UltimateZoneBuilder/Source
2009-01-28 09:43:35 +00:00
..
Actions fixed a bug with dragging things that was introduced with the refactoring of the ActionManager 2009-01-06 08:57:39 +00:00
BuilderModes fixed visual mode geometry update when sector was edited through sector properties dialog 2009-01-28 09:43:35 +00:00
Compilers fixed problem with compiler paths 2009-01-16 12:25:47 +00:00
Config - added option to change preview images size 2009-01-23 16:09:28 +00:00
Controls - fixed crash when text is pasted in numeric textboxes 2009-01-27 19:03:20 +00:00
Data optimized background threading performance for loading resources 2009-01-24 19:05:58 +00:00
Decorate @working on decorate support 2009-01-22 15:10:41 +00:00
Editing added menu and toolbar separators for editing modes 2009-01-27 15:44:45 +00:00
General @working on decorate support 2009-01-21 16:18:30 +00:00
Geometry fixed crash when old disposed geometry was used after geometry merging in drawing mode 2009-01-22 16:08:16 +00:00
IO performance improvement in directory/pk3 structure reading 2009-01-22 22:22:02 +00:00
Map added automatic zoom in on selected object in Find & Replace mode 2009-01-26 14:09:11 +00:00
Plugins added a check to handle invalid DLLs in the Plugins directory 2009-01-10 22:34:36 +00:00
Properties - changed how VersionFromSVN.exe works so that normal debug builds are made faster 2009-01-12 06:11:30 +00:00
Rendering changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
Resources converted some internal images to A8R8G8B8 format (so that they don't need conversion when loaded) 2009-01-24 15:08:59 +00:00
Types - updated ZDoom UDMF config to support ZDoom UDMF version 1.3 2009-01-15 12:40:28 +00:00
VisualModes fixed blockmap problems with straight lines along the edges of the 128 mp blocks 2009-01-21 09:16:26 +00:00
Windows added menu and toolbar separators for editing modes 2009-01-27 15:44:45 +00:00
Builder.csproj changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00