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Script editor now keeps same line indentation as previous line when ENTER is pressed
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1 changed files with 18 additions and 1 deletions
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@ -121,6 +121,7 @@ namespace CodeImp.DoomBuilder.Controls
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scriptedit.IsViewEOL = false;
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scriptedit.IsVScrollBar = true;
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scriptedit.SetFoldFlags((int)ScriptFoldFlag.Box);
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scriptedit.TabWidth = 4;
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// Symbol margin
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scriptedit.SetMarginTypeN(0, (int)ScriptMarginType.Symbol);
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@ -229,6 +230,7 @@ namespace CodeImp.DoomBuilder.Controls
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scriptedit.CaretPeriod = SystemInformation.CaretBlinkTime;
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scriptedit.CaretFore = General.Colors.ScriptBackground.Inverse().ToColorRef();
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scriptedit.StyleBits = 7;
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scriptedit.TabWidth = 4;
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// This applies the default style to all styles
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scriptedit.StyleClearAll();
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@ -550,7 +552,7 @@ namespace CodeImp.DoomBuilder.Controls
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scriptpanel.Height = this.ClientSize.Height;
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}
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}
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// Key pressed down
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private void scriptedit_KeyDown(object sender, KeyEventArgs e)
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{
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@ -615,6 +617,21 @@ namespace CodeImp.DoomBuilder.Controls
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int highlightstart = 0;
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int highlightend = 0;
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// Enter pressed?
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if((e.KeyCode == Keys.Enter) && (e.Modifiers == Keys.None))
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{
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// Get the current line index and heck if its not the first line
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int curline = scriptedit.LineFromPosition(scriptedit.CurrentPos);
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if(curline > 0)
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{
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// Apply identation of the previous line to this line
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int ident = scriptedit.GetLineIndentation(curline - 1);
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int tabs = ident / scriptedit.TabWidth;
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scriptedit.SetLineIndentation(curline, ident);
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scriptedit.SetSel(scriptedit.SelectionStart + tabs, scriptedit.SelectionStart + tabs);
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}
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}
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UpdatePositionInfo();
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// Call tip shown
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