better fix for lost key input after testing map

This commit is contained in:
codeimp 2008-12-08 06:29:30 +00:00
parent 1a50bc16ba
commit 71282714ac
4 changed files with 91 additions and 1 deletions

View file

@ -661,6 +661,7 @@
<Compile Include="Rendering\RenderPasses.cs" />
<Compile Include="VisualModes\VisualBlockEntry.cs" />
<Compile Include="VisualModes\VisualPickResult.cs" />
<Compile Include="VisualModes\VisualThing.cs" />
<None Include="Resources\Script2.png" />
<None Include="Resources\ScriptCompile.png" />
<None Include="Resources\ScriptConstant.xpm" />

View file

@ -291,6 +291,7 @@ namespace CodeImp.DoomBuilder
// Done
General.MainWindow.DisplayReady();
General.MainWindow.FocusDisplay();
Cursor.Current = oldcursor;
}

View file

@ -0,0 +1,83 @@
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using System.Drawing;
using System.ComponentModel;
using CodeImp.DoomBuilder.Map;
using SlimDX.Direct3D9;
using SlimDX;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.VisualModes
{
public abstract class VisualThing : IComparable<VisualThing>
{
#region ================== Constants
#endregion
#region ================== Variables
// Thing
private Thing thing;
#endregion
#region ================== Properties
public Thing Thing { get { return thing; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public VisualThing(Thing t)
{
// Initialize
this.thing = t;
}
#endregion
#region ================== Methods
// This compares for sorting by sprite
public int CompareTo(VisualThing other)
{
return 0;
}
#endregion
}
}

View file

@ -268,6 +268,12 @@ namespace CodeImp.DoomBuilder.Windows
#region ================== Window
// This sets the focus on the display for correct key input
public bool FocusDisplay()
{
return display.Focus();
}
// Window is first shown
private void MainForm_Shown(object sender, EventArgs e)
{
@ -603,7 +609,6 @@ namespace CodeImp.DoomBuilder.Windows
// Refresh if needed
statusbar.Invalidate();
this.Update();
if(display.Enabled) display.Focus();
}
// This updates the status icon