mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-18 18:11:13 +00:00
some work on decorate
This commit is contained in:
parent
70be85aa95
commit
b78d9c08ff
5 changed files with 521 additions and 87 deletions
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@ -667,7 +667,7 @@
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<Compile Include="Data\PK3StructuredReader.cs" />
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<Compile Include="Decorate\ActorStructure.cs" />
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<Compile Include="Decorate\DecorateParser.cs" />
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<Compile Include="Decorate\StatesStructure.cs" />
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<Compile Include="Decorate\StateStructure.cs" />
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<Compile Include="Editing\EditingManager.cs" />
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<EmbeddedResource Include="Resources\Crosshair.png" />
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<EmbeddedResource Include="Resources\CrosshairBusy.png" />
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@ -34,28 +34,223 @@ namespace CodeImp.DoomBuilder.Decorate
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public sealed class ActorStructure
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Declaration
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private string inheritclass;
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private string replaceclass;
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private int doomednum = -1;
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// Flags
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private Dictionary<string, bool> flags;
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// Properties
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// We only parse the properties we know about
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// because this format doesn't allow parsing in a generic way
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// (properties can have zero, one or two values and there is
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// nothing that tells you if it is a value or another property)
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private int radius;
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private int height;
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// States
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private List<StateStructure> states;
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#endregion
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#region ================== Properties
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public Dictionary<string, bool> Flags { get { return flags; } }
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public int Radius { get { return radius; } }
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public int Height { get { return height; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal ActorStructure(Stream stream)
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internal ActorStructure(DecorateParser parser)
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{
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// Initialize
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flags = new Dictionary<string, bool>();
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properties = new Dictionary<string, object>();
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states = new List<StateStructure>();
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// Parse tokens before entering the actor scope
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while(parser.SkipWhitespace(true))
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{
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string token = parser.ReadToken();
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if(!string.IsNullOrEmpty(token))
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{
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token = token.ToLowerInvariant();
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if(token == ":")
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{
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// The next token must be the class to inherit from
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parser.SkipWhitespace(true);
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inheritclass = parser.ReadToken();
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if(string.IsNullOrEmpty(inheritclass) || parser.IsSpecialToken(inheritclass))
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{
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parser.ReportError("Expected class name to inherit from");
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return;
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}
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}
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else if(replaceclass == "replaces")
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{
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// The next token must be the class to replace
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parser.SkipWhitespace(true);
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replaceclass = parser.ReadToken();
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if(string.IsNullOrEmpty(replaceclass) || parser.IsSpecialToken(replaceclass))
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{
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parser.ReportError("Expected class name to replace");
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return;
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}
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}
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else if(token == "{")
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{
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// Actor scope begins here,
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// break out of this parse loop
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break;
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}
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else
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{
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// Check if numeric
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if(!int.TryParse(token, out doomednum))
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{
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// Not numeric!
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parser.ReportError("Expected numeric editor thing number");
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return;
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}
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}
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}
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else
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{
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parser.ReportError("Unexpected end of structure");
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return;
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}
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}
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// Now parse the contents of actor structure
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while(parser.SkipWhitespace(true))
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{
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string token = parser.ReadToken();
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token = token.ToLowerInvariant();
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if((token == "+") || (token == "-"))
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{
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// Next token is a flag (option) to set or remove
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bool flagvalue = (token == "+");
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parser.SkipWhitespace(true);
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string flagname = parser.ReadToken();
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if(!string.IsNullOrEmpty(flagname))
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{
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// Add the flag with its value
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flagname = flagname.ToLowerInvariant();
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flags.Add(flagname, flagvalue);
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}
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else
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{
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parser.ReportError("Expected flag name");
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return;
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}
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}
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else if(token == "states")
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{
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// Now parse actor states until we reach the end of the states structure
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while(parser.SkipWhitespace(true))
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{
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string statename = parser.ReadToken();
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if(!string.IsNullOrEmpty(statename))
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{
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// Start of scope?
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if(statename == "{")
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{
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// This is fine
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}
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// End of scope?
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else if(statename == "}")
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{
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// Done with the states,
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// break out of this parse loop
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break;
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}
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else
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{
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// Next token must be a :
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parser.SkipWhitespace(true);
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string labeltoken = parser.ReadToken();
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if(!string.IsNullOrEmpty(statename))
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{
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if(labeltoken == ":")
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{
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// Parse actor state
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StateStructure st = new StateStructure(parser);
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states.Add(st);
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if(parser.HasError) return;
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}
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else
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{
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parser.ReportError("Expected state label colon");
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return;
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}
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}
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else
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{
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parser.ReportError("Unexpected end of structure");
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return;
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}
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}
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}
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else
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{
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parser.ReportError("Unexpected end of structure");
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return;
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}
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}
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}
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else if(token == "}")
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{
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// Actor scope ends here,
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// break out of this parse loop
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break;
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}
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else
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{
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// This must be a property
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// Is this a known property?
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if((token == "radius") || (token == "height"))
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{
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// Next token is the property value to set
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parser.SkipWhitespace(true);
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string value = parser.ReadToken();
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if(!string.IsNullOrEmpty(value))
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{
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// Try parsing as integer value
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int intvalue = 0;
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int.TryParse(value, out intvalue);
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// Set the property
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if(token == "radius")
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radius = intvalue;
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else if(token == "height")
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height = intvalue;
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}
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else
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{
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// Can't find the property value!
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parser.ReportError("Expected a value for property '" + token + "'");
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return;
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}
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}
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}
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}
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}
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#endregion
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#region ================== Methods
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#endregion
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}
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}
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@ -34,30 +34,198 @@ namespace CodeImp.DoomBuilder.Decorate
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public sealed class DecorateParser
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{
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#region ================== Constants
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// Parsing
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private const string WHITESPACE = "\n \t\r";
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private const string SPECIALTOKEN = ":{}+-\n";
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#endregion
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#region ================== Variables
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// Objects
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private List<ActorStructure> actors;
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// Input data stream
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private Stream datastream;
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private StreamReader datareader;
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// Error report
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private int errorline;
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private string errordesc;
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#endregion
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#region ================== Properties
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internal Stream DataStream { get { return datastream; } }
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internal StreamReader DataReader { get { return datareader; } }
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public ICollection<ActorStructure> Actors { get { return actors; } }
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public int ErrorLine { get { return errorline; } }
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public string ErrorDescription { get { return errordesc; } }
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public bool HasError { get { return (errordesc != null); } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal DecorateParser(Stream stream)
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public DecorateParser()
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{
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// Initialize
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actors = new List<ActorStructure>();
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errordesc = null;
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}
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#endregion
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#region ================== Methods
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// This parses the given decorate stream
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// Returns false on errors
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public bool Parse(Stream stream)
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{
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datastream = stream;
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datareader = new StreamReader(datastream, Encoding.ASCII);
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datastream.Seek(0, SeekOrigin.Begin);
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// Continue until at the end of the stream
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while(SkipWhitespace(true))
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{
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// Read a token
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string objdeclaration = ReadToken();
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if(objdeclaration != null)
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{
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objdeclaration = objdeclaration.ToLowerInvariant();
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if(objdeclaration == "actor")
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{
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// Read actor structure
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ActorStructure actor = new ActorStructure(this);
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if(this.HasError) break;
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}
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else
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{
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// Unknown structure!
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ReportError("Unknown declaration type '" + objdeclaration + "'");
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break;
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}
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}
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}
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// Return true when no errors occurred
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return (errordesc == null);
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}
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// This returns true if the given character is whitespace
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internal bool IsWhitespace(char c)
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{
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return (WHITESPACE.IndexOf(c) > -1);
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}
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#endregion
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#region ================== Methods
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// This returns true if the given character is a special token
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internal bool IsSpecialToken(char c)
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{
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return (SPECIALTOKEN.IndexOf(c) > -1);
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}
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// This returns true if the given character is a special token
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internal bool IsSpecialToken(string s)
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{
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if(s.Length > 0)
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return (SPECIALTOKEN.IndexOf(s[0]) > -1);
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else
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return false;
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}
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// This skips whitespace on the stream, placing the read
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// position right before the first non-whitespace character
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// Returns false when the end of the stream is reached
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internal bool SkipWhitespace(bool skipnewline)
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{
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int offset = skipnewline ? 1 : 0;
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int c;
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do
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{
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c = datareader.Read();
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if(c == -1) return false;
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}
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while(WHITESPACE.IndexOf(unchecked((char)c), offset) > -1);
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// Go one character back so we can read this non-whitespace character again
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datastream.Seek(-1, SeekOrigin.Current);
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return true;
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}
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// This reads a token (all sequential non-whitespace characters or a single character)
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// Returns null when the end of the stream has been reached
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internal string ReadToken()
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{
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string token = "";
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int c;
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// Return null when the end of the stream has been reached
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if(datareader.EndOfStream) return null;
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// Start reading
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c = datareader.Read();
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while((c != -1) && !IsWhitespace(unchecked((char)c)))
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{
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char cc = unchecked((char)c);
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// Special token?
