codeimp
eaffa440be
@ Renamed sector fixed index to resolve conflict with real index lookup functions
...
All info panels now show the current real index of the element (as it would be when saved or loaded at that moment)
2009-03-10 06:46:02 +00:00
codeimp
565e0a1317
@ added functions for indexed lookup
2009-03-09 16:00:22 +00:00
codeimp
d4ba733ab5
Added menu items in view menu for zooming
2009-03-08 11:28:44 +00:00
codeimp
a182a99bf1
Fixed display of the correct tabs and interface elements in Thing properties dialog
2009-03-05 14:46:11 +00:00
codeimp
b850716762
Changed "Full Brightness" info message for clarification
2009-03-05 14:15:33 +00:00
codeimp
42c52a7273
Added generalized linedef type display in linedef info panel
2009-03-05 14:11:55 +00:00
codeimp
724699fea0
Added checks against loading unnamed textures
2009-03-05 12:50:13 +00:00
codeimp
3c4107d4c4
Find & Replace dialog in script editor
2009-03-05 11:54:07 +00:00
codeimp
c4b71597b4
@ working on find & replace in script editor
2009-03-04 21:40:58 +00:00
codeimp
8593fd62dd
@ working and find & replace in script editor
2009-03-03 22:20:18 +00:00
codeimp
ef06837a04
@ work in progress
2009-03-03 16:17:30 +00:00
codeimp
2bdaa7a07b
- Added some missing ZDoom slope things to the game configurations
...
- Changed minimum thing radius to 4
2009-03-02 22:33:59 +00:00
codeimp
2dbc282b29
@ added script editor find/replace dialog (work in progress)
2009-03-01 21:42:41 +00:00
codeimp
a7d64b60d1
Disabled the use of the ALT key to bring focus to the menus
2009-03-01 21:20:52 +00:00
codeimp
d9011a47f4
Fixed a crash when creating a new sector with right-click in Make Sector mode
2009-03-01 20:47:23 +00:00
codeimp
38eeb5d1fa
Added actions (and buttons on toolbar) to flip a selection horizontally or vertically in Edit Selection mode
2009-03-01 20:43:24 +00:00
codeimp
1b2121c3f1
Added actions to keep only single-sided or double-sided lines selected (default keys: Shift+1 and Shift+2)
2009-03-01 20:03:15 +00:00
codeimp
1bbb3e8009
- Last used Thing flags are now remembered and used for any newly inserted Thing
...
- Added warning message when creating a new map without choosing any resources
2009-03-01 19:19:43 +00:00
codeimp
afb0bb093d
Removed the "Others" Texture Set and added automatic Texture Sets for each resource location
2009-03-01 18:34:37 +00:00
codeimp
6ba030d64d
Texture and Flats browsers now have the current texture selected by default
2009-03-01 16:47:43 +00:00
codeimp
67f4237bc0
Added additive selection in classic modes (and an option to make additive selections without holding the shift key)
2009-03-01 15:04:38 +00:00
codeimp
b5897d0f5b
Brightness level adjustments now stick to the list of brightness levels in the Game Configuration (use shift in Brightness Mode to adjust accurately)
2009-03-01 14:16:54 +00:00
codeimp
b5abd85af9
Fixed a bug with flipping linedefs
2009-03-01 11:04:03 +00:00
codeimp
aead415c9b
@ added test for copy/pasting
...
- Fixed a problem with copy pasting a single doublesided linedef
2009-03-01 10:51:37 +00:00
codeimp
e524e933a4
Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning.
2009-03-01 09:15:58 +00:00
codeimp
bc958554f4
Fixed a bug that failed to load TEXTURES lumps with patches that have no properties body.
2009-02-27 19:37:59 +00:00
codeimp
301d666ac7
Fixed image scaling problem when conversion was needed.
2009-02-27 19:27:58 +00:00
codeimp
f295292247
More status/action messages shown in the status bar while editing.
2009-02-27 19:02:21 +00:00
codeimp
7721b0f70b
@ added some display information for actions
2009-02-27 15:38:13 +00:00
codeimp
a9af1929cb
- Fixed Thing argument descriptions
...
- Fixed Thing arguments in game configurations (new format uses zero-based args)
2009-02-27 12:29:57 +00:00
codeimp
04b223735f
@ Fixed Copy Selection button on Errors and Warnings dialog window
2009-02-27 09:33:51 +00:00
codeimp
5a65b07122
Fixed Thing arguments when action is 0 (the automatic 0 arguments feature can't be used for Things)
2009-02-27 08:51:38 +00:00
codeimp
687f8348ef
@ fixed a couple pixels that annoyed me
2009-02-26 23:34:43 +00:00
codeimp
dd1af8cf6d
Added Errors and Warnings dialog window (shows all issues with plugins, configs and resources)
2009-02-26 23:27:46 +00:00
codeimp
1b31d06c19
@ added some errors and warnings code (work in progress)
2009-02-26 16:03:43 +00:00
codeimp
c848087f12
@ Changed code related to displaying status messages and warnings (now ready for action messages in status bar)
2009-02-26 14:16:18 +00:00
codeimp
fb8df1a204
Fixed missing textures bug on floors when View mode is set to Brightness levels
2009-02-25 16:13:06 +00:00
codeimp
c7ea37b0a1
Insert in Sectors and Linedefs mode now start the Drawing mode
2009-02-25 15:37:57 +00:00
codeimp
575bff4aa8
Thing and linedef arguments are now reset to 0 when action 0 (none) is selected
2009-02-25 14:52:36 +00:00
codeimp
eb70e99e6f
Added support for //$Sprite in DECORATE actor structures (this will override DBs automatic sprite choice for the actor)
2009-02-25 13:28:31 +00:00
codeimp
24c4c165d0
Fixed a triangulation bug
2009-02-25 10:54:18 +00:00
codeimp
d48fd37b57
Changed RemoveUnneededTextures so that it never removes 'unneeded' textures when the line has a tag or action or either of the two sectors has a tag
2009-02-24 21:33:24 +00:00
codeimp
0247329122
- Pressing Insert on a wall in Visual Mode now creates a middle texture
...
