UltimateZoneBuilder/Source
2009-01-12 18:39:55 +00:00
..
Actions fixed a bug with dragging things that was introduced with the refactoring of the ActionManager 2009-01-06 08:57:39 +00:00
BuilderModes fixed another triangulation bug 2009-01-12 18:39:55 +00:00
Compilers script editor roughly finished 2008-11-15 13:12:09 +00:00
Config removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors) 2009-01-12 16:01:19 +00:00
Controls block anything except numeric input in action selector fields 2009-01-04 00:08:26 +00:00
Data fixed crash on missing PK3 structured subdirectories when loading data resources from a directory 2009-01-11 10:28:22 +00:00
Editing fixed crash when using Create Prefab from Selection without any selection 2009-01-09 20:48:41 +00:00
General removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact) 2009-01-10 00:26:24 +00:00
Geometry fixed another triangulation bug 2009-01-12 18:39:55 +00:00
IO added checks to allow opening maps with missing sidedefs, sectors or vertices (in these cases, the element requiring the missing element will be removed from the map during loading) 2009-01-09 21:25:15 +00:00
Map - fixed bug which caused thing arguments to mess up 2009-01-04 22:26:23 +00:00
Plugins added a check to handle invalid DLLs in the Plugins directory 2009-01-10 22:34:36 +00:00
Properties - changed how VersionFromSVN.exe works so that normal debug builds are made faster 2009-01-12 06:11:30 +00:00
Rendering removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors) 2009-01-12 16:01:19 +00:00
Resources - removed useless things menu 2009-01-04 15:06:51 +00:00
Types added automatic association highlighting for things, sectors and linedefs 2008-06-19 07:25:01 +00:00
VisualModes implemented Invert Y Axis mouse option and Fixed 4:3 Aspect option (but I have my doubt about the fixed aspect, is it correct? is it useful?) 2009-01-12 15:45:55 +00:00
Windows removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors) 2009-01-12 16:01:19 +00:00
Builder.csproj - changed how VersionFromSVN.exe works so that normal debug builds are made faster 2009-01-12 06:11:30 +00:00