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fixed thing angles written in UDMF format
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2 changed files with 8 additions and 2 deletions
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@ -177,10 +177,13 @@ namespace CodeImp.DoomBuilder.IO
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foreach(string field in ft.Fields)
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stringflags[field] = GetCollectionEntry<bool>(c, field, false, false);
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}
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// Translate angle
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float angle = (float)(angledeg + 90) / Angle2D.PIDEG;
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// Create new item
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Thing t = map.CreateThing();
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t.Update(type, x, y, height, Angle2D.DegToRad(angledeg), stringflags, tag, special, args);
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t.Update(type, x, y, height, angle, stringflags, tag, special, args);
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//t.DetermineSector();
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t.UpdateConfiguration();
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@ -270,13 +270,16 @@ namespace CodeImp.DoomBuilder.IO
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// Go for all things
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foreach(Thing t in things)
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{
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// Calculate angle for UDMF
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int angle = (int)(t.Angle * Angle2D.PIDEG) - 90;
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// Make collection
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UniversalCollection coll = new UniversalCollection();
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if(t.Tag != 0) coll.Add("id", t.Tag);
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coll.Add("x", t.Position.x);
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coll.Add("y", t.Position.y);
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if(t.Position.z != 0.0f) coll.Add("height", (float)t.Position.z);
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coll.Add("angle", t.AngleDeg);
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coll.Add("angle", angle);
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coll.Add("type", t.Type);
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if(t.Action != 0) coll.Add("special", t.Action);
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if(t.Args[0] != 0) coll.Add("arg0", t.Args[0]);
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