- Pressing Delete on a wall in Visual Mode now removes the texture (makes it a dash -)
2009-02-23 22:22:28 +00:00
codeimp
82b127f6fa
Fixed bug with texture flood-fill creating middle textures on doublesided lines when filling missing textures (-)
2009-02-23 19:32:34 +00:00
codeimp
8336309dc8
Grid and background image settings are now saved along with the map
2009-02-23 18:23:39 +00:00
codeimp
f647a899f0
Fixed short path for temp wad file in command line parameter placeholders
2009-02-23 14:26:01 +00:00
codeimp
ec045132d6
- Added automatic scrolling feature (when dragging or drawing)
...
- Fixed some issues with drawing mode, newly created sectors and modifying of neighboring lines
2009-02-22 22:57:21 +00:00
codeimp
e5784213ec
- Added sector ceilings/floors flood-fill feature
...
- Fixed a bug in Visual Mode with undo/redo and texture not loading
2009-02-22 12:09:58 +00:00
codeimp
dcce76ac77
@ Better undo/redo fix
2009-02-22 10:13:09 +00:00
codeimp
29b797b4f3
@ Fixed a race condition in Undo/Redo storage system
2009-02-22 09:45:35 +00:00
codeimp
4e064d78cd
Fixed floodfill to work with walls that have no texture (-)
2009-02-22 00:10:07 +00:00
codeimp
0b970e7b6d
Increased vertical angle range that you can look up/down in Visual Mode
2009-02-21 23:21:40 +00:00
codeimp
7580955d3e
Fixed angle normalization (caused problems with 0 and 360 degrees in DoomToReal and RealToDoom angle conversion)
2009-02-21 23:16:38 +00:00
codeimp
1ecb3ad425
Undo/Redo system now keeps snapshots compressed in temporary files to save memory
2009-02-21 22:58:37 +00:00
codeimp
e7e82623f9
Fixed some spelling mistakes
2009-02-20 19:29:31 +00:00
codeimp
3729bd829d
@ Optimized serialization (the long versions of the 8-byte strings can be regenerated and don't need to be serialized)
2009-02-20 19:06:38 +00:00
codeimp
2c5fc0c652
@ Optimized reading/writing strings in MapSet serialization
2009-02-20 18:51:31 +00:00
codeimp
5f6d122a67
@ working on undo/redo system
2009-02-20 15:59:55 +00:00
codeimp
370bdca6fd
@ work in progress, may not compile
2009-02-20 12:29:37 +00:00
codeimp
6cb509d90c
- Indentation guides in script editor now use the same color as line numbers
...
- Fixed bug in script editor that unindents a line when autocomplete is used with Enter key.
2009-02-20 10:42:05 +00:00
codeimp
27d95e091d
fixed crash in script editor when popup information is expected
2009-02-20 09:06:26 +00:00
codeimp
f36c595d4b
Added actions in Visual Mode to copy and paste properties or texture offsets
2009-02-16 15:54:57 +00:00
codeimp
7e3981775b
Moved floor and ceiling texture previews in Sector info panel around to be consistent with the Sector properties dialog
2009-02-16 10:39:51 +00:00
codeimp
ef79592200
@ Refactored code to use the term "radius" for thing widths instead of "width"
...
- Thing properties dialog now shows the actual width of a Thing (not the radius)
2009-02-16 10:06:58 +00:00
codeimp
2047756694
Some more work done on TEXTURES support
2009-02-15 23:58:28 +00:00
codeimp
ab74b041c5
Fixed a bug with the upper/lower unpegged flags in the Linedef info panel
2009-02-15 10:32:20 +00:00
codeimp
6b38b8076a
Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text)
2009-02-14 08:18:17 +00:00
codeimp
d016a179e2
- Added simple, unfinished implementation of TEXTURES support
...
- Fixed scale override bug in images
2009-02-12 21:34:11 +00:00
codeimp
955d042ea8
@Splitten up the DecorateParser to move the generic text parsing code into ZDTextParser class
...
- DECORATE actor properties now only applied to things that are being replaced when the property is actually found
2009-02-12 19:08:01 +00:00
codeimp
60ea22fdb1
@Renamed Decorate source directory to ZDoom as it will contain more ZDoom related code and will probably be moved into a plugin when there is one for ZDoom editing.
