UltimateZoneBuilder/Source
2009-01-03 09:38:09 +00:00
..
Actions working on visual mode 2008-12-27 00:22:31 +00:00
BuilderModes drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry 2008-12-31 11:52:58 +00:00
Compilers script editor roughly finished 2008-11-15 13:12:09 +00:00
Config flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
Controls graphical interface fixes 2009-01-02 18:27:08 +00:00
Data working on directory resource reader 2009-01-02 14:23:57 +00:00
Editing fixed bug that kept pasted things invisible 2008-12-31 16:50:10 +00:00
General fixed crash on New Map when running without any plugins 2009-01-03 09:38:09 +00:00
Geometry fixed a bug that sometimes caused a new drawn inner sector to be missing back references to its parent sector 2009-01-01 10:57:21 +00:00
IO flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
Map prefabs support added 2008-12-31 16:43:23 +00:00
Plugins working on visual mode 2008-12-24 18:27:13 +00:00
Properties prefabs support added 2008-12-31 16:43:23 +00:00
Rendering added action to toggle visual things on, off and uncaged 2008-12-15 22:13:24 +00:00
Resources prefabs support added 2008-12-31 16:43:23 +00:00
Types added automatic association highlighting for things, sectors and linedefs 2008-06-19 07:25:01 +00:00
VisualModes added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
Windows and it has to be pixel perfect! 2009-01-02 18:31:59 +00:00
Builder.csproj graphical interface fixes 2009-01-02 18:27:08 +00:00