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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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working on visual mode
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parent
04faf905c1
commit
8192c3c058
6 changed files with 119 additions and 13 deletions
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@ -75,6 +75,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public virtual void OnSelectBegin() { }
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public virtual void OnSelectEnd() { }
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public virtual void OnEditBegin() { }
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public virtual void OnMouseMove(MouseEventArgs e) { }
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// Edit button released
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public virtual void OnEditEnd()
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@ -39,7 +39,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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internal abstract class BaseVisualGeometrySidedef : VisualGeometry, IVisualEventReceiver
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{
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#region ================== Constants
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private const float DRAG_ANGLE_TOLERANCE = 0.02f;
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#endregion
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#region ================== Variables
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@ -49,18 +51,32 @@ namespace CodeImp.DoomBuilder.BuilderModes
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protected float top;
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protected float bottom;
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// UV dragging
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private float dragstartanglexy;
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private float dragstartanglez;
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private Vector3D dragorigin;
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private Vector3D deltaxy;
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private Vector3D deltaz;
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private int startoffsetx;
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private int startoffsety;
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protected bool uvdragging;
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#endregion
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#region ================== Properties
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public bool IsDraggingUV { get { return uvdragging; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor for sidedefs
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public BaseVisualGeometrySidedef(BaseVisualMode mode, VisualSector vs, Sidedef sd) : base(vs, sd)
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{
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this.mode = mode;
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this.deltaz = new Vector3D(0.0f, 0.0f, 1.0f);
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this.deltaxy = (sd.Line.End.Position - sd.Line.Start.Position) * sd.Line.LengthInv;
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}
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#endregion
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@ -86,19 +102,86 @@ namespace CodeImp.DoomBuilder.BuilderModes
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#endregion
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#region ================== Events
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// Unused
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public virtual void OnSelectBegin() { }
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public virtual void OnSelectEnd() { }
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public virtual void OnEditBegin() { }
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// Edit button pressed
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public virtual void OnEditBegin()
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{
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dragstartanglexy = mode.CameraAngleXY;
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dragstartanglez = mode.CameraAngleZ;
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dragorigin = pickintersect;
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startoffsetx = Sidedef.OffsetX;
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startoffsety = Sidedef.OffsetY;
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}
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// Edit button released
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public virtual void OnEditEnd()
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{
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List<Linedef> lines = new List<Linedef>();
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lines.Add(this.Sidedef.Line);
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DialogResult result = General.Interface.ShowEditLinedefs(lines);
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if(result == DialogResult.OK) (this.Sector as BaseVisualSector).Rebuild();
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// Was dragging?
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if(uvdragging)
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{
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// Dragging stops now
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mode.UnlockTarget();
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uvdragging = false;
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}
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else
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{
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List<Linedef> lines = new List<Linedef>();
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lines.Add(this.Sidedef.Line);
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DialogResult result = General.Interface.ShowEditLinedefs(lines);
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if(result == DialogResult.OK) (this.Sector as BaseVisualSector).Rebuild();
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}
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}
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// Mouse moves
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public virtual void OnMouseMove(MouseEventArgs e)
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{
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// Dragging UV?
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if(uvdragging)
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{
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UpdateDragUV();
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}
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else
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{
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// Check if tolerance is exceeded to start UV dragging
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float deltaxy = mode.CameraAngleXY - dragstartanglexy;
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float deltaz = mode.CameraAngleZ - dragstartanglez;
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if((Math.Abs(deltaxy) + Math.Abs(deltaz)) > DRAG_ANGLE_TOLERANCE)
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{
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// Start drag now
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uvdragging = true;
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mode.LockTarget();
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UpdateDragUV();
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}
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}
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}
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// This is called to update UV dragging
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protected virtual void UpdateDragUV()
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{
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float u_ray;
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// Calculate intersection position
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Line2D ray = new Line2D(mode.CameraPosition, mode.CameraTarget);
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Sidedef.Line.Line.GetIntersection(ray, out u_ray);
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Vector3D intersect = mode.CameraPosition + (mode.CameraTarget - mode.CameraPosition) * u_ray;
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// Calculate offsets
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Vector3D dragdelta = intersect - dragorigin;
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Vector3D dragdeltaxy = dragdelta * deltaxy;
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Vector3D dragdeltaz = dragdelta * deltaz;
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float offsetx = dragdeltaxy.GetLength();
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float offsety = dragdeltaz.GetLength();
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// Apply offsets
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Sidedef.OffsetX = startoffsetx + (int)Math.Round(offsetx);
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Sidedef.OffsetY = startoffsety + (int)Math.Round(offsety);
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// TODO: Update sidedef geometry
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}
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#endregion
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@ -120,6 +120,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
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locktarget = false;
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}
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// This picks a new target, if not locked
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private void PickTargetUnlocked()
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{
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if(!locktarget) PickTarget();
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}
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// This picks a new target
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private void PickTarget()
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{
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@ -220,7 +226,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Time to pick a new target?
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if(General.Clock.CurrentTime > (lastpicktime + PICK_INTERVAL))
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{
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if(!locktarget) PickTarget();
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PickTargetUnlocked();
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lastpicktime = General.Clock.CurrentTime;
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}
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}
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@ -269,13 +275,20 @@ namespace CodeImp.DoomBuilder.BuilderModes
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PickTarget();
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}
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// Mouse moves
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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}
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#endregion
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#region ================== Actions
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[BeginAction("visualselect", BaseAction = true)]
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public void BeginSelect()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnSelectBegin();
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}
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@ -288,6 +301,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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[BeginAction("visualedit", BaseAction = true)]
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public void BeginEdit()
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{
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PickTargetUnlocked();
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if(target.picked != null) (target.picked as IVisualEventReceiver).OnEditBegin();
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}
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@ -300,24 +314,28 @@ namespace CodeImp.DoomBuilder.BuilderModes
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[BeginAction("raisesector8")]
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public void RaiseSector8()
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{
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PickTargetUnlocked();
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ChangeTargetHeight(8);
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}
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[BeginAction("lowersector8")]
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public void LowerSector8()
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{
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PickTargetUnlocked();
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ChangeTargetHeight(-8);
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}
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[BeginAction("raisesector1")]
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public void RaiseSector1()
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{
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PickTargetUnlocked();
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ChangeTargetHeight(1);
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}
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[BeginAction("lowersector1")]
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public void LowerSector1()
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{
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PickTargetUnlocked();
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ChangeTargetHeight(-1);
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}
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@ -331,6 +331,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public virtual void OnSelectBegin() { }
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public virtual void OnSelectEnd() { }
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public virtual void OnEditBegin() { }
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public virtual void OnMouseMove(MouseEventArgs e) { }
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// Edit button released
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public virtual void OnEditEnd()
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@ -43,5 +43,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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void OnSelectEnd();
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void OnEditBegin();
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void OnEditEnd();
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void OnMouseMove(MouseEventArgs e);
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}
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}
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@ -93,6 +93,8 @@ namespace CodeImp.DoomBuilder.VisualModes
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public Vector3D CameraPosition { get { return campos; } set { campos = value; } }
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public Vector3D CameraTarget { get { return camtarget; } }
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public float CameraAngleXY { get { return camanglexy; } }
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public float CameraAngleZ { get { return camanglez; } }
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public Sector CameraSector { get { return camsector; } }
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public bool ProcessGeometry { get { return processgeometry; } set { processgeometry = value; } }
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public bool ProcessThings { get { return processthings; } set { processthings = value; } }
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