2009-02-12 18:00:15 +00:00
codeimp
4ee6366a97
@Renamed Decorate source directory to ZDoom as it will contain more ZDoom related code and will probably be moved into a plugin when there is one for ZDoom editing.
2009-02-12 17:58:09 +00:00
codeimp
5ed191f18a
Added upper/lower unpegged display in linedef info panel
2009-02-12 12:29:46 +00:00
codeimp
995b87b574
Improved category matching for DECORATE things into the Things list
2009-02-12 06:24:22 +00:00
codeimp
01ad6d9ec9
Script editor now keeps same line indentation as previous line when ENTER is pressed
2009-02-11 14:20:07 +00:00
codeimp
66ef82efb9
Fixed supported image formats to choose from in Grid Setup file browser dialog
2009-02-11 11:52:41 +00:00
codeimp
936c355b65
Default size for DECORATE thing that does not inherit or set a size is now 10x20
2009-02-11 10:40:24 +00:00
codeimp
14616b31e8
Fixed reading comments right after a token without whitespace in between in DECORATE parser
2009-02-11 10:32:06 +00:00
codeimp
9fb910a03e
- Fixed a crash when showing information on things with empty sprite name
...
- Added support for custom PLAYPAL information from PK3 or Directory
2009-02-10 14:45:09 +00:00
codeimp
6ce78a1eb4
Fixed behavior of the Visual Mode camera relation with the Visual Mode Camera thing
2009-02-10 12:38:00 +00:00
codeimp
6ace46423e
Copied texture/flat is now remembered across switching editing modes
2009-02-10 12:14:56 +00:00
codeimp
82fc5e14c9
Configuration files are now read and written in UTF8 format (compatible with old ASCII configurations)
2009-02-10 10:25:09 +00:00
codeimp
093e00b913
Changed mipmap filter for low quality rendering to the same one in high quality rendering (linear 2x2 box)
2009-02-09 23:45:54 +00:00
codeimp
3afebb778e
Added support for textures, flats and sprites in subdirectories when loading from PK3 or Directory
2009-02-09 23:34:20 +00:00
codeimp
5e956dd3cf
Fixed crash when loading DECORATE data that ends with a comment line and no further newline characters
2009-02-09 23:07:01 +00:00
codeimp
1db0386214
Added support for the //$Category line in DECORATE actors
2009-02-09 22:59:43 +00:00
codeimp
75520db4fc
Added closed sectors check to Map Analysis tool
2009-02-09 15:58:18 +00:00
codeimp
d5bdbebb48
@we don't have these files, yet
2009-02-05 06:14:46 +00:00
codeimp
f850b38066
added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations)
2009-02-04 15:54:15 +00:00
codeimp
a040e64519
fixed crash on textures with very small width or height
2009-02-03 18:25:40 +00:00
codeimp
178e4db217
- added ability for plugins to add their own tab page on the Preferences dialog
...
- added option to move floor/ceiling when aiming at sidedef in Visual Mode
- added option to edit sector/thing properties immediately after creating a new one
- fixed a bug in the ImageBrowserControl
- Tools.DrawLines now keeps created sectors marked (this is still to be changed so it does not include already existing sectors)
- fixed resize and alignment problem with all windows when used with high screen DPI (large fonts)
2009-02-01 22:33:01 +00:00
codeimp
1e9993442d
fixed bugs in error checking blockmap and progress bar
2009-01-31 10:38:09 +00:00
codeimp
743b6db2e6
- added option to load patches between P_START and P_END only, for the WAD file being opened/created
...
- removed dummy action for developers
2009-01-31 09:09:49 +00:00
codeimp
d6811ccc5b
- added option to load patches between P_START and P_END only
...
- added description for the options available at resource management
- moved OpenWebsite function to General class as it is quite a generic thing
2009-01-30 22:19:10 +00:00
codeimp
7d02e5df8d
@working on stuff
2009-01-30 16:14:11 +00:00
codeimp
6b726e402b
@added code
2009-01-28 14:41:52 +00:00
codeimp
3040b41d52
fixed visual mode geometry update when sector was edited through sector properties dialog
2009-01-28 09:43:35 +00:00
codeimp
19c06b6ee1
- added support for escape and enter keys in Map Analysis dialog
...
@ added test map in which triangulation fails
2009-01-27 19:15:17 +00:00
codeimp
18a9cc0803
- fixed crash when text is pasted in numeric textboxes
...
- made CTRL+X, XTRL+C and CTRL+V work for numeric textboxes
- fixed Edit Selection button for sector tags in Find & Replace
2009-01-27 19:03:20 +00:00
codeimp
9ab807a8d9
added menu and toolbar separators for editing modes
2009-01-27 15:44:45 +00:00
codeimp
73e41e7f9e
- fixed losing focus after closing Find & Replace dialog when Edit Selection was used
...
