mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used)
This commit is contained in:
parent
43754e3671
commit
94d538434c
4 changed files with 28 additions and 14 deletions
|
@ -203,9 +203,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Done
|
||||
renderer.Present();
|
||||
}
|
||||
|
||||
// This gets the aligned and snapped draw position
|
||||
private DrawnVertex GetCurrentPosition()
|
||||
|
||||
// This returns the aligned and snapped draw position
|
||||
public static DrawnVertex GetCurrentPosition(Vector2D mousemappos, bool snaptonearest, bool snaptogrid, IRenderer2D renderer, List<DrawnVertex> points)
|
||||
{
|
||||
DrawnVertex p = new DrawnVertex();
|
||||
|
||||
|
@ -213,7 +213,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(snaptonearest)
|
||||
{
|
||||
float vrange = VerticesMode.VERTEX_HIGHLIGHT_RANGE / renderer.Scale;
|
||||
|
||||
|
||||
// Go for all drawn points
|
||||
foreach(DrawnVertex v in points)
|
||||
{
|
||||
|
@ -224,7 +224,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Try the nearest vertex
|
||||
Vertex nv = General.Map.Map.NearestVertexSquareRange(mousemappos, vrange);
|
||||
if(nv != null)
|
||||
|
@ -271,7 +271,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Snap to grid?
|
||||
if(snaptogrid)
|
||||
{
|
||||
|
@ -288,7 +288,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// This gets the aligned and snapped draw position
|
||||
private DrawnVertex GetCurrentPosition()
|
||||
{
|
||||
return GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, points);
|
||||
}
|
||||
|
||||
// This draws a point at a specific location
|
||||
public void DrawPointAt(Vector2D pos, bool stitch)
|
||||
{
|
||||
|
@ -435,7 +441,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
DrawPointAt(newpoint.pos, newpoint.stitch);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Remove a point
|
||||
[BeginAction("removepoint")]
|
||||
public void RemovePoint()
|
||||
|
@ -449,7 +455,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
Update();
|
||||
}
|
||||
|
||||
|
||||
// Finish drawing
|
||||
[BeginAction("finishdraw")]
|
||||
public void FinishDraw()
|
||||
|
@ -457,7 +463,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Accept the changes
|
||||
General.Editing.AcceptMode();
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -342,8 +342,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
// Start drawing mode
|
||||
DrawGeometryMode drawmode = new DrawGeometryMode();
|
||||
drawmode.DrawPointAt(mousemappos, true);
|
||||
General.Editing.ChangeMode(drawmode);
|
||||
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
||||
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
|
||||
drawmode.DrawPointAt(v.pos, v.stitch);
|
||||
}
|
||||
|
||||
base.OnEditBegin();
|
||||
|
|
|
@ -428,7 +428,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
// Start drawing mode
|
||||
DrawGeometryMode drawmode = new DrawGeometryMode();
|
||||
drawmode.DrawPointAt(mousemappos, true);
|
||||
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
||||
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
|
||||
drawmode.DrawPointAt(v.pos, v.stitch);
|
||||
General.Editing.ChangeMode(drawmode);
|
||||
}
|
||||
|
||||
|
|
|
@ -274,7 +274,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
// Start drawing mode
|
||||
DrawGeometryMode drawmode = new DrawGeometryMode();
|
||||
drawmode.DrawPointAt(mousemappos, true);
|
||||
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
||||
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
||||
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
|
||||
drawmode.DrawPointAt(v.pos, v.stitch);
|
||||
General.Editing.ChangeMode(drawmode);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue