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fixed bug that keeps joining previously merged/joined sectors together
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@ -131,6 +131,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
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for(int i = 0; i < orderedselection.Count; i++)
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if((orderedselection[i] != first) && !orderedselection[i].IsDisposed)
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orderedselection[i].Join(first);
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// Clear selection
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General.Map.Map.ClearAllSelected();
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orderedselection.Clear();
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}
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// This highlights a new item
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