- fixed bug where Edit Selection in Find & Replace dialog stayed disabled on search
- now allowing 1x1 grid size
2009-01-27 10:36:11 +00:00
codeimp
943a9f9f85
added automatic zoom in on selected object in Map Analysis mode
2009-01-26 15:20:04 +00:00
codeimp
f4b62e26ca
added automatic zoom in on selected object in Find & Replace mode
2009-01-26 14:09:11 +00:00
codeimp
c5b9246bd3
added Edit Selection button (also right-click) to the Find & Replace results
2009-01-25 23:30:19 +00:00
codeimp
1d77112622
optimized background threading performance for loading resources
2009-01-24 19:05:58 +00:00
codeimp
5c8ef7bef1
no raising and lower of things in visual mode when using Doom map format
2009-01-24 18:44:39 +00:00
codeimp
37317fb991
- fixed crash when pasting something in an empty map
...
@ added a test map in which triangulation fails somehow
2009-01-24 18:21:34 +00:00
codeimp
8bef8da7ec
fixed bug that keeps joining previously merged/joined sectors together
2009-01-24 16:02:52 +00:00
codeimp
4cc3c25c0d
@fixed potential problem with copy/paste translation info
2009-01-24 15:55:25 +00:00
codeimp
fab0611501
fixed potential problem with copy/paste translation info
2009-01-24 15:54:50 +00:00
codeimp
eeaa84c176
fixed some ugly side effect of automatic image conversion
2009-01-24 15:14:10 +00:00
codeimp
9205662dbf
converted some internal images to A8R8G8B8 format (so that they don't need conversion when loaded)
2009-01-24 15:08:59 +00:00
codeimp
1ae7813fad
changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
2009-01-24 14:48:43 +00:00
codeimp
0a0e68f6f6
@image preview fixes
2009-01-24 11:49:40 +00:00
codeimp
723b7642c8
@fixed incorrect positioning of loading image in texture browsers
2009-01-23 18:52:43 +00:00
codeimp
64047a8f07
- added option to change preview images size
...
- moved some preferences settings around so that they all fit
2009-01-23 16:09:28 +00:00
codeimp
5b1feeaa14
made texture and flat browsers resizable and maximizable
2009-01-23 14:41:01 +00:00
codeimp
efa5663ca3
fixed displaying of the "missing texture" image in the linedef editor
2009-01-23 13:58:47 +00:00
codeimp
1db48fd9e8
fixed problem with editing UDMF fields on multiple selected elements
2009-01-23 13:30:25 +00:00
codeimp
4bbf14dde9
patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc)
2009-01-22 23:32:44 +00:00
codeimp
751cfdb7e8
@removed test line
2009-01-22 22:39:10 +00:00
codeimp
4f95c98be2
performance improvement in directory/pk3 structure reading
2009-01-22 22:22:02 +00:00
codeimp
88b1cacf2e
fixed crash when old disposed geometry was used after geometry merging in drawing mode
2009-01-22 16:08:16 +00:00
codeimp
54940886fd
@working on decorate support
2009-01-22 15:10:41 +00:00
codeimp
76ec8a8c98
@working on decorate support
2009-01-21 23:09:25 +00:00
codeimp
1694d828d1
@working on decorate support
2009-01-21 16:18:30 +00:00
codeimp
d2265287b4
fixed blockmap problems with straight lines along the edges of the 128 mp blocks
2009-01-21 09:16:26 +00:00
codeimp
4bf63e93e7
- fixed minor bugs
...
@ working on decorate
2009-01-20 22:54:41 +00:00
codeimp
b78d9c08ff
some work on decorate
2009-01-20 16:18:25 +00:00
codeimp
70be85aa95
- added some empty class framework for decorate parsing
...
- fixed textures and flats browsers to dynamically use the preview image size
2009-01-19 23:19:33 +00:00
codeimp
9af4b5f059
vertices dragged in vertices mode now correctly merge with the other geometry
2009-01-17 14:40:12 +00:00
codeimp
bd5bde5e95
fixed bug that sometimes caused the abort button on the error checker to fail
2009-01-17 14:21:00 +00:00
codeimp
d3764c6b93
fixed contents of UDMF fields editor when used with multiple selected items (sometimes they looked hard defined when not defined on all selected items)
2009-01-17 13:17:41 +00:00
codeimp
9854653465
- Insert action in Vertices, Lines and Sectors mode now inserts a vertex that also snaps to geometry and grid, when preferred
...
- Undo now works for insertactions
2009-01-17 12:14:46 +00:00
codeimp
88124438aa
- fixed some unneeded rebuilding of geometry in Visual Mode
...
- changed initial undo memory usage
2009-01-17 09:03:14 +00:00
codeimp
b6ec1bb29e
fixed losing focus after using a browser in the Find & Replace dialog
2009-01-17 08:28:20 +00:00
codeimp
455fca63d8
fixed problem with compiler paths
2009-01-16 12:25:47 +00:00
codeimp
3e7ad76e9d
fixed crash when pressing any key that unloads the dialog while the dialog is still being initialized
2009-01-16 11:37:32 +00:00
codeimp
3130e2047d
fixed black sectors in Visual Mode when sector brightness > 255
2009-01-16 10:28:28 +00:00
codeimp
9c0bd91ce6
fixed keyboard input for things filters when the list is dropped down
2009-01-16 10:20:19 +00:00
codeimp
3666e733b2
fixed crash when drawing an unfinished sector that start or ends at existing linedefs
2009-01-16 09:35:49 +00:00
codeimp
50c9a15408
fixed the way sprites are loaded from the data readers
2009-01-15 23:13:43 +00:00
codeimp
e706e18c3b
- fixed crash in Find & Replace Mode when opening the mode for the second time after opening a new map
...
- added buttons on the toolbar for Find & Replace Mode and Map Analysis Mode
- now allowing direct switching from volatile mode to another volatile mode (old mode is cancelled)
2009-01-15 21:25:29 +00:00
codeimp
5a94b9b4a3
fixed incorrect mode changes after switching out of a volatile mode into Visual Mode
2009-01-15 20:13:17 +00:00
codeimp
576f61e2ef
- all game configurations now have default nodebuilder settings (only applies to new users)
...
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
e85278846f
fixed crash in script editor when compiling new, unsaved scripts
2009-01-15 18:16:41 +00:00
codeimp
1eb298aca5
added double-click on items in linedef action browser and sector effect browser to immediately select the item and close the dialog
2009-01-15 16:01:02 +00:00
codeimp
e962759038
fixed crash when undo is created after changing UDMF string enumeration types
2009-01-15 14:04:13 +00:00
codeimp
21febe7ded
- updated ZDoom UDMF config to support ZDoom UDMF version 1.3
...
- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00
codeimp
d8096f6dfb
implemented all missing UDMF type handlers
2009-01-15 10:54:51 +00:00
codeimp
b78be130f2
double-click on an image in flats and textures browsers now immediately chooses that item and closes the dialog
2009-01-14 23:30:42 +00:00
codeimp
166113de45
fixed a bug when showing an already open script editor after changing the always on top option
2009-01-14 23:24:05 +00:00
codeimp
b56e7d1926
- fixed script editor for scripts that use the map header lump
...
- fixed script editor focus stealing on map save
- added feature to keep script editor floating on top of main window (default on)
- disabled keys in script editor that write odd characters
- CTRL+S in script editor now saves the script file
- CTRL+O in script editor now opens a script file
2009-01-14 23:12:52 +00:00
codeimp
2a69e31576
2009-01-14 18:11:11 +00:00
codeimp
8fc0223d90
fixed a bug in %L2 test parameter placeholder (use for second value in -warp)
2009-01-14 12:57:35 +00:00
codeimp
5ba5ad7fb9
- updated resource icons
...
- implemented a warning message when loading a PWAD without any resources selected
2009-01-14 11:07:23 +00:00
codeimp
c64106d52a
Make Sector modes now corrects linedefs when they only have a back side
2009-01-14 09:26:23 +00:00
codeimp
dd973ef0cb
fixed a problem with geometry drawing
2009-01-14 08:29:26 +00:00
codeimp
d08150ba80
- added drawing test
...
- changed mipmap generation filters
2009-01-13 13:53:13 +00:00
codeimp
7317bd5b30
fixed crash on resources loading when hardware is not available (for example, window is minimized)
2009-01-13 06:31:53 +00:00
codeimp
599b8ce667
- added texture Flood-Fill action in Visual Mode
...
- fixed list of used key combinations on Controls preferences when action without key is selected
- fixed automatic texture loading when geometry with new textures is pasted in the map
2009-01-12 22:00:31 +00:00
codeimp
69f608ddbc
fixed left-over geometry when canceling a paste operation
2009-01-12 21:20:12 +00:00
codeimp
1d38b2b7e1
Drawing Mode and Edit Selection Mode no longer keep geometry selected when finished (it was complained that this is an annoyance)
2009-01-12 20:36:13 +00:00
codeimp
4fc36f57ac
implemented sector height calculation on Edit Sector properties dialog
2009-01-12 20:25:08 +00:00
codeimp
c13aa274f0
fixed crash when selecting all vertices and deleting them
2009-01-12 19:56:44 +00:00
codeimp
3067dac119
fixed crash on merging sectors together in which case one of the sectors only has lines adjacent to the others
2009-01-12 19:51:51 +00:00
codeimp
07113b5442
fixed fuzzy thing angle business
2009-01-12 19:21:01 +00:00
codeimp
3ac56e2149
fixed another triangulation bug
2009-01-12 18:39:55 +00:00
codeimp
64de24566b
removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors)
2009-01-12 16:01:19 +00:00
codeimp
67751b0808
implemented Invert Y Axis mouse option and Fixed 4:3 Aspect option (but I have my doubt about the fixed aspect, is it correct? is it useful?)
2009-01-12 15:45:55 +00:00
codeimp
503be5d709
last selected Texture Set is now also remembered when it is "Others" or "All" and is the same for both the flats browser and the textures browser
2009-01-12 14:43:35 +00:00
codeimp
48559a50fb
removed a piece of code which caused some of the slow downs during resources loading (and this code is not even needed anymore)
2009-01-12 10:17:07 +00:00
codeimp
45ade02d48
- changed how VersionFromSVN.exe works so that normal debug builds are made faster
...
- added some tests that could be useful in the future
2009-01-12 06:11:30 +00:00
codeimp
0f9f06ce88
moved files around
2009-01-11 20:50:19 +00:00
codeimp
63879df5c0
fixed sector triangulation problems
2009-01-11 20:49:20 +00:00
codeimp
d107363b59
fixed crash on missing PK3 structured subdirectories when loading data resources from a directory
2009-01-11 10:28:22 +00:00
codeimp
c9ba627df5
added a check to handle invalid DLLs in the Plugins directory
2009-01-10 22:34:36 +00:00
codeimp
5adaf2ee4b
added list on Preferences Controls tab that shows the actions with the same key
2009-01-10 14:26:21 +00:00
codeimp
895c3b8a00
fixed flipping linedefs and sidedefs without selection (only highlight is needed at the very least)
2009-01-10 12:37:31 +00:00
codeimp
94c62a34a2
fixed Visual Mode camera placement with shortcut and changed camera-from-thing positioning logic a bit
2009-01-10 01:35:11 +00:00
codeimp
1f016fc7dc
added wrapping of texture coordinates by texture size when auto-aligning (to prevent ridiculous high offsets on long walls)
2009-01-10 00:57:05 +00:00
codeimp
bd4ee1e556
fixed floor/ceiling geometry update when joining or merging sectors
2009-01-10 00:31:40 +00:00
codeimp
a67727fe46
removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact)
2009-01-10 00:26:24 +00:00
codeimp
5adc7fd505
added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed
2009-01-09 23:05:41 +00:00
codeimp
299f29dfe0
added controls to move texture offsets in Visual Mode by 8 pixels
2009-01-09 22:45:29 +00:00
codeimp
0faabbcdae
textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64)
2009-01-09 22:37:11 +00:00
codeimp
81169e84fe
drawing a new sector completely inside a parent sector now takes the properties of the parent sector
2009-01-09 22:04:24 +00:00
codeimp
2aedd732d3
added checks to allow opening maps with missing sidedefs, sectors or vertices (in these cases, the element requiring the missing element will be removed from the map during loading)
2009-01-09 21:25:15 +00:00
codeimp
3370d90bd0
fixed crash when using Create Prefab from Selection without any selection
2009-01-09 20:48:41 +00:00
codeimp
1982f07ab7
fixed crash on Undo after creating a sector with Make Sector tool and keeping the same highlighted
2009-01-09 06:46:58 +00:00
codeimp
74957e8dda
fixed thing angles written in UDMF format
2009-01-07 20:22:12 +00:00
codeimp
cdcaccf0eb
little fix for associations coloring
2009-01-07 18:05:00 +00:00
codeimp
2839d82df5
associations coloring now also works for Doom (lines referring to sectors using their own tag)
2009-01-07 16:05:17 +00:00
codeimp
447ad32c57
bug fixed that prevented editing dialogs from showing up
2009-01-07 10:44:38 +00:00
codeimp
7405b25612
- removed some test editing modes
...
- fixed some drawing code (this might fix the alleged 'black screen' problem some people reported)
- fixed brightness toggle in low quality display mode
2009-01-06 20:45:15 +00:00
codeimp
14aef55b7c
- controls configuration now shows only available controls and explains why certain controls can't be used
...
- fixed some dialogs that could be overlapped when binding the same key to two actions that show a dialog
2009-01-06 09:51:14 +00:00
codeimp
c907d9c3f2
fixed a bug with dragging things that was introduced with the refactoring of the ActionManager
2009-01-06 08:57:39 +00:00
codeimp
5a5b351265
added some code I will finish tomorrow ("exclusive invocation request" to prevent some actions with the same key binds to interfere with each other)
2009-01-05 23:04:22 +00:00
codeimp
1a4b588f44
little refactoring to expose some of the ActionManager to plugins
2009-01-05 21:41:32 +00:00
codeimp
4cbf7e6f0f
double select-click (lmb) will be the same as a single edit-click (rmb)
2009-01-05 21:20:51 +00:00
codeimp
5115857b7b
inserting a vertex using 'insert item' action now also splits linedefs
2009-01-05 21:00:36 +00:00
codeimp
b694ba5347
saving a map now rebuilds the entire wad file to ensure no wasted space builds up in the file
2009-01-05 19:49:55 +00:00
codeimp
9bdee81a7d
added default texture sets and things filters
2009-01-05 15:57:41 +00:00
codeimp
d7bad78395
- added solution & project configurations for debug build with revision number lookup
...
- updated setup installer projects
2009-01-04 23:07:56 +00:00
codeimp
40c69c9e6e
- fixed bug which caused thing arguments to mess up
...
- backups are created when saving file (up to 3)
2009-01-04 22:26:23 +00:00
codeimp
2ee589e1e8
- status bar now shows "loading resources" when it is still background loading (for clarification)
...
- help>about dialog now has a button to copy the version number to clipboard
2009-01-04 21:29:08 +00:00
codeimp
94dec526ea
for automatic svn revision number as version number
2009-01-04 21:13:03 +00:00
codeimp
01711adabf
file needed for automatic svn revision as version number
2009-01-04 20:37:38 +00:00
codeimp
ba39f00fb9
added reset texture offsets feature for visual mode
2009-01-04 18:51:32 +00:00
codeimp
45ab139ff9
- removed useless things menu
...
