UltimateZoneBuilder/Source
2008-12-05 06:23:24 +00:00
..
Actions added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
BuilderModes merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00
Compilers script editor roughly finished 2008-11-15 13:12:09 +00:00
Config more on selectable editing modes 2008-11-27 19:25:13 +00:00
Controls more interface settings done 2008-11-17 23:32:13 +00:00
Data working on visual mode 2008-12-03 07:04:57 +00:00
Editing more on selectable editing modes 2008-11-27 19:25:13 +00:00
General optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
Geometry fixed a bug that caused the object picking to be very inaccurate 2008-12-04 21:37:44 +00:00
IO working on script editor 2008-11-13 16:21:11 +00:00
Map working on visual mode 2008-12-02 15:47:06 +00:00
Plugins moo 2008-11-27 12:37:20 +00:00
Properties working on script editor 2008-11-10 16:11:44 +00:00
Rendering added a small layer of fog to the far plane (looks nicer than just cutting off the geometry) 2008-12-04 22:35:45 +00:00
Resources working on visual mode 2008-12-05 06:23:24 +00:00
Types added automatic association highlighting for things, sectors and linedefs 2008-06-19 07:25:01 +00:00
VisualModes working on visual mode 2008-12-05 06:23:24 +00:00
Windows added a small layer of fog to the far plane (looks nicer than just cutting off the geometry) 2008-12-04 22:35:45 +00:00
Builder.csproj merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00