UltimateZoneBuilder/Source
codeimp 75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
..
Actions working on visual mode 2008-12-27 00:22:31 +00:00
BuilderModes - renamed visual mode thing 2009-01-03 22:42:08 +00:00
Compilers script editor roughly finished 2008-11-15 13:12:09 +00:00
Config flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
Controls graphical interface fixes 2009-01-02 18:27:08 +00:00
Data several fixes 2009-01-03 22:18:59 +00:00
Editing several fixes 2009-01-03 22:18:59 +00:00
General - renamed visual mode thing 2009-01-03 22:42:08 +00:00
Geometry fixed a bug that sometimes caused a new drawn inner sector to be missing back references to its parent sector 2009-01-01 10:57:21 +00:00
IO loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP) 2009-01-03 19:45:59 +00:00
Map several fixes 2009-01-03 22:18:59 +00:00
Plugins working on visual mode 2008-12-24 18:27:13 +00:00
Properties prefabs support added 2008-12-31 16:43:23 +00:00
Rendering added action to toggle visual things on, off and uncaged 2008-12-15 22:13:24 +00:00
Resources prefabs support added 2008-12-31 16:43:23 +00:00
Types added automatic association highlighting for things, sectors and linedefs 2008-06-19 07:25:01 +00:00
VisualModes performance optimization for loading of things in visual mode 2009-01-03 20:54:12 +00:00
Windows several fixes 2009-01-03 22:18:59 +00:00
Builder.csproj loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP) 2009-01-03 19:45:59 +00:00