- fixed curve lines menu item in linedefs menu
- changed the test map drop down menu (nomonsters option is now in the menu instead of a seperate button)
2009-01-04 15:06:51 +00:00
codeimp
851a7c7895
- edit selection mode now also rotates thing angles
...
- edit selection mode now shows a rectangle selection that covers also the thing sizes
- fixed right-click to start drawing mode from linedefs mode
- fixed floor and ceiling texture coordinates in both classic modes and visual mode
2009-01-04 13:58:26 +00:00
codeimp
caada1aa57
- added feature to expand/collapse the info panel
...
- fixed a bug with target info in visual mode that was introduced in previous commit
2009-01-04 13:19:18 +00:00
codeimp
e36ac9f51f
miauw
2009-01-04 12:27:06 +00:00
codeimp
f351822859
added full brightness toggle feature in visual mode
2009-01-04 11:59:24 +00:00
codeimp
349cf877f9
displayed target information now updates correctly when target properties are changed in visual mode
2009-01-04 11:43:13 +00:00
codeimp
c79ad3fa55
added nodebuilder configurations and fixed some nodebuilding behavior
2009-01-04 11:35:05 +00:00
codeimp
f8574ace7a
removing a vertex that has exactly 2 linedefs attached now leaves one linedef connected to the other linedef's vertex. also removed some unneeded template code.
2009-01-04 09:54:15 +00:00
codeimp
f3354d4c0a
block anything except numeric input in action selector fields
2009-01-04 00:08:26 +00:00
codeimp
2448d401d7
some fixing of some things
2009-01-04 00:01:59 +00:00
codeimp
0581b119d0
another fix
2009-01-03 23:11:29 +00:00
codeimp
75d2b8b4e5
- renamed visual mode thing
...
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
d174544cd6
several fixes
2009-01-03 22:18:59 +00:00
codeimp
3dcf1c5268
performance optimization for loading of things in visual mode
2009-01-03 20:54:12 +00:00
codeimp
320a002677
loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP)
2009-01-03 19:45:59 +00:00
codeimp
4ce26ad8fa
linedefs with backsides only after removing a sector will now be correctly flipped
2009-01-03 14:27:51 +00:00
codeimp
63b4f20172
fixed invalid view/zoom when opening an empty map
2009-01-03 12:20:08 +00:00
codeimp
4b068e93fe
fixed undo level when pasting or inserting a prefab
2009-01-03 11:35:12 +00:00
codeimp
a0fa6601ce
linedefs will now be correctly flipped when the selection is mirrored
2009-01-03 11:02:51 +00:00
codeimp
750507e8ad
fixed crash on New Map when running without any plugins
2009-01-03 09:38:09 +00:00
codeimp
93f7b153f3
and it has to be pixel perfect!
2009-01-02 18:31:59 +00:00
codeimp
5a05905177
graphical interface fixes
2009-01-02 18:27:08 +00:00
codeimp
8cfc37a45d
this check is not needed, the directory reader assumes the directory has the same layout as in PK3 files, these options are just extras
2009-01-02 14:39:25 +00:00
codeimp
bfbcffc356
working on directory resource reader
2009-01-02 14:23:57 +00:00
codeimp
ee2bc4c515
moo
2009-01-02 06:46:42 +00:00
codeimp
7b744e730a
fixed a bug that sometimes caused a new drawn inner sector to be missing back references to its parent sector
2009-01-01 10:57:21 +00:00
codeimp
18e050d617
fixed bug that kept pasted things invisible
2008-12-31 16:50:10 +00:00
codeimp
31184de358
prefabs support added
2008-12-31 16:43:23 +00:00
codeimp
2b7cfbac06
flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs)
2008-12-31 14:08:40 +00:00
codeimp
42fc938b77
drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry
2008-12-31 11:52:58 +00:00
codeimp
28bb966a12
added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes.
2008-12-31 00:44:04 +00:00
codeimp
79676b312e
working on visual mode
2008-12-27 00:22:31 +00:00
codeimp
97735e5764
working on visual mode
2008-12-24 18:27:13 +00:00
codeimp
5032c58797
working on visual mode
2008-12-24 14:21:54 +00:00
codeimp
83c4524ce7
drawing optimization added
2008-12-23 06:50:49 +00:00
codeimp
21819e8010
keep the loading sprite in visual things square
2008-12-20 10:30:18 +00:00
codeimp
5b223fc3df
drag texture offsets in visual mode
2008-12-17 19:35:00 +00:00
codeimp
8192c3c058
working on visual mode
2008-12-17 15:30:50 +00:00
codeimp
04faf905c1
things that 'hang from ceiling' now correctly displayed in visual mode
2008-12-17 10:58:57 +00:00
codeimp
94d538434c
starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used)
2008-12-16 15:10:40 +00:00
codeimp
43754e3671
Visual Mode button now behaves as in DB1: It disables the other editing mode buttons and pressing the Visual Mode button again will go back to the previous classic editing mode (and re-enables all editing mode buttons)
2008-12-16 14:33:41 +00:00
codeimp
44e2103397
added action to toggle visual things on, off and uncaged
2008-12-15 22:13:24 +00:00
codeimp
83a4123dba
2008-12-15 19:05:21 +00:00
codeimp
b88b09229c
changed inheritance to use an interface that defines the events (this was required to support the same events for visual things)
2008-12-15 18:32:36 +00:00
codeimp
ea7feec9e5
things included in visual mode object picking
2008-12-15 15:54:22 +00:00
codeimp
63197548a9
swapped floor height and ceiling height input fields on sector properties dialog
2008-12-15 06:53:08 +00:00
codeimp
e09736a2e9
working on visual mode
2008-12-14 23:36:24 +00:00
codeimp
27f4acac04
thing in cages
2008-12-14 23:24:40 +00:00
codeimp
93522a1461
sprite icons
2008-12-11 10:59:35 +00:00
codeimp
53a1f085ab
happy birthday doom!
