim*320*5)/8, xdim*200));
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beforedrawrooms = 0;
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clearbuf(&gotsector[0],(int32_t)((numsectors+31)>>5),0L);
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Bmemset(gotsector, 0, (numsectors+7)>>3);
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cx1 = (windowx1<<12); cy1 = (windowy1<<12);
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cx2 = ((windowx2+1)<<12)-1; cy2 = ((windowy2+1)<<12)-1;
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@ -9032,7 +9031,8 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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asm1 = (globaly1<<2); globalx1 <<= 2; globalposx <<= (20+2);
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asm2 = (globalx2<<2); globaly2 <<= 2; globalposy <<= (20+2);
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globalorientation = ((spr->cstat&2)<<7) | ((spr->cstat&512)>>2); // so polymost can get the translucency. ignored in software mode.
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// so polymost can get the translucency. ignored in software mode:
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globalorientation = ((spr->cstat&2)<<7) | ((spr->cstat&512)>>2);
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fillpolygon(npoints);
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}
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}
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@ -9042,7 +9042,7 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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if (r_usenewaspect)
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setaspect(oviewingrange, oyxaspect);
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else
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setaspect(65536L,(int32_t)divscale16(ydim*320L,xdim*200L));
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setaspect(65536, divscale16(ydim*320, xdim*200));
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}
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@ -9072,13 +9072,6 @@ int32_t loadboard(char *filename, char flags, int32_t *daposx, int32_t *daposy,
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#endif
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if (mapversion != 7 && mapversion != 8) { kclose(fil); return(-2); }
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/*
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// Enable this for doing map checksum tests
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clearbufbyte(&wall, sizeof(wall), 0);
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clearbufbyte(§or, sizeof(sector), 0);
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clearbufbyte(&sprite, sizeof(sprite), 0);
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*/
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#ifdef NEDMALLOC
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nedtrimthreadcache(0, 0);
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#endif
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@ -9500,9 +9493,9 @@ int32_t loadoldboard(char *filename, char fromwhere, int32_t *daposx, int32_t *d
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initspritelists();
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clearbuf(&show2dsector[0],(int32_t)((MAXSECTORS+3)>>5),0L);
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clearbuf(&show2dsprite[0],(int32_t)((MAXSPRITES+3)>>5),0L);
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clearbuf(&show2dwall[0],(int32_t)((MAXWALLS+3)>>5),0L);
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Bmemset(show2dsector, 0, sizeof(show2dsector));
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Bmemset(show2dsprite, 0, sizeof(show2dsprite));
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Bmemset(show2dwall, 0, sizeof(show2dwall));
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kread(fil,daposx,4); *daposx = B_LITTLE32(*daposx);
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kread(fil,daposy,4); *daposy = B_LITTLE32(*daposy);
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@ -10220,16 +10213,11 @@ int32_t setgamemode(char davidoption, int32_t daxdim, int32_t daydim, int32_t da
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daydim = max(200, daydim);
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if ((qsetmode == 200) && (videomodereset == 0) &&
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(davidoption == fullscreen) && (xdim == daxdim) && (ydim == daydim) && (bpp == dabpp)
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/*
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#ifdef POLYMER
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&& glrendmode != 4
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#endif // POLYMER
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*/
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)
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(davidoption == fullscreen) && (xdim == daxdim) && (ydim == daydim) && (bpp == dabpp))
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return(0);
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strcpy(kensmessage,"!!!! BUILD engine&tools programmed by Ken Silverman of E.G. RI. (c) Copyright 1995 Ken Silverman. Summary: BUILD = Ken. !!!!");
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Bstrcpy(kensmessage,"!!!! BUILD engine&tools programmed by Ken Silverman of E.G. RI."
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" (c) Copyright 1995 Ken Silverman. Summary: BUILD = Ken. !!!!");
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// if (getkensmessagecrc(FP_OFF(kensmessage)) != 0x56c764d4)
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// { OSD_Printf("Nice try.\n"); exit(0); }
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@ -11385,6 +11373,7 @@ restart_grand:
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hitinfo->hitsect = dasector; hitinfo->hitwall = -1; hitinfo->hitsprite = z;
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hitinfo->pos.x = intx; hitinfo->pos.y = inty; hitinfo->pos.z = intz;
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break;
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case 16:
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//These lines get the 2 points of the rotated sprite
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//Given: (x1, y1) starts out as the center point
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@ -11413,6 +11402,7 @@ restart_grand:
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hitinfo->pos.x = intx; hitinfo->pos.y = inty; hitinfo->pos.z = intz;
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}
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break;
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case 32:
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if (vz == 0) continue;
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intz = z1;
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