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Changed "Full Brightness" info message for clarification
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@ -536,7 +536,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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renderer.FullBrightness = !renderer.FullBrightness;
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string onoff = renderer.FullBrightness ? "ON" : "OFF";
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General.Interface.DisplayStatus(StatusType.Action, "Brightness levels are now " + onoff + ".");
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General.Interface.DisplayStatus(StatusType.Action, "Full Brightness is now " + onoff + ".");
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}
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[BeginAction("resettexture")]
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