2008-12-10 22:58:58 +00:00
codeimp
5db0757020
working on visual mode
2008-12-10 16:00:34 +00:00
codeimp
22d5b88baf
working on visual mode
2008-12-09 22:51:27 +00:00
codeimp
fe5d5a2001
working on visual mode
2008-12-09 15:45:24 +00:00
codeimp
71282714ac
better fix for lost key input after testing map
2008-12-08 06:29:30 +00:00
codeimp
1a50bc16ba
fixed lost key input after testing map
2008-12-07 18:09:46 +00:00
codeimp
5dd57082b5
adjusted allowed thing stuck distance
2008-12-07 17:35:34 +00:00
codeimp
3daf9307e9
- created MapSet serialization system for undo/redo
...
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
9d8060be0c
working on visual mode
2008-12-06 00:28:49 +00:00
codeimp
0102cf3166
working on visual mode
2008-12-05 15:38:50 +00:00
codeimp
fdd817f292
fixed crash when minimized
2008-12-05 08:13:39 +00:00
codeimp
4481b60b55
working on visual mode
2008-12-05 06:52:20 +00:00
codeimp
569c95064c
working on visual mode
2008-12-05 06:23:24 +00:00
codeimp
7a081986f2
merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin.
2008-12-04 23:01:52 +00:00
codeimp
c987240b5e
added a small layer of fog to the far plane (looks nicer than just cutting off the geometry)
2008-12-04 22:35:45 +00:00
codeimp
136413d29a
fixed a bug that caused the object picking to be very inaccurate
2008-12-04 21:37:44 +00:00
codeimp
4b81abdb17
fixed crosshair in visual mode
2008-12-04 17:59:34 +00:00
codeimp
95f6dcee6a
working on visual mode
2008-12-03 07:04:57 +00:00
codeimp
04b86253e4
working on visual mode
2008-12-02 15:47:06 +00:00
codeimp
1336103adc
working on visual mode
2008-12-02 06:53:24 +00:00
codeimp
e0539e626b
added le plane
2008-12-01 14:21:48 +00:00
codeimp
69376ee5e0
working on visual mode
2008-12-01 06:51:00 +00:00
codeimp
e68c6d234b
meh, we may need this
2008-11-30 22:32:37 +00:00
codeimp
858e36acef
added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily
2008-11-30 22:04:30 +00:00
codeimp
9513eabd58
textures now properly aligned in visual mode
2008-11-30 20:46:39 +00:00
codeimp
a2407ebc3b
optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches)
2008-11-30 11:23:20 +00:00
codeimp
43a0e69de7
visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
2008-11-30 02:17:19 +00:00
codeimp
5dcc9d584d
this doesn't work right, i'll have to think of something better
2008-11-28 06:50:32 +00:00
codeimp
e135c279eb
more on selectable editing modes
2008-11-27 19:25:13 +00:00
codeimp
6e67dba0d4
alphabetically sort editing modes list in game configuration
2008-11-27 15:01:19 +00:00
codeimp
ff4d7dae16
fixed hiding of the toolbar seperator next to editing mode buttons
2008-11-27 14:03:27 +00:00
codeimp
d49b31dfc0
miauw
2008-11-27 13:42:18 +00:00
codeimp
bc465effea
moo
2008-11-27 12:37:20 +00:00
codeimp
580fe3f181
oops, the EditingManager should be a general manager, not depending on the loaded map
2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924
- refactored all editing mode management into the EditingManager
...
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
af509c3682
- some optimizations to visual mode
...
- changed timing to use double
- added delta time as parameter in OnProcess event
2008-11-27 06:53:38 +00:00
codeimp
b31fe3d9a7
working on visual mode
2008-11-26 22:56:53 +00:00
codeimp
ca5a2d3813
- correction in EarClipPolygon Intersect method
...
- Intersect method in Sector (could be useful)
2008-11-26 14:52:39 +00:00
codeimp
0fee24865c
working on visual mode
2008-11-25 21:54:50 +00:00
codeimp
a3e9e54b74
working on visual mode
2008-11-20 21:32:23 +00:00
codeimp
eee46b13f2
working on visual mode
2008-11-19 16:18:36 +00:00
codeimp
308b68c506
fixed bilinear texture filter with low-quality display setting
2008-11-18 15:37:33 +00:00
codeimp
ce456494b8
texture post-filtering quality now depends on display quality set in preferences
2008-11-18 14:20:49 +00:00