Port tvlineasm2 to C and enable transmaskvline2 code also for all-C builds.

With the same setup as before, a screen-filling translucent wall (with nothing
drawn behind it) renders at about 7 fps faster (from 60-something fps initially)

git-svn-id: https://svn.eduke32.com/eduke32@2498 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-03-18 23:17:17 +00:00
parent e191a915f7
commit 020c60feec
3 changed files with 71 additions and 4 deletions

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@ -135,6 +135,9 @@ void mvlineasm4(int32_t cnt, char *p);
void setuptvlineasm(int32_t neglogy);
int32_t tvlineasm1(int32_t vinc, intptr_t paloffs, int32_t cnt, uint32_t vplc, intptr_t bufplc, intptr_t p);
void setuptvlineasm2(int32_t neglogy, intptr_t paloffs1, intptr_t paloffs2);
void tvlineasm2(uint32_t vplc2, int32_t vinc1, intptr_t bufplc1, intptr_t bufplc2, uint32_t vplc1, intptr_t p);
void msethlineshift(int32_t logx, int32_t logy);
void mhline(intptr_t bufplc, uint32_t bx, int32_t cntup16, int32_t junk, uint32_t by, intptr_t p);

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@ -22,6 +22,7 @@ extern void *reciptable;
static int32_t bpl, transmode = 0;
static int32_t glogx, glogy, gbxinc, gbyinc, gpinc;
static char *gbuf, *gpal, *ghlinepal, *gtrans;
static char *gpal2;
//Global variable functions
void setvlinebpl(int32_t dabpl) { bpl = dabpl; }
@ -208,7 +209,7 @@ void mvlineasm4(int32_t cnt, char *p)
void setuptvlineasm(int32_t neglogy) { glogy = neglogy; }
// cnt+1 loop iterations!
void tvlineasm1(int32_t vinc, intptr_t paloffs, int32_t cnt, uint32_t vplc, intptr_t bufplc, intptr_t p)
int32_t tvlineasm1(int32_t vinc, intptr_t paloffs, int32_t cnt, uint32_t vplc, intptr_t bufplc, intptr_t p)
{
char ch;
@ -242,8 +243,71 @@ void tvlineasm1(int32_t vinc, intptr_t paloffs, int32_t cnt, uint32_t vplc, intp
}
while (--cnt);
}
return vplc;
}
void setuptvlineasm2(int32_t neglogy, intptr_t paloffs1, intptr_t paloffs2)
{
glogy = neglogy;
gpal = (char *)paloffs1;
gpal2 = (char *)paloffs2;
}
// Pass: asm1=vinc2, asm2=pend
// Return: asm1=vplc1, asm2=vplc2
void tvlineasm2(uint32_t vplc2, int32_t vinc1, intptr_t bufplc1, intptr_t bufplc2, uint32_t vplc1, intptr_t p)
{
char ch;
int32_t cnt = (asm2-p-1)/bpl; // >= 1
const int32_t vinc2 = asm1;
const char *const buf1 = (char *)bufplc1;
const char *const buf2 = (char *)bufplc2;
const int32_t logy = glogy, ourbpl = bpl, transm = transmode;
char *pp = (char *)p;
cnt++;
if (transm)
{
do
{
ch = buf1[vplc1>>logy];
if (ch != 255) pp[0] = gtrans[pp[0]|(gpal[ch]<<8)];
vplc1 += vinc1;
ch = buf2[vplc2>>logy];
if (ch != 255) pp[1] = gtrans[pp[1]|(gpal2[ch]<<8)];
vplc2 += vinc2;
pp += ourbpl;
}
while (--cnt > 0);
}
else
{
do
{
ch = buf1[vplc1>>logy];
if (ch != 255) pp[0] = gtrans[(pp[0]<<8)|gpal[ch]];
vplc1 += vinc1;
ch = buf2[vplc2>>logy];
if (ch != 255) pp[1] = gtrans[(pp[1]<<8)|gpal2[ch]];
vplc2 += vinc2;
pp += ourbpl;
}
while (--cnt);
}
asm1 = vplc1;
asm2 = vplc2;
}
//Floor sprite horizontal line functions
void msethlineshift(int32_t logx, int32_t logy) { glogx = logx; glogy = logy; }
// cntup16>>16 + 1 iterations

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@ -3875,7 +3875,7 @@ static void transmaskvline(int32_t x)
//
// transmaskvline2 (internal)
//
#ifndef ENGINE_USING_A_C
#if 1 //ndef ENGINE_USING_A_C
static void transmaskvline2(int32_t x)
{
int32_t i, y1, y2, x2;
@ -3950,7 +3950,7 @@ static void transmaskvline2(int32_t x)
//
// transmaskwallscan (internal)
//
static inline void transmaskwallscan(int32_t x1, int32_t x2)
static void transmaskwallscan(int32_t x1, int32_t x2)
{
int32_t x;
@ -3963,7 +3963,7 @@ static inline void transmaskwallscan(int32_t x1, int32_t x2)
x = x1;
while ((startumost[x+windowx1] > startdmost[x+windowx1]) && (x <= x2)) x++;
#ifndef ENGINE_USING_A_C
#if 1 //ndef ENGINE_USING_A_C
if ((x <= x2) && (x&1)) transmaskvline(x), x++;
while (x < x2) transmaskvline2(x), x += 2;
#endif