fixed bug that keeps joining previously merged/joined sectors together

This commit is contained in:
codeimp 2009-01-24 16:02:52 +00:00
parent 4cc3c25c0d
commit 8bef8da7ec

View file

@ -131,6 +131,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
for(int i = 0; i < orderedselection.Count; i++)
if((orderedselection[i] != first) && !orderedselection[i].IsDisposed)
orderedselection[i].Join(first);
// Clear selection
General.Map.Map.ClearAllSelected();
orderedselection.Clear();
}
// This highlights a new item