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if(IsSpecialToken(cc))
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{
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// Not reading a token yet?
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if(token.Length == 0)
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{
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// This is our whole token
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token += cc;
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break;
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}
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else
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{
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// This is a new token and shouldn't be read now
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// Go one character back so we can read this token again
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datastream.Seek(-1, SeekOrigin.Current);
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break;
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}
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}
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else
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{
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token += cc;
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}
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// Next character
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c = datareader.Read();
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}
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return token;
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}
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// This reports an error
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internal void ReportError(string message)
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{
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long position = datastream.Position;
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int linenumber = 1;
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// Find the line on which we found this error
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datastream.Seek(0, SeekOrigin.Begin);
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while(datastream.Position < position)
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{
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string line = datareader.ReadLine();
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if(line == null) break;
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linenumber++;
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}
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// Return to original position
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datastream.Seek(position, SeekOrigin.Begin);
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||||
// Set error information
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errordesc = message;
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errorline = linenumber;
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}
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||||
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#endregion
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||||
}
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}
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|
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134
Source/Decorate/StateStructure.cs
Normal file
134
Source/Decorate/StateStructure.cs
Normal file
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@ -0,0 +1,134 @@
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#endregion
|
||||
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||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using CodeImp.DoomBuilder.IO;
|
||||
using CodeImp.DoomBuilder.Data;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using CodeImp.DoomBuilder.Compilers;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace CodeImp.DoomBuilder.Decorate
|
||||
{
|
||||
public sealed class StateStructure
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Variables
|
||||
|
||||
// All we care about is the first sprite in the sequence
|
||||
private string firstsprite;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Properties
|
||||
|
||||
public string FirstSprite { get { return firstsprite; } }
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Constructor / Disposer
|
||||
|
||||
// Constructor
|
||||
internal StateStructure(DecorateParser parser)
|
||||
{
|
||||
string lasttoken;
|
||||
firstsprite = null;
|
||||
|
||||
// Skip whitespace
|
||||
while(parser.SkipWhitespace(true))
|
||||
{
|
||||
// Read first token
|
||||
string token = parser.ReadToken();
|
||||
token = token.ToLowerInvariant();
|
||||
|
||||
// One of the flow control statements?
|
||||
if((token == "loop") || (token == "stop") || (token == "wait") || (token == "fail"))
|
||||
{
|
||||
// Then we leave
|
||||
break;
|
||||
}
|
||||
// Label?
|
||||
else if(token == ":")
|
||||
{
|
||||
// Rewind so that this label can be read again
|
||||
parser.DataStream.Seek(-(lasttoken.Length + 1), SeekOrigin.Current);
|
||||
|
||||
// Done here
|
||||
return;
|
||||
}
|
||||
// End of scope?
|
||||
else if(token == "}")
|
||||
{
|
||||
// Done here
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// First part of the sprite name
|
||||
if(token == null)
|
||||
{
|
||||
parser.ReportError("Unexpected end of structure");
|
||||
return;
|
||||
}
|
||||
|
||||
// Frames of the sprite name
|
||||
parser.SkipWhitespace(true);
|
||||
string spriteframes = parser.ReadToken();
|
||||
if(spriteframes == null)
|
||||
{
|
||||
parser.ReportError("Unexpected end of structure");
|
||||
return;
|
||||
}
|
||||
|
||||
// No first sprite yet?
|
||||
if((firstsprite == null) && (spriteframes.Length > 0))
|
||||
{
|
||||
// Make the sprite name
|
||||
firstsprite = token + spriteframes[0];
|
||||
firstsprite = firstsprite.ToUpperInvariant();
|
||||
}
|
||||
|
||||
// Continue until the end of the line
|
||||
string t = "";
|
||||
while((t != "\n") && (t != null))
|
||||
{
|
||||
parser.SkipWhitespace(false);
|
||||
t = parser.ReadToken();
|
||||
}
|
||||
}
|
||||
|
||||
lasttoken = token;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Methods
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,63 +0,0 @@
|
|||
|
||||
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||||
|
||||
/*
|
||||
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||
* This program is released under GNU General Public License
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using CodeImp.DoomBuilder.IO;
|
||||
using CodeImp.DoomBuilder.Data;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using CodeImp.DoomBuilder.Compilers;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace CodeImp.DoomBuilder.Decorate
|
||||
{
|
||||
public sealed class StatesStructure
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Variables
|
||||
|
||||
private List<StatesStructure> states;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Properties
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Constructor / Disposer
|
||||
|
||||
// Constructor
|
||||
internal StatesStructure(Stream stream)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